warning 219: local variable "pName" shadows a variable at a preceding level
CMD:pm(playerid, params[])
{
new pID, Msg[128];
if(sscanf(params, "ds[128]", pID, Msg)) return SendClientMessage(playerid, -1, "USAGE: /pm [PlayerID] [Message]");
if(pID == playerid) return SendClientMessage(playerid, 0xFF0000FF, "You can't PM to yourself!");
if(!IsPlayerConnected(pID)) return SendClientMessage(playerid, 0xFF0000FF, "Invalid PlayerID or the PlayerID is not online!");
if(DisablePM[pID] == 1) return GameTextForPlayer(playerid, "~n~~n~~r~Player Disabled PM", 3000, 5);
new str[256], pName[MAX_PLAYER_NAME], pName2[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
GetPlayerName(pID, pName2, sizeof(pName2));
format(str, sizeof(str), "PM Sent to %s (ID: %d): %s", pName2, pID, Msg);
SendClientMessage(playerid, -1, str);
format(str, sizeof(str), "PM from %s (ID: %d): %s", pName, playerid, Msg);
SendClientMessage(pID, -1, str);
return 1;
}
CMD:pm(playerid, params[])
{
new pID, Msg[128];
if(sscanf(params, "ds[128]", pID, Msg)) return SendClientMessage(playerid, -1, "USAGE: /pm [PlayerID] [Message]");
if(pID == playerid) return SendClientMessage(playerid, 0xFF0000FF, "You can't PM to yourself!");
if(!IsPlayerConnected(pID)) return SendClientMessage(playerid, 0xFF0000FF, "Invalid PlayerID or the PlayerID is not online!");
if(DisablePM[pID] == 1) return GameTextForPlayer(playerid, "~n~~n~~r~Player Disabled PM", 3000, 5);
new str[256], pNamee[MAX_PLAYER_NAME], pName2[MAX_PLAYER_NAME];
GetPlayerName(playerid, pNamee, sizeof(pNamee));
GetPlayerName(pID, pName2, sizeof(pName2));
format(str, sizeof(str), "PM Sent to %s (ID: %d): %s", pName2, pID, Msg);
SendClientMessage(playerid, -1, str);
format(str, sizeof(str), "PM from %s (ID: %d): %s", pNamee, playerid, Msg);
SendClientMessage(pID, -1, str);
return 1;
}
|
Try this:
Код:
CMD:pm(playerid, params[])
{
new pID, Msg[128];
if(sscanf(params, "ds[128]", pID, Msg)) return SendClientMessage(playerid, -1, "USAGE: /pm [PlayerID] [Message]");
if(pID == playerid) return SendClientMessage(playerid, 0xFF0000FF, "You can't PM to yourself!");
if(!IsPlayerConnected(pID)) return SendClientMessage(playerid, 0xFF0000FF, "Invalid PlayerID or the PlayerID is not online!");
if(DisablePM[pID] == 1) return GameTextForPlayer(playerid, "~n~~n~~r~Player Disabled PM", 3000, 5);
new str[256], pNamee[MAX_PLAYER_NAME], pName2[MAX_PLAYER_NAME];
GetPlayerName(playerid, pNamee, sizeof(pNamee));
GetPlayerName(pID, pName2, sizeof(pName2));
format(str, sizeof(str), "PM Sent to %s (ID: %d): %s", pName2, pID, Msg);
SendClientMessage(playerid, -1, str);
format(str, sizeof(str), "PM from %s (ID: %d): %s", pNamee, playerid, Msg);
SendClientMessage(pID, -1, str);
return 1;
}
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when I do /stats nothing happens...
dcmd_stats(playerid,params[])
{
new str[512], pDeaths, player1, h, m, s;
new status1[2][10] = {"Enabled", "Disabled"};
new status2[2][10] = {"Disabled", "Enabled"};
new InInterior;
if(!strlen(params)) player1 = playerid;
else player1 = strval(params);
if(!IsPlayerConnected(player1)) return SendClientMessage(playerid, red, "ERROR: Player Not Connected!");
TotalGameTime(player1, h, m, s);
if(AccInfo[player1][Deaths] == 0) pDeaths = 1;
else pDeaths = AccInfo[player1][Deaths];
if(GetPlayerInterior(player1) != 0) InInterior = 1;
format(str, sizeof(str), "{DAA520}%s (ID: %d){B0C4DE}\n\n", PlayerName2(player1), player1);
format(str, sizeof(str), "%sSkinID: %d\n", str, GetPlayerSkin(player1));
format(str, sizeof(str), "%sScore: %d\n", str, GetPlayerScore(player1));
format(str, sizeof(str), "%sKills: %d\n", str, AccInfo[player1][Kills]);
format(str, sizeof(str), "%sDeaths: %d\n", str, AccInfo[player1][Deaths]);
format(str, sizeof(str), "%sRatio: %d\n", str, Float:AccInfo[player1][Kills]/Float:pDeaths);
format(str, sizeof(str), "%sPM: %s\n", str, status1[DisablePM[player1]]);
format(str, sizeof(str), "%sGod: %s\n", str, status2[GodMode[player1]]);
format(str, sizeof(str), "%sGo's: %s\n", str, status1[GotoDisabled[player1]]);
format(str, sizeof(str), "%sInterior: %d\n", str, InInterior);
format(str, sizeof(str), "%sMoney: $%d\n", str, GetPlayerMoney(player1));
format(str, sizeof(str), "%sPing: %d\n", str, GetPlayerPing(player1));
format(str, sizeof(str), "%sTime Login: %d hours %d minutes %d seconds\n", str, h, m, s);
ShowPlayerDialog(playerid, 8435, DIALOG_STYLE_MSGBOX, "Player Statistics", str, "Close", "");
return 1;
}
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I'am using Luxadmin
pawn Код:
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dcmd_stats(playerid,params[])
{
new str[512], pDeaths, h, m, s;
new status1[2][10] = {"Enabled", "Disabled"};
new status2[2][10] = {"Disabled", "Enabled"};
new InInterior;
if(!IsPlayerConnected(player)) return SendClientMessage(playerid, red, "ERROR: You're connected!");
TotalGameTime(playerid, h, m, s);
if(AccInfo[playerid][Deaths] == 0) pDeaths = 1;
else pDeaths = AccInfo[playerid][Deaths];
if(GetPlayerInterior(playerid) != 0) InInterior = 1;
format(str, sizeof(str), "{DAA520}%s (ID: %d){B0C4DE}\n\n", PlayerName2(playerid), playerid);
format(str, sizeof(str), "%sSkinID: %d\n", str, GetPlayerSkin(playerid));
format(str, sizeof(str), "%sScore: %d\n", str, GetPlayerScore(playerid));
format(str, sizeof(str), "%sKills: %d\n", str, AccInfo[playerid][Kills]);
format(str, sizeof(str), "%sDeaths: %d\n", str, AccInfo[playerid][Deaths]);
format(str, sizeof(str), "%sRatio: %d\n", str, Float:AccInfo[playerid][Kills]/Float:pDeaths);
format(str, sizeof(str), "%sPM: %s\n", str, status1[DisablePM[playerid]]);
format(str, sizeof(str), "%sGod: %s\n", str, status2[GodMode[playerid]]);
format(str, sizeof(str), "%sGo's: %s\n", str, status1[GotoDisabled[playerid]]);
format(str, sizeof(str), "%sInterior: %d\n", str, InInterior);
format(str, sizeof(str), "%sMoney: $%d\n", str, GetPlayerMoney(playerid));
format(str, sizeof(str), "%sPing: %d\n", str, GetPlayerPing(playerid));
format(str, sizeof(str), "%sTime Login: %d hours %d minutes %d seconds\n", str, h, m, s);
ShowPlayerDialog(playerid, 8435, DIALOG_STYLE_MSGBOX, "Player Statistics", str, "Close", "");
return 1;
}
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This code use params? yes or no?
if this code no use params try: Код:
dcmd_stats(playerid,params[])
{
new str[512], pDeaths, h, m, s;
new status1[2][10] = {"Enabled", "Disabled"};
new status2[2][10] = {"Disabled", "Enabled"};
new InInterior;
if(!IsPlayerConnected(player)) return SendClientMessage(playerid, red, "ERROR: You're connected!");
TotalGameTime(playerid, h, m, s);
if(AccInfo[playerid][Deaths] == 0) pDeaths = 1;
else pDeaths = AccInfo[playerid][Deaths];
if(GetPlayerInterior(playerid) != 0) InInterior = 1;
format(str, sizeof(str), "{DAA520}%s (ID: %d){B0C4DE}\n\n", PlayerName2(playerid), playerid);
format(str, sizeof(str), "%sSkinID: %d\n", str, GetPlayerSkin(playerid));
format(str, sizeof(str), "%sScore: %d\n", str, GetPlayerScore(playerid));
format(str, sizeof(str), "%sKills: %d\n", str, AccInfo[playerid][Kills]);
format(str, sizeof(str), "%sDeaths: %d\n", str, AccInfo[playerid][Deaths]);
format(str, sizeof(str), "%sRatio: %d\n", str, Float:AccInfo[playerid][Kills]/Float:pDeaths);
format(str, sizeof(str), "%sPM: %s\n", str, status1[DisablePM[playerid]]);
format(str, sizeof(str), "%sGod: %s\n", str, status2[GodMode[playerid]]);
format(str, sizeof(str), "%sGo's: %s\n", str, status1[GotoDisabled[playerid]]);
format(str, sizeof(str), "%sInterior: %d\n", str, InInterior);
format(str, sizeof(str), "%sMoney: $%d\n", str, GetPlayerMoney(playerid));
format(str, sizeof(str), "%sPing: %d\n", str, GetPlayerPing(playerid));
format(str, sizeof(str), "%sTime Login: %d hours %d minutes %d seconds\n", str, h, m, s);
ShowPlayerDialog(playerid, 8435, DIALOG_STYLE_MSGBOX, "Player Statistics", str, "Close", "");
return 1;
}
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dcmd_stats(playerid,params[])
{
#pragma unused params
new str[512], pDeaths, h, m, s;
new status1[2][10] = {"Enabled", "Disabled"};
new status2[2][10] = {"Disabled", "Enabled"};
new InInterior;
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, red, "ERROR: You're connected!");
TotalGameTime(playerid, h, m, s);
if(AccInfo[playerid][Deaths] == 0) pDeaths = 1;
else pDeaths = AccInfo[playerid][Deaths];
if(GetPlayerInterior(playerid) != 0) InInterior = 1;
format(str, sizeof(str), "{DAA520}%s (ID: %d){B0C4DE}\n\n", PlayerName2(playerid), playerid);
format(str, sizeof(str), "%sSkinID: %d\n", str, GetPlayerSkin(playerid));
format(str, sizeof(str), "%sScore: %d\n", str, GetPlayerScore(playerid));
format(str, sizeof(str), "%sKills: %d\n", str, AccInfo[playerid][Kills]);
format(str, sizeof(str), "%sDeaths: %d\n", str, AccInfo[playerid][Deaths]);
format(str, sizeof(str), "%sRatio: %d\n", str, Float:AccInfo[playerid][Kills]/Float:pDeaths);
format(str, sizeof(str), "%sPM: %s\n", str, status1[DisablePM[playerid]]);
format(str, sizeof(str), "%sGod: %s\n", str, status2[GodMode[playerid]]);
format(str, sizeof(str), "%sGo's: %s\n", str, status1[GotoDisabled[playerid]]);
format(str, sizeof(str), "%sInterior: %d\n", str, InInterior);
format(str, sizeof(str), "%sMoney: $%d\n", str, GetPlayerMoney(playerid));
format(str, sizeof(str), "%sPing: %d\n", str, GetPlayerPing(playerid));
format(str, sizeof(str), "%sTime Login: %d hours %d minutes %d seconds\n", str, h, m, s);
ShowPlayerDialog(playerid, 8435, DIALOG_STYLE_MSGBOX, "Player Statistics", str, "Close", "");
return 1;
}