You didn't have to remove the return 1; it would still continue if the stock returns a value.
pawn Код:
stock KillingSpree(killerid)
{
new p_Name[24],str[128],Float:kHealth;
new kHP=GetPlayerHealth(killerid,kHealth);
GetPlayerName(killerid,p_Name,24);
KillingSpreeCount[killerid]++;
switch(KillingSpreeCount[killerid])
{
case 2:
{
if(kHP >=91 && kHP<=100)
{
GivePlayerMoney(killerid,200);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 200$");
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is on a double kill!(2 Kills)",p_Name);
SendClientMessageToAll(COLOR_GREEN,str);
}
else
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is on a double kill!(2 Kills)",p_Name);
SetPlayerHealth(killerid,kHP+10);
GivePlayerMoney(killerid,200);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : +10 HP ");
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : +200$ Bonus");
SendClientMessageToAll(COLOR_GREEN,str);
}
}
case 3:
{
if(kHP >=91 && kHP<=100)
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is on a triple kill!(3 Kills)",p_Name);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 400$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
GivePlayerMoney(killerid,400);
SetPlayerHealth(killerid,kHP+10);
}
else
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is on a triple kill!(3 Kills)",p_Name);
SetPlayerHealth(killerid,kHP+10);
GivePlayerMoney(killerid,400);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : +10 HP Bonus!");
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 400$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
}
}
case 4:
{
if(kHP >=91 && kHP<=100)
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is Dominating!(4 Kills)",p_Name);
GivePlayerMoney(killerid,600);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 600$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
}
else
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is Dominating!(4 Kills)",p_Name);
SetPlayerHealth(killerid,kHP+10);
GivePlayerMoney(killerid,600);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : +10 HP Bonus!");
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 600$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
}
}
case 5:
{
if(kHP >=91 && kHP<=100)
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is UnStoppable!(5 Kills)",p_Name);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 1000$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
GivePlayerMoney(killerid,1000);
}
else
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is UnStoppable!(5 Kills)",p_Name);
SetPlayerHealth(killerid,kHP+15);
GivePlayerMoney(killerid,1000);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : +15 HP Bonus!");
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 1000$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
}
}
case 6:
{
if(kHP >=86 && kHP<=100)
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is UnBeatable!(6 Kills)",p_Name);
GivePlayerMoney(killerid,1200);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 1200$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
}
else
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is UnBeatable!(6 Kills)",p_Name);
GivePlayerMoney(killerid,1200);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : +15 HP Bonus!");
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 1200$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
}
}
case 7:
{
if(kHP >=81 && kHP<=100)
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is UnBeatable!(7 Kills)",p_Name);
GivePlayerMoney(killerid,1400);
}
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is UnBeatable!(7 Kills)",p_Name);
GivePlayerMoney(killerid,1400);
SetPlayerHealth(killerid,kHP+20);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : +20 HP Bonus!");
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 1400$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
}
case 8:
{
if(kHP >=81 && kHP<=100)
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is Owning!(8 Kills)",p_Name);
GivePlayerMoney(killerid,1400);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 1400$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
}
else
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is Owning!(8 Kills)",p_Name);
GivePlayerMoney(killerid,1400);
SetPlayerHealth(killerid,kHP+20);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : +20 HP Bonus!");
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 1400$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
}
}
case 9:
{
if(kHP >=76 && kHP<=100)
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is Invincible !(9 Kills)",p_Name);
GivePlayerMoney(killerid,1800);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 1800$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
}
else
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is Invincible !(9 Kills)",p_Name);
GivePlayerMoney(killerid,1800);
SetPlayerHealth(killerid,kHP+25);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : +25 HP Bonus!");
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 1800$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
}
}
case 10:
{
if(kHP >=76 && kHP<=100)
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is a God of war !(10 Kills)",p_Name);
GivePlayerMoney(killerid,2000);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 2000$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
}
else
{
format(str,sizeof(str),"Killing Spree : "#COL_RED"%s is a God of war !(10 Kills)",p_Name);
GivePlayerMoney(killerid,2000);
SetPlayerHealth(killerid,kHP+25);
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : +25 HP Bonus!");
SendClientMessage(killerid,COLOR_YELLOW,"Killing Spree : + 2000$ Bonus!");
SendClientMessageToAll(COLOR_GREEN,str);
}
}
}
return 1;
}
Hmm can I ask how did you know the codes below it doesn't get executed? Did you test it alone? Or were there someone testing it with you (Who killed you or you probably killed them)?
while killerid is not connected (INVALID_PLAYER_ID) it would never execute the code after the killing spree function.
If what I said is true, then you can add this before doing any checks in your stock to get rid of this issue
Because there should a game text for player called after it but it didn't get called.