if(strcmp(cmd,"/materials",true)==0) { if(IsPlayerConnected(playerid)) { if (PlayerInfo[playerid][pJob] != 9) { SendClientMessage(playerid,COLOR_SG_GRAD2," ** You are not a Arms Dealer."); return 1; } new x_nr[256]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_SG_SYNTAX, "Syntax: /materials [name]"); SendClientMessage(playerid, COLOR_CRS3, "Disponibile: Get, Deliver."); return 1; } if(strcmp(x_nr,"get",true) == 0) { if(PlayerToPoint(3.0,playerid,2770.5027,-1628.2980,12.1775)) { if(PlayerInfo[playerid][pMatsLic] > 0) { if(MatsHolding[playerid] >= 10) { SendClientMessage(playerid, COLOR_GREY, "** Nu poti lua decat un pachet."); return 1; } new level = PlayerInfo[playerid][pJackSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_GREY, "** Ai luat 10 Pachete de Materiale cu 1.000$!"); GivePlayerCash(playerid, -1000); MatsHolding[playerid] = 10; } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_GREY, "** Ai luat 20 Pachete de Materiale cu 2.000$!"); GivePlayerCash(playerid, -2000); MatsHolding[playerid] = 20; } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_GREY, "** Ai luat 30 Pachete de Materiale cu 3.000$!"); GivePlayerCash(playerid, -3000); MatsHolding[playerid] = 30; } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_GREY, "** Ai luat 40 Pachete de Materiale cu 4.000$!"); GivePlayerCash(playerid, -4000); MatsHolding[playerid] = 40; } else if(level >= 401) { SendClientMessage(playerid, COLOR_GREY, "** Ai luat 50 Pachete de Materiale cu 5.000$!"); GivePlayerCash(playerid, -5000); MatsHolding[playerid] = 50; } } else { SendClientMessage(playerid, COLOR_SG_MATS, "** Nu detii licenta de Materiale."); return 1; } } else { SendClientMessage(playerid, COLOR_SG_MATS, "** You are not at the Materials Package Building in Los Santos !"); return 1; } } else if(strcmp(x_nr,"deliver",true) == 0) { if(PlayerToPoint(3.0,playerid,1712.9625,913.9552,1 0.8203)) { if(PlayerInfo[playerid][pMatsLic] > 0) { if(MatsHolding[playerid] > 0) { new level = PlayerInfo[playerid][pJackSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_GREY, "** Ai primit 500 Materiale pentru 1.000$ !"); PlayerInfo[playerid][pMats] += 500; MatsHolding[playerid] = 0; PlayerInfo[playerid][pArmsSkill] ++; if(PlayerInfo[DrugOffer[playerid]][pArmsSkill] == 50) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 2."); } else if(PlayerInfo[playerid][pArmsSkill] == 100) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 3."); } else if(PlayerInfo[playerid][pArmsSkill] == 200) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 4."); } else if(PlayerInfo[playerid][pArmsSkill] == 400) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 5."); } } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_GREY, "** Ai primit 500 Materiale pentru 2.000$ !"); PlayerInfo[playerid][pMats] += 1000; MatsHolding[playerid] = 0; PlayerInfo[playerid][pArmsSkill] ++; if(PlayerInfo[DrugOffer[playerid]][pArmsSkill] == 50) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 2."); } else if(PlayerInfo[playerid][pArmsSkill] == 100) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 3."); } else if(PlayerInfo[playerid][pArmsSkill] == 200) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 4."); } else if(PlayerInfo[playerid][pArmsSkill] == 400) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 5."); } } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_GREY, "** Ai primit 500 Materiale pentru 3.000$ !"); PlayerInfo[playerid][pMats] += 1500; MatsHolding[playerid] = 0; PlayerInfo[playerid][pArmsSkill] ++; if(PlayerInfo[DrugOffer[playerid]][pArmsSkill] == 50) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 2."); } else if(PlayerInfo[playerid][pArmsSkill] == 100) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 3."); } else if(PlayerInfo[playerid][pArmsSkill] == 200) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 4."); } else if(PlayerInfo[playerid][pArmsSkill] == 400) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 5."); } } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_GREY, "** Ai primit 500 Materiale pentru 4.000$ !"); PlayerInfo[playerid][pMats] += 2000; MatsHolding[playerid] = 0; PlayerInfo[playerid][pArmsSkill] ++; if(PlayerInfo[DrugOffer[playerid]][pArmsSkill] == 50) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 2."); } else if(PlayerInfo[playerid][pArmsSkill] == 100) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 3."); } else if(PlayerInfo[playerid][pArmsSkill] == 200) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 4."); } else if(PlayerInfo[playerid][pArmsSkill] == 400) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 5."); } } else if(level >= 401) { SendClientMessage(playerid, COLOR_GREY, "** Ai primit 500 Materiale pentru 5.000$ !"); PlayerInfo[playerid][pMats] += 2500; MatsHolding[playerid] = 0; PlayerInfo[playerid][pArmsSkill] ++; if(PlayerInfo[DrugOffer[playerid]][pArmsSkill] == 50) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 2."); } else if(PlayerInfo[playerid][pArmsSkill] == 100) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 3."); } else if(PlayerInfo[playerid][pArmsSkill] == 200) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 4."); } else if(PlayerInfo[playerid][pArmsSkill] == 400) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Arms Dealer Skill is now Level 5."); } } } else { SendClientMessage(playerid, COLOR_GREY, "** Nu ai luat Pachetul de la Materials Get Los Santos."); return 1; } } else { SendClientMessage(playerid, COLOR_SG_MATS, "** Nu detii licenta de Materiale."); return 1; } } else { SendClientMessage(playerid, COLOR_SG_MATS, "** Locul de unde primesti Materialele este in Las Venturas."); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "** Invalid Materials Name !"); return 1; } } return 1; } |