defining something... - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: defining something... (
/showthread.php?tid=363114)
defining something... -
Youice - 26.07.2012
Hello,
I just want to know, if is it possible to define the bullets?
Re: defining something... -
MicroD - 26.07.2012
Sorry, but it is not possible.
Re: defining something... -
Youice - 26.07.2012
I'm sure about it, of course there is possible way(s) to define it...
Re: defining something... -
DaRealShazz - 26.07.2012
What do you mean?
Re: defining something... -
Youice - 26.07.2012
"
defining the
bullets"
Re: defining something... -
Misiur - 26.07.2012
Sorry, but I don't think I understand you (english isn't my native language, can someone expand this for me?). You mean bullet count, bullet the car, ammunition types?
Re: defining something... -
maramizo - 26.07.2012
You can define the gun using GetPlayerWeapon, further definition of the shooting system is not apprehended in pawn.
Re: defining something... -
Youice - 26.07.2012
Quote:
Originally Posted by maramizo
You can define the gun using GetPlayerWeapon, further definition of the shooting system is not apprehended in pawn.
|
I already know that, but I have created this topic, so I could know if there any idea or possible way to define them.
Re: defining something... -
playbox12 - 26.07.2012
What do you mean by defining a bullet? What is it you're looking to make? Do you want to count the bullets being fired, or keep track of how many ammo the player has, or how much in his clip etc.
Re: defining something... -
Youice - 26.07.2012
okay, lets skip defining the bullet, how do I define the bullet if it "infected - hurt" the player? for example