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1 Error - Printable Version

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+--- Thread: 1 Error (/showthread.php?tid=363095)



1 Error - JEkvall95 - 26.07.2012

I'm trying to set up this but I got one error when I compiled the filterscript

http://forum.sa-mp.com/showthread.ph...gister+command

Код:
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\pawno\include\YSI\y_svar.inc(67) : fatal error 111: user error: Please define "MODE_NAME" before including y_svar.


Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.
Код:
/*
        Login / Register system by Zh3r0, using ZCMD + SSCANF + Y_INI
        Y_INI is the fastet writing system ever.
        ZCMD is the fastet command proccessor.
        SSCANF is the most usefull function ever made.


        [ Credits ]
        ****** - Y_Ini, SSCANF
        Zeex - ZCMD
        Dracoblue - Set, strreplace, pName, Encode, INI_Exist
        Zh3r0 - Building up this system using the above functions...


        !!!
        INI_Exist Function is not from Y_Ini, i transformed it from DINI to this.
        Remove the credits, and you are a complete moron. Do it! You will be a moron!
        !!!

        Changelog:

        v1.2 - Added VIP System 3 levels;
                Level 1: /vipgod
                Level 2: /vipgod /vipcargod
                Level 3: /vipgod /vipcargod /vnrg /vinf

        v1.1 - Added Admin system.
        v1.0 - Initial release
*/

#define "MODE_NAME"

//
#include        <a_samp>
#include        <ZCMD>
#include        <sscanf2>
#include        <YSI>


//0.3c Colors
#define COL_RED         "{F81414}"
#define COL_LIGHTBLUE   "{00C0FF}"
#define COL_LRED        "{FFA1A1}"
#define COL_GREEN       "{6EF83C}"
#define COL_GREY        "{C3C3C3}"



//Dialogs
#define DIALOG_REG      1995
#define DIALOG_REG_REQ  1996
#define DIALOG_LOGIN    1997
#define DIALOG_LOGIN2   1998
#define DIALOG_LOG_DONE 1999
#define DIALOG_LOG      2000
#define DIALOG_STATS    2001
#define INFO_BOX        2002


//You can edit the admin ranks as you wish!
#define Level0 "Member"
#define Level1 "Moderator"
#define Level2 "Administrator"
#define Level3 "Owner"

new God[ MAX_PLAYERS ], CGod[ MAX_PLAYERS ], pNrg500[ MAX_PLAYERS ], pInfernus[ MAX_PLAYERS ];
public OnFilterScriptInit( )    return 1;
public OnFilterScriptExit( )    return 1;


forward ParsePlayerPass( playerid, name[ ], value[ ] );
public ParsePlayerPass( playerid, name[ ], value[ ] )
{
    if ( !strcmp( name, "PASSWORD" ) )
    {
        SetPVarString( playerid, "pPass", value );
    }
}

forward LoadUser( playerid, name[ ], value[ ] );
public LoadUser( playerid, name[ ], value[ ] )
{
    if ( !strcmp(name, "REG_DATE"       ) )             SetPVarString( playerid, "Date",        value                   );
    if ( !strcmp(name, "MONEYS"         ) )             SetPVarInt( playerid, "Moneys",         strval( value ) );
    if ( !strcmp(name, "SCORE"          ) )             SetPVarInt( playerid, "Score",          strval( value ) );
    if ( !strcmp(name, "LEVEL"          ) )             SetPVarInt( playerid, "Level",          strval( value ) );
    if ( !strcmp(name, "VIP_LEVEL"  ) )         SetPVarInt( playerid, "VIP Level",  strval( value ) );
    if ( !strcmp(name, "MY_WEATHER" ) )         SetPVarInt( playerid, "Weather",        strval( value ) );
    if ( !strcmp(name, "MY_TIME"        ) )             SetPVarInt( playerid, "Time",           strval( value ) );
    if ( !strcmp(name, "MY_SKIN"        ) )             SetPVarInt( playerid, "Skin",           strval( value ) );
    if ( !strcmp(name, "LAST_ON"        ) )             SetPVarString( playerid, "On",          value                   );
    if ( !strcmp(name, "KILLS"          ) )             SetPVarInt( playerid, "Kills",          strval( value ) );
    if ( !strcmp(name, "DEATHS"         ) )             SetPVarInt( playerid, "Deaths",         strval( value ) );
    if ( !strcmp(name, "MUTED"          ) )             SetPVarInt( playerid, "Muted",          strval( value ) );
    if ( !strcmp(name, "GOD"            ) )             SetPVarInt( playerid, "God",            strval( value ) );
    if ( !strcmp(name, "CAR_GOD"        ) )             SetPVarInt( playerid, "CGod",           strval( value ) );
}

CMD:register( playerid, params[ ] )
{
        #pragma unused params
        if ( GetPVarInt( playerid, "Logged" ) == 1 )
            return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} You are already registered and logged in.");

    ShowPlayerDialog( playerid, DIALOG_REG, DIALOG_STYLE_INPUT, "{FFFFFF}Registering...", "{FFFFFF}Please write your desired password.", ">>>", "Exit");
        return 1;
}
CMD:login( playerid, params[ ] )
{
        #pragma unused params
        if ( GetPVarInt( playerid, "Logged" ) == 1 )
            return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} You are already registered and logged in.");

    ShowPlayerDialog( playerid, DIALOG_LOGIN2, DIALOG_STYLE_INPUT, "{FFFFFF}Login", "{FFFFFF}Please write your current password", "Login", "Kick");
        return 1;
}
CMD:vnrg(playerid, params[])
{
        if ( GetPVarInt( playerid, "VIP Level" ) < 3 )
                return SendClientMessage( playerid, -1, "You must be an VIP Level 3 to use this command");

        if( pNrg500[playerid] > 0 )
        {
                if(GetPlayerVehicleID(playerid) != pNrg500[playerid] ) {                CallNRG(playerid);              }
                else{    SendClientMessage( playerid, -1,"You are already sitting on your personal ~b~~h~NRG-500~w~!");    }
        }else{     CreateNRG(playerid);    }
        return 1;
}

CMD:vinf(playerid, params[])
{
    if ( GetPVarInt( playerid, "VIP Level" ) < 3 )
                return SendClientMessage( playerid, -1, "You must be an VIP Level 3 to use this command");

        if( pInfernus[playerid] > 0 )
        {
                if ( GetPlayerVehicleID(playerid) != pInfernus [playerid] ) {           CallInfernus(playerid);         }
                else {    SendClientMessage( playerid, -1, "You are already sitting on your personal ~b~~h~Infernus~w~!");    }
        }else{    CreateInfernus(playerid);    }
        return 1;
}
CMD:ban( playerid, params[ ] )
{
        if ( GetPVarInt( playerid, "Level" ) < 3 )
            return SendClientMessage( playerid, -1, "You must be the "COL_LIGHTBLUE""Level3"{FFFFFF} to ban someone.");

        if ( sscanf( params, "uS", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /kick <id> [reason]");

        if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");


        new String[ 256 ];

        format( String, sizeof String, ""COL_LIGHTBLUE"%s"COL_GREY"( %s | ID: %i){FFFFFF} banned player "COL_LIGHTBLUE"%s"COL_GREY"( %s | ID: %i ) "COL_LIGHTBLUE"Reason: "COL_GREY"%s",
                                pName( playerid ),
                                GetPlayerLevelName( playerid ),
                                playerid,
                                pName( params[ 0 ] ),
                                GetPlayerLevelName( params[ 0 ] ),
                                params[ 0 ],
                                params[ 1 ]);

        SendClientMessageToAll( -1, String );
        Ban( params[ 0 ] );
        return 1;
}
CMD:kick( playerid, params[ ] )
{
        if ( GetPVarInt( playerid, "Level" ) < 2 )
            return SendClientMessage( playerid, -1, "You must be an admin level "COL_LIGHTBLUE"2{FFFFFF} or above.");

        if ( sscanf( params, "uS", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /kick <id> [reason]");

        if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");


        new String[ 256 ];

        format( String, sizeof String, ""COL_LIGHTBLUE"%s"COL_GREY"( %s | ID: %i){FFFFFF} kicked player "COL_LIGHTBLUE"%s"COL_GREY"( %s | ID: %i ) "COL_LIGHTBLUE"Reason: "COL_GREY"%s",
                                pName( playerid ),
                                GetPlayerLevelName( playerid ),
                                playerid,
                                pName( params[ 0 ] ),
                                GetPlayerLevelName( params[ 0 ] ),
                                params[ 0 ],
                                params[ 1 ]);

        SendClientMessageToAll( -1, String );
        Kick( params[ 0 ] );
        return 1;
}
CMD:myskin( playerid, params[ ] )
{
    if ( GetPVarInt( playerid, "Logged" ) == 0 )
            return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} Please "COL_LIGHTBLUE"/login{FFFFFF} to change your skin.");

        if ( sscanf( params, "d", params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /myskin <skin>");

        if ( !IsValidSkin( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} Invalid skin ID.");

        SetPVarInt( playerid, "Skin", params[ 0 ] );
        SetPlayerSkin( playerid, params[ 0 ] );

        new String[ 129 ];
        format( String, sizeof String, "{FFFFFF}You set your time to "COL_LIGHTBLUE"%d{FFFFFF} and it has been saved into your account succesfully!", params[ 0 ] );
        SendClientMessage( playerid, -1, String );

        new PlayerFile[ 13 + MAX_PLAYER_NAME ];

        format( PlayerFile , sizeof PlayerFile, "Accounts/%s.ini", Encode( pName( playerid ) ) );
        new
                INI:PlayerAcc = INI_Open( PlayerFile );
        INI_WriteString( PlayerAcc, "MY_SKIN",  params[ 0 ]);
        INI_Close( PlayerAcc );
        return 1;
}
CMD:mytime( playerid, params[ ] )
{
    if ( GetPVarInt( playerid, "Logged" ) == 0 )
            return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} Please "COL_LIGHTBLUE"/login{FFFFFF} to change your time.");

        if ( sscanf( params, "d", params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /mytime <hour>");

        if ( params[ 0 ] < 0 || params[ 0 ] > 24 )
            return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} You must have forgot the time or what? Loo at your clock, time is from 1 to 24...");
        SetPVarInt( playerid, "Time", params[ 0 ] );
        SetPlayerTime( playerid, params[ 0 ], 0 );

        new String[ 129 ];
        format( String, sizeof String, "{FFFFFF}You set your time to "COL_LIGHTBLUE"%d{FFFFFF} and it has been saved into your account succesfully!", params[ 0 ] );
        SendClientMessage( playerid, -1, String );

        new PlayerFile[ 13 + MAX_PLAYER_NAME ];

        format( PlayerFile , sizeof PlayerFile, "Accounts/%s.ini", Encode( pName( playerid ) ) );
        new
                INI:PlayerAcc = INI_Open( PlayerFile );
        INI_WriteString( PlayerAcc, "MY_TIME",  params[ 0 ]);
        INI_Close( PlayerAcc );
        return 1;
}
CMD:myweather( playerid, params[ ] )
{
    if ( GetPVarInt( playerid, "Logged" ) == 0 )
            return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} Please "COL_LIGHTBLUE"/login{FFFFFF} to set your weather.");

        if ( sscanf( params, "d", params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /myweather <weather>");

        SetPVarInt( playerid, "Weather", params[ 0 ] );
        SetPlayerWeather( playerid, params[ 0 ] );

        new String[ 129 ];
        format( String, sizeof String, "{FFFFFF}You set your weather to id "COL_LIGHTBLUE"%d{FFFFFF} and it has been saved into your account succesfully!", params[ 0 ] );
        SendClientMessage( playerid, -1, String );

        new PlayerFile[ 13 + MAX_PLAYER_NAME ];

        format( PlayerFile , sizeof PlayerFile, "Accounts/%s.ini", Encode( pName( playerid ) ) );
        new
                INI:PlayerAcc = INI_Open( PlayerFile );
        INI_WriteString( PlayerAcc, "MY_WEATHER",       params[ 0 ]);
        INI_Close( PlayerAcc );
        return 1;
}
CMD:changepass( playerid, params[ ] )
{
        if ( !INI_Exist( pName( playerid ) ) )
            return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} You must be registered to change your pass.Use "COL_LIGHTBLUE"/register{FFFFFF}.");

        if ( GetPVarInt( playerid, "Logged" ) == 0 )
            return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} Please "COL_LIGHTBLUE"/login{FFFFFF} to change your password.");

        new NewPass[ 21 ], OldPass[ 21 ];
        if ( sscanf( params, "ss", OldPass, NewPass ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /changepass [OLD] [NEW]");

    new PlayerFile[ 13 + MAX_PLAYER_NAME ];

        format( PlayerFile , sizeof PlayerFile, "Accounts/%s.ini", Encode( pName( playerid ) ) );
        INI_ParseFile( PlayerFile, "ParsePlayerPass", false, true, playerid );

        new Password[ 20 ],
                String[ 129 ]
        ;
        GetPVarString( playerid, "pPass", Password, 20 );

        if ( strcmp( Password, OldPass, false ) != 0 )
            return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} Old password didn't match the one you inserted!");

        if ( strlen( NewPass ) < 3 || strlen( NewPass ) > 20 )
            return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} New password may contain Min. 3 Char. and Max. 20 Char.");

        format( String, sizeof String, "You have changed your password to \""COL_LIGHTBLUE"%s{FFFFFF}\" ", NewPass );
        SendClientMessage( playerid, -1, String );

        format( PlayerFile , sizeof PlayerFile, "Accounts/%s.ini", Encode( pName( playerid ) ) );
        new
                INI:PlayerAcc = INI_Open( PlayerFile );
        INI_WriteString( PlayerAcc, "OLD_PASSWORD", OldPass);
        INI_WriteString( PlayerAcc, "PASSWORD",         NewPass);
        INI_Close( PlayerAcc );
        return 1;
}
CMD:mycmds( playerid, params[ ] )
{
        new LongString[ 1024 ];
        new Str1[ ] =   ""COL_LIGHTBLUE"Available commands you can use{FFFFFF}\n\n\n\
                                        Use "COL_LIGHTBLUE"/myweather{FFFFFF} to set and save your favorite weather.\n\
                                        Use "COL_LIGHTBLUE"/mytime{FFFFFF} to set your time and save it.\n\
                                        Use "COL_LIGHTBLUE"/myskin{FFFFFF} to set your skin and save it, and use it on next login.\n\
                                        If you are a VIP Member use "COL_LIGHTBLUE"/viphelp{FFFFFF} to see available commands for VIP Members.\n";

        new Str2[ ] =   "Use "COL_LIGHTBLUE"/stats{FFFFFF} to view your stats, deats, kills etc!\n\
                                        Use "COL_LIGHTBLUE"/changepass{FFFFFF} to change your accounts's password.";
        format( LongString, 1024, "%s%s", Str1, Str2 );
        ShowPlayerDialog( playerid, INFO_BOX, DIALOG_STYLE_MSGBOX, "{FFFFFF}My commands", LongString, "Oke", "");
        return 1;
}
stock GetPlayerLevelName( playerid )
{
        new Llevel[ 14 ];
        if ( GetPVarInt( playerid, "Level" ) == 0 ) Llevel = Level0;
        if ( GetPVarInt( playerid, "Level" ) == 1 ) Llevel = Level1;
        if ( GetPVarInt( playerid, "Level" ) == 2 ) Llevel = Level2;
        if ( GetPVarInt( playerid, "Level" ) == 3 ) Llevel = Level3;
        return Llevel;
}


CMD:setlevel( playerid, params[ ] )
{
        if ( GetPVarInt( playerid, "Level" ) < 3 && !IsPlayerAdmin( playerid ) )
            return SendClientMessage( playerid, -1, "You are not allowed to use this command");

        if ( sscanf( params, "ui", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /setlevel <id/name> <level> "),SendClientMessage( playerid, -1, "-Check "COL_LIGHTBLUE"/levelranks{FFFFFF} to view each level's name");

        if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

        if ( params[ 1 ] < 0 || params[ 1 ] > 3 )
            return SendClientMessage( playerid, -1, "You must insert from level "COL_LIGHTBLUE"0{FFFFFF} to "COL_LIGHTBLUE"3{FFFFFF}");

        if ( GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
            return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");


        SetPVarInt( params[ 0 ], "Level", params[ 1 ] );
        new String[ 256 ];
        if ( playerid == params[ 0 ] )
        {
            format( String, sizeof String, "You made yourself an admin level "COL_LIGHTBLUE"%d{FFFFFF}["COL_LIGHTBLUE"%s{FFFFFF}]", params[ 1 ], GetPlayerLevelName( playerid ) );
            SendClientMessage( playerid, -1, String );
        }
        else
        {
        format( String, sizeof String, "You made "COL_LIGHTBLUE"%s{FFFFFF} an "COL_LIGHTBLUE"%s{FFFFFF} level "COL_LIGHTBLUE"%d",pName( params[ 0 ] ), GetPlayerLevelName( playerid ), params[ 1 ] );
        SendClientMessage( playerid, -1, String );
        format( String, sizeof String, "%s( %s ) made you an %s",pName( playerid ), GetPlayerLevelName( playerid ),GetPlayerLevelName( params[ 0 ] ) );
        SendClientMessage( params[ 0 ], -1, String );
        }
        return 1;
}
CMD:setvip( playerid, params[ ] )
{
        if ( GetPVarInt( playerid, "Level" ) < 3 )
            return SendClientMessage( playerid, -1, "You are not allowed to use this command!");

        if ( sscanf( params, "ui", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /setvip <id/name> <level> ");

        if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

        if ( params[ 1 ] < 0 || params[ 1 ] > 3 )
            return SendClientMessage( playerid, -1, "You must insert from level "COL_LIGHTBLUE"0{FFFFFF} to "COL_LIGHTBLUE"3{FFFFFF}");

        if (GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
            return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");


        SetPVarInt( params[ 0 ], "VIP Level", params[ 1 ] );
        new String[ 256 ];
        if ( playerid == params[ 0 ] )
        {
            format( String, sizeof String, "You made yourself a VIP level "COL_LIGHTBLUE"%d", params[ 1 ]);
            SendClientMessage( playerid, -1, String );
        }
        else
        {
        format( String, sizeof String, "You made "COL_LIGHTBLUE"%s{FFFFFF} a VIP level %d", pName(  params[ 0 ] ),params[ 1 ] );
        SendClientMessage( playerid, -1, String );
        format( String, sizeof String, "%s( %s ) made you a VIP Level %d",pName( playerid ), GetPlayerLevelName( playerid ), params[ 1 ] );
        SendClientMessage( params[ 0 ], -1, String );
        }
        return 1;
}
CMD:setmoney( playerid,params[])
{
    if ( GetPVarInt( playerid, "Level" ) < 1 )
            return SendClientMessage( playerid, -1, "You must be an "#Level1" to use this command");

        if ( sscanf( params, "ui", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /setmoney <id/name> <money> ");

    if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

    if (GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
            return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");

        ResetPlayerMoney( params[ 0 ] );
        GivePlayerMoney( params[ 0 ], params[ 1 ] );

        new String[ 245 ];
    format( String, sizeof String, "You gave "COL_LIGHTBLUE"%s{FFFFFF} "COL_GREEN"$%d{FFFFFF} moneys.", pName(  params[ 0 ] ),params[ 1 ] );
    SendClientMessage( playerid, -1, String );
    format( String, sizeof String, ""COL_LIGHTBLUE"%s( %s ){FFFFFF} set your cash to "COL_GREEN"$%d",pName( playerid ), GetPlayerLevelName( playerid ), params[ 1 ] );
    SendClientMessage( params[ 0 ], -1, String );
        return 1;
}
CMD:settime( playerid,params[])
{
    if ( GetPVarInt( playerid, "Level" ) < 1 )
            return SendClientMessage( playerid, -1, "You must be an "#Level1" to use this command");

        if ( sscanf( params, "ui", params[ 0 ], params[ 1 ] ) || params[ 1 ] < 1 || params[ 1 ] > 24 )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /settime <id/name> <hour> ");

    if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

    if (GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
            return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");

        SetPlayerTime( params[ 0 ], params[ 1 ], 0 );

        new String[ 245 ];
    format( String, sizeof String, "You set "COL_LIGHTBLUE"%s's{FFFFFF} time to "COL_LIGHTBLUE"%d:00", pName(  params[ 0 ] ),params[ 1 ] );
    SendClientMessage( playerid, -1, String );
    format( String, sizeof String, ""COL_LIGHTBLUE"%s( %s ){FFFFFF} set your time to "COL_LIGHTBLUE"%d:00",pName( playerid ), GetPlayerLevelName( playerid ), params[ 1 ] );
    SendClientMessage( params[ 0 ], -1, String );
        return 1;
}
CMD:setscore( playerid,params[])
{
    if ( GetPVarInt( playerid, "Level" ) < 1 )
            return SendClientMessage( playerid, -1, "You must be an "#Level1" to use this command");

        if ( sscanf( params, "ui", params[ 0 ], params[ 1 ] ))
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /setscore <id/name> <score> ");

    if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

    if (GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
            return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");

        SetPlayerScore( playerid, params[ 1 ] );

        new String[ 245 ];
    format( String, sizeof String, "You set "COL_LIGHTBLUE"%s's{FFFFFF} score to "COL_LIGHTBLUE"%d", pName(  params[ 0 ] ),params[ 1 ] );
    SendClientMessage( playerid, -1, String );
    format( String, sizeof String, ""COL_LIGHTBLUE"%s( %s ){FFFFFF} set your score to "COL_LIGHTBLUE"%d",pName( playerid ), GetPlayerLevelName( playerid ), params[ 1 ] );
    SendClientMessage( params[ 0 ], -1, String );
        return 1;
}
CMD:setweather( playerid,params[])
{
    if ( GetPVarInt( playerid, "Level" ) < 1 )
            return SendClientMessage( playerid, -1, "You must be an "#Level1" to use this command");

        if ( sscanf( params, "ui", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /setweather <id/name> <weather> ");

    if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

    if (GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
            return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");

        SetPlayerWeather( params[ 0 ], params[ 1 ]);

        new String[ 245 ];
    format( String, sizeof String, "You set "COL_LIGHTBLUE"%s's{FFFFFF} weather to "COL_LIGHTBLUE"%d", pName(  params[ 0 ] ),params[ 1 ] );
    SendClientMessage( playerid, -1, String );
    format( String, sizeof String, ""COL_LIGHTBLUE"%s( %s ){FFFFFF} set your weather to "COL_LIGHTBLUE"%d",pName( playerid ), GetPlayerLevelName( playerid ), params[ 1 ] );
    SendClientMessage( params[ 0 ], -1, String );
        return 1;
}
CMD:sethealth( playerid,params[])
{
    if ( GetPVarInt( playerid, "Level" ) < 1 )
            return SendClientMessage( playerid, -1, "You must be an "#Level1" to use this command");

        if ( sscanf( params, "ui", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /sethealth <id/name> <health> ");

    if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

    if (GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
            return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");

        SetPlayerHealth( params[ 0 ], params[ 1 ]);

        new String[ 245 ];
    format( String, sizeof String, "You set "COL_LIGHTBLUE"%s's{FFFFFF} health to "COL_LIGHTBLUE"%d", pName(  params[ 0 ] ),params[ 1 ] );
    SendClientMessage( playerid, -1, String );
    format( String, sizeof String, ""COL_LIGHTBLUE"%s( %s ){FFFFFF} set your health to "COL_LIGHTBLUE"%d",pName( playerid ), GetPlayerLevelName( playerid ), params[ 1 ] );
    SendClientMessage( params[ 0 ], -1, String );
        return 1;
}
CMD:setarmour( playerid,params[])
{
    if ( GetPVarInt( playerid, "Level" ) < 1 )
            return SendClientMessage( playerid, -1, "You must be an "#Level1" to use this command");

        if ( sscanf( params, "ui", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /setarmour <id/name> <armour> ");

    if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

    if (GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
            return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");

        SetPlayerArmour( params[ 0 ], params[ 1 ]);

        new String[ 245 ];
    format( String, sizeof String, "You set "COL_LIGHTBLUE"%s's{FFFFFF} armour to "COL_LIGHTBLUE"%d", pName(  params[ 0 ] ), params[ 1 ] );
    SendClientMessage( playerid, -1, String );
    format( String, sizeof String, ""COL_LIGHTBLUE"%s( %s ){FFFFFF} set your armour to "COL_LIGHTBLUE"%d",pName( playerid ), GetPlayerLevelName( playerid ), params[ 1 ] );
    SendClientMessage( params[ 0 ], -1, String );
        return 1;
}
CMD:heal( playerid,params[])
{
    if ( GetPVarInt( playerid, "Level" ) < 1 )
            return SendClientMessage( playerid, -1, "You must be an "#Level1" to use this command");

        if ( sscanf( params, "u", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /heal <id/name>");

    if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

    if (GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
            return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");

        SetPlayerHealth( params[ 0 ], 100.0);

        new String[ 245 ];
    format( String, sizeof String, "You healed "COL_LIGHTBLUE"%s", pName(  params[ 0 ] ));
    SendClientMessage( playerid, -1, String );
    format( String, sizeof String, ""COL_LIGHTBLUE"%s( %s ){FFFFFF} healed you.",pName( playerid ), GetPlayerLevelName( playerid ));
    SendClientMessage( params[ 0 ], -1, String );
        return 1;
}
CMD:akill( playerid,params[])
{
    if ( GetPVarInt( playerid, "Level" ) < 2 )
            return SendClientMessage( playerid, -1, "You must be an "#Level2" to use this command");

        if ( sscanf( params, "u", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /akill <id/name>");

    if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

    if (GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
            return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");

        SetPlayerHealth( params[ 0 ], 0.0);

        new String[ 245 ];
    format( String, sizeof String, "You killed "COL_LIGHTBLUE"%s", pName(  params[ 0 ] ));
    SendClientMessage( playerid, -1, String );
    format( String, sizeof String, ""COL_LIGHTBLUE"%s( %s ){FFFFFF} killed you.",pName( playerid ), GetPlayerLevelName( playerid ));
    SendClientMessage( params[ 0 ], -1, String );
        return 1;
}
CMD:mute( playerid,params[])
{
    if ( GetPVarInt( playerid, "Level" ) < 2 )
            return SendClientMessage( playerid, -1, "You must be an "#Level2" to use this command");

        if ( sscanf( params, "u", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /mute <id/name>");

        if ( GetPVarInt( playerid, "Muted" ) == 1 )
                return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} Player is already muted.");

    if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

    if (GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
        return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");

        SetPVarInt( params[ 0 ], "Muted", 1 );

        new String[ 245 ];
    format( String, sizeof String, "You muted "COL_LIGHTBLUE"%s", pName(  params[ 0 ] ));
    SendClientMessage( playerid, -1, String );
    format( String, sizeof String, ""COL_LIGHTBLUE"%s( %s ){FFFFFF} muted you.",pName( playerid ), GetPlayerLevelName( playerid ));
    SendClientMessage( params[ 0 ], -1, String );
        return 1;
}
CMD:unmute( playerid,params[])
{
    if ( GetPVarInt( playerid, "Level" ) < 2 )
            return SendClientMessage( playerid, -1, "You must be an "#Level2" to use this command");

        if ( sscanf( params, "u", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /mute <id/name>");

        if ( GetPVarInt( playerid, "Muted" ) == 0 )
                return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} Player is already un-muted.");

    if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

    if (GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
        return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");

        SetPVarInt(  params[ 0 ], "Muted", 0 );

        new String[ 245 ];
    format( String, sizeof String, "You unmuted "COL_LIGHTBLUE"%s", pName(  params[ 0 ] ));
    SendClientMessage( playerid, -1, String );
    format( String, sizeof String, ""COL_LIGHTBLUE"%s( %s ){FFFFFF} unmuted you.",pName( playerid ), GetPlayerLevelName( playerid ));
    SendClientMessage( params[ 0 ], -1, String );
        return 1;
}
CMD:freeze( playerid,params[])
{
    if ( GetPVarInt( playerid, "Level" ) < 2 )
            return SendClientMessage( playerid, -1, "You must be an "#Level2" to use this command");

        if ( sscanf( params, "u", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /freeze <id/name>");

        if ( GetPVarInt( playerid, "Freeze" ) == 1 )
                return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} Player is already frozen.");

    if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

    if (GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
        return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");

        SetPVarInt(  params[ 0 ], "Freeze", 1 );
        TogglePlayerControllable( playerid, false );

        new String[ 245 ];
    format( String, sizeof String, "You frozen "COL_LIGHTBLUE"%s", pName(  params[ 0 ] ));
    SendClientMessage( playerid, -1, String );
    format( String, sizeof String, ""COL_LIGHTBLUE"%s( %s ){FFFFFF} frozen you.",pName( playerid ), GetPlayerLevelName( playerid ));
    SendClientMessage( params[ 0 ], -1, String );
        return 1;
}
CMD:unfreeze( playerid,params[])
{
    if ( GetPVarInt( playerid, "Level" ) < 2 )
            return SendClientMessage( playerid, -1, "You must be an "#Level2" to use this command");

        if ( sscanf( params, "u", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /freeze <id/name>");

        if ( GetPVarInt( playerid, "Freeze" ) == 0 )
                return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} Player is already unfrozen.");

    if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

    if (GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
        return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");

        SetPVarInt(  params[ 0 ], "Freeze", 0 );
        TogglePlayerControllable( playerid, true );

        new String[ 245 ];
    format( String, sizeof String, "You unfrozen "COL_LIGHTBLUE"%s", pName(  params[ 0 ] ));
    SendClientMessage( playerid, -1, String );
    format( String, sizeof String, ""COL_LIGHTBLUE"%s( %s ){FFFFFF} unfrozen you.",pName( playerid ), GetPlayerLevelName( playerid ));
    SendClientMessage( params[ 0 ], -1, String );
        return 1;
}
CMD:spawn( playerid,params[])
{
    if ( GetPVarInt( playerid, "Level" ) < 2 )
            return SendClientMessage( playerid, -1, "You must be an "#Level2" to use this command");

        if ( sscanf( params, "u", params[ 0 ], params[ 1 ] ) )
            return SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Usage:{FFFFFF} /spawn <id/name>");

    if ( !IsPlayerConnected( params[ 0 ] ) )
            return SendClientMessage( playerid, -1, ""COL_RED"Player is not connected");

    if (GetPVarInt( playerid, "Level" ) < GetPVarInt( params[ 0 ], "Level" ) )
        return SendClientMessage( playerid, -1, "You are not allowed to use this command on this admin."),SendClientMessage( playerid, -1, "REASON: Player is higher in grade than you.");

        SpawnPlayer( params[ 0 ] );

        new String[ 245 ];
    format( String, sizeof String, "You spawned "COL_LIGHTBLUE"%s", pName(  params[ 0 ] ) );
    SendClientMessage( playerid, -1, String );
    format( String, sizeof String, ""COL_LIGHTBLUE"%s( %s ){FFFFFF} spawned you.",pName( playerid ), GetPlayerLevelName( playerid ));
    SendClientMessage( params[ 0 ], -1, String );
        return 1;
}
CMD:vipgod( playerid,params[])
{
    if ( GetPVarInt( playerid, "VIP Level" ) < 1 )
            return SendClientMessage( playerid, -1, "You must be an VIP Level 1 to use this command");

    if ( GetPVarInt( playerid, "God" ) == 0 )
    {
        SetPVarInt( playerid, "God", 1);
                God[ playerid ] = SetTimerEx( "GodTimer", 200, true, "i", playerid );
                SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"God Fature{FFFFFF} is now enabled!");
        }
        else
        {
                SetPVarInt( playerid, "God", 0);
                KillTimer( God[ playerid ] );
                SetPlayerHealth( playerid, 100.0 );
                SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"God Fature{FFFFFF} is now disabled!");
        }
        return 1;
}
CMD:vipcargod( playerid,params[])
{
    if ( GetPVarInt( playerid, "VIP Level" ) < 1 )
            return SendClientMessage( playerid, -1, "You must be an VIP Level 1 to use this command");

    if ( GetPVarInt( playerid, "CGod" ) == 0 )
    {
        SetPVarInt( playerid, "CGod", 1);
                CGod[ playerid ] = SetTimerEx( "CarGodTimer", 200, true, "i", playerid );
                SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Car God Fature{FFFFFF} is now enabled!");
        }
        else
        {
                SetPVarInt( playerid, "CGod", 0);
                KillTimer( CGod[ playerid ] );
                SetVehicleHealth( GetPlayerVehicleID( playerid ), 1000.0 );
                SendClientMessage( playerid, -1, ""COL_LIGHTBLUE"Car God Fature{FFFFFF} is now disabled!");
        }
        return 1;
}
CMD:acmds( playerid, params[ ] )
{
    if ( GetPVarInt( playerid, "Level" ) < 1 )
            return SendClientMessage( playerid, -1, "You must be an Admin level 1 or above to view the commands");

        new CBox[ 512 ];
        format( CBox, sizeof CBox, "{FFFFFF}Current Admin commands\n\n\n\
                                    "COL_RED"Level {FFFFFF}1 "COL_RED"- {FFFFFF}( "COL_RED""Level1" {FFFFFF})\n\
                                    /settime /setweather /sethealth /setarmour /heal /setmoney /setscore\n\n\
                                    "COL_RED"Level {FFFFFF}2 "COL_RED"- {FFFFFF}( "COL_RED""Level2" {FFFFFF})\n");

        format( CBox, sizeof CBox,  "%s/akill /mute /unmute /freeze /unfreeze /kick /spawn\n\n\
                                    "COL_RED"Level {FFFFFF}3 "COL_RED"- {FFFFFF}( "COL_RED""Level3" {FFFFFF})\n\
                                    /gmx /ban\n\n\n\
                                                                Please take a look at the Admin Rules -> "COL_RED"/arules", CBox);
        ShowPlayerDialog( playerid, INFO_BOX, DIALOG_STYLE_MSGBOX, "{FFFFFF}Admin Commands", CBox, "Oke", "");
        return 1;
}
CMD:viphelp( playerid, params[ ] )
{
    if ( GetPVarInt( playerid, "Level" ) < 1 )
            return SendClientMessage( playerid, -1, "You must be a VIP Member to use this command");

        ShowPlayerDialog( playerid, INFO_BOX, DIALOG_STYLE_MSGBOX, "{FFFFFF}Admin Commands",    "{FFFFFF}Few VIP Commands.\n\n\n\
                                                                                                                                                            "COL_LIGHTBLUE"Level {FFFFFF}1\n\
                                                                                                                                                            /vipgod\n\n\
                                                                                                                                                            "COL_LIGHTBLUE"Level {FFFFFF}2\n\
                                                                                                                                                                                        /vipgod /vipcargod\n\n\
                                                                                                                                                            "COL_LIGHTBLUE"Level {FFFFFF}3\n\
                                                                                                                                                            /vipgod /vipcargod /vnrg /vinf\n\n\n", "Oke", "");
        return 1;
}
CMD:arules( playerid, params[ ] )
{
    if ( GetPVarInt( playerid, "Level" ) < 1 )
            return SendClientMessage( playerid, -1, "You must be an Admin level 1 or above to view the Admin Rules");

        new CBox[ 700 ];
        format( CBox, sizeof CBox, "{FFFFFF}Current Admin Rules\n\n\n\
                                    "COL_RED"Level {FFFFFF}1 "COL_RED"- {FFFFFF}( "COL_RED""Level1" {FFFFFF})\n\
                                    -Your duty is to ensure a player's pleasure to play on the server, set his time\n\
                                                                set his wather, etc.\n\n\
                                    "COL_RED"Level {FFFFFF}2 "COL_RED"- {FFFFFF}( "COL_RED""Level2" {FFFFFF})\n");

        format( CBox, sizeof CBox, "%s-Your job is to ensure nobody abuses the commands, or insults players\n\
                                    you must take control over mean players and punish them.\n\n\
                                    "COL_RED"Level {FFFFFF}3 "COL_RED"- {FFFFFF}( "COL_RED""Level3" {FFFFFF})\n\
                                    -The "Level3" can do whatever they want, you cannot judge their actions.\n\n\n\
                                                                Please take a look at the Admin Commands -> "COL_RED"/acmds", CBox);
        ShowPlayerDialog( playerid, INFO_BOX, DIALOG_STYLE_MSGBOX, "{FFFFFF}Admin Commands", CBox, "Oke", "");
        return 1;
}
CMD:stats( playerid, paramz[ ] )
{
        if ( GetPVarInt( playerid, "Logged" ) == 0 )
            return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} To view your stats you must be logged in ");

        new
                iBox[ 1024 ],
                RegDate[ 40 ],
                pLastOn[ 20 + 20 ],
                pLevel = GetPVarInt( playerid, "Level")
        ;
        GetPVarString( playerid, "Date", RegDate, sizeof RegDate );
        GetPVarString( playerid, "On", pLastOn, sizeof pLastOn );

        format( iBox, sizeof iBox, "{FFFFFF}Hello "COL_LIGHTBLUE"%s{FFFFFF}, these are your stats\n\n\
                                    {FFFFFF}Admin level: "COL_LIGHTBLUE"%s{FFFFFF}["COL_LIGHTBLUE"%d{FFFFFF}]\n\
                                    {FFFFFF}VIP Level: "COL_LIGHTBLUE"%d\n\
                                    {FFFFFF}Moneys: "COL_LIGHTBLUE"%d\n\
                                    {FFFFFF}Score: "COL_LIGHTBLUE"%d\n\
                                    {FFFFFF}Kills: "COL_LIGHTBLUE"%d\n\
                                    {FFFFFF}Deaths: "COL_LIGHTBLUE"%d\n\
                                    {FFFFFF}Registration Date: "COL_LIGHTBLUE"%s\n\
                                    {FFFFFF}Interior: "COL_LIGHTBLUE"%d\n",
                                                                                          pName( playerid ),
                                                                                          GetPlayerLevelName( playerid ),
                                                                                          pLevel,
                                                                                          GetPlayerVLevel( playerid ),
                                                                                          GetPlayerMoney( playerid ),
                                                                                          GetPlayerScore( playerid ),
                                                                                          GetPVarInt( playerid,"Kills" ),
                                                                                          GetPVarInt( playerid,"Deaths" ),
                                                                                          RegDate,
                                                                                          GetPlayerInterior( playerid ) );

        format( iBox, sizeof iBox,      "%s{FFFFFF}Virtual World: "COL_LIGHTBLUE"%d\n\
                                                                {FFFFFF}My Favorite Skin: "COL_LIGHTBLUE"%d\n\
                                                                {FFFFFF}My Time: "COL_LIGHTBLUE"%d\n\
                                                                {FFFFFF}My Weather: "COL_LIGHTBLUE"%d\n\
                                                                {FFFFFF}Last On: "COL_LIGHTBLUE"%s\n\
                                                                {FFFFFF}Car God: "COL_LIGHTBLUE"%s\n\
                                                                {FFFFFF}Player God: "COL_LIGHTBLUE"%s",
                                                                                          iBox,
                                                                                          GetPlayerVirtualWorld( playerid ),
                                                                                          GetMySkin( playerid ),
                                                                                          GetMyTime( playerid ),
                                                                                          GetMyWeather( playerid ),
                                                                                          pLastOn,
                                                                                          GetPVarInt( playerid, "CGod" ) ? (""COL_GREEN"Yes") : (""COL_RED"No"),
                                                                                          GetPVarInt( playerid, "God" ) ? (""COL_GREEN"Yes") : (""COL_RED"No"));

        ShowPlayerDialog( playerid, DIALOG_STATS, DIALOG_STYLE_MSGBOX, "{FFFFFF}Your Stats!", iBox, "Ok", "");
        return 1;
}
public OnPlayerDeath( playerid, killerid, reason )
{
        SetPVarInt( killerid, "Kills",  GetPVarInt( playerid, "Kills" ) + 1 );
        SetPVarInt( playerid, "Deaths", GetPVarInt( playerid, "Deaths" ) + 1 );
        return 1;
}
public OnPlayerText( playerid, text[] )
{
        if ( GetPVarInt( playerid, "Muted" ) == 1 && !IsPlayerAdmin( playerid ) )
        {
            SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} You are muted, you cannot chat!");
        }
        return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
        switch( dialogid )
        {
            case DIALOG_REG:
            {
                if ( response )
                {
                    if ( sscanf( inputtext, "s", inputtext[ 0 ] || strlen( inputtext[ 0 ] ) == 0 ) )
                        return ShowPlayerDialog( playerid, DIALOG_REG, DIALOG_STYLE_INPUT, "{FFFFFF}Password", ""COL_RED"Error!\n\
                                                                                                                                                                                        {FFFFFF}Please write your desired password.\n",
                                                                                                                                                                                        ">>>", "Exit");
                        if ( strlen( inputtext[ 0 ] ) < 3 || strlen( inputtext[ 0 ] ) > 20 )
                                return ShowPlayerDialog( playerid, DIALOG_REG, DIALOG_STYLE_INPUT, "{FFFFFF}Password", ""COL_RED"Error!\n\
                                                                                                                                                                                        {FFFFFF}Please write your desired password.\n\
                                                                                                                                                                                        "COL_RED"#{FFFFFF}Min. 3 Char. Max. 20 Char.",
                                                                                                                                                                                        ">>>", "Exit");
                                new
                                        PlayerFile[ 13 + MAX_PLAYER_NAME ],
                                        pDate[ 8 + 15 ], //HH:MM:SS + DD.MM.YYYY = 18
                                        pYear,
                                        pMonth,
                                        pDay,
                                        pHour,
                                        pMinute,
                                        pSecond,
                                        pIP[ 20 ],
                                        InfBox[ 512 ]
                                ;
                                getdate(pYear, pMonth, pDay ),gettime(pHour, pMinute, pSecond );
                                GetPlayerIp( playerid, pIP, 20 );


                                format( PlayerFile , sizeof PlayerFile, "Accounts/%s.ini", Encode( pName( playerid ) ) );
                                format( pDate, sizeof pDate, "%d:%d:%d  %d/%d/%d",pHour, pMinute, pSecond , pDay, pMonth, pYear );
                            format( InfBox, sizeof InfBox, "{FFFFFF}You registered your account with success!\n\n\
                                                                    "COL_LIGHTBLUE"Account: {FFFFFF}%s\n\
                                                                    "COL_LIGHTBLUE"Password: {FFFFFF}%s\n\n\
                                                                    You received "COL_GREEN"$5000{FFFFFF} for registering.\n\
                                                                    Would you like to login?", pName( playerid ),
                                                                                                                                                                 inputtext               );
                                ShowPlayerDialog( playerid, DIALOG_LOG, DIALOG_STYLE_MSGBOX, "Login", InfBox, "Yes", "No" );


                                new
                                        INI:PlayerAcc = INI_Open( PlayerFile );

                INI_WriteString( PlayerAcc, "NAME",                               pName( playerid )        );
                                INI_WriteString( PlayerAcc, "PASSWORD",                   inputtext            );
                                INI_WriteString( PlayerAcc, "REG_DATE",                   pDate                            );
                                INI_WriteString( PlayerAcc, "LAST_ON",                "First connection"   );
                                INI_WriteInt( PlayerAcc,    "MONEYS",             5000                 );
                                INI_WriteInt( PlayerAcc,    "SCORE",              15                   );
                                INI_WriteInt( PlayerAcc,    "KILLS",              0                    );
                                INI_WriteInt( PlayerAcc,    "DEATHS",             0                    );
                                INI_WriteInt( PlayerAcc,    "VIP_LEVEL",          0                    );
                                INI_WriteInt( PlayerAcc,    "LEVEL",              0                    );
                                INI_WriteInt( PlayerAcc,    "MY_SKIN",            0                    );
                                INI_WriteInt( PlayerAcc,    "MY_TIME",            12                   );
                                INI_WriteInt( PlayerAcc,    "MY_WEATHER",         1                    );

                                INI_Close( PlayerAcc );

                                SetPVarString( playerid, "Date", pDate );
                                SetPVarInt( playerid, "Logged", 0 );
                                GivePlayerMoney( playerid, 5000 );
                                SetPlayerScore( playerid, GetPlayerScore( playerid ) + 15 );


                        }
                }
                case DIALOG_REG_REQ:
                {
                    if ( response ) cmd_register( playerid, "");
                    if ( !response ) return 0;

                }

                case DIALOG_LOGIN: ShowPlayerDialog( playerid, DIALOG_LOGIN2, DIALOG_STYLE_INPUT, "{FFFFFF}Password",
                                                                                                                                                                                  "{FFFFFF}Please write your current password.",
                                                                                                                                                                                  "Login", "Kick");

                case DIALOG_LOG:
                {
                    if ( response )
                ShowPlayerDialog( playerid, DIALOG_LOGIN2, DIALOG_STYLE_INPUT, "{FFFFFF}Password",      "{FFFFFF}Please write your current password.","Login","Kick");
                }
                case DIALOG_LOGIN2:
                {
                    if ( !response ) return Kick( playerid );
                    if ( response )
                    {
                            if ( strlen( inputtext ) == 0 )
                                return ShowPlayerDialog( playerid, DIALOG_LOGIN2, DIALOG_STYLE_INPUT, "{FFFFFF}Password",       ""COL_RED"Error!\n\
                                                                                                                                                                                                                                {FFFFFF}Please write your current password.",
                                                                                                                                                                                                                                "Login", "Kick");

                            new
                                        PlayerFile[ 13 + MAX_PLAYER_NAME ],
                                        Password[ 20 + 1 ]
                                ;
                            format( PlayerFile , sizeof PlayerFile, "Accounts/%s.ini", Encode( pName( playerid ) ) );
                        INI_ParseFile( PlayerFile, "ParsePlayerPass", false, true, playerid );
                        GetPVarString( playerid, "pPass", Password, sizeof Password );

                        if ( !strcmp ( inputtext, Password, false ) )
                        {
                            new
                                                sTitle[ 21 + MAX_PLAYER_NAME + 25 ],
                                                sBoxInfo[ 512 ],
                                                Pdata[ 8 + 15 ]
                                        ;

                                        SetPVarInt( playerid, "Logged", 1 );
                                        format( PlayerFile , sizeof PlayerFile, "Accounts/%s.ini", Encode( pName( playerid ) ) );
                            INI_ParseFile( PlayerFile, "LoadUser", false, true, playerid, true, false );
                            GetPVarString( playerid, "Date", Pdata, 8 + 10 );


                                        if ( GetPVarInt( playerid, "CGod" ) == 1 )
                                        {
                                            SetPVarInt( playerid, "CGod", 1);
                                                CGod[ playerid ] = SetTimerEx( "CarGodTimer", 200, true, "i", playerid );
                                        }
                    if ( GetPVarInt( playerid, "God" ) == 1 )
                                        {
                                            SetPVarInt( playerid, "God", 1);
                                                God[ playerid ] = SetTimerEx( "GodTimer", 200, true, "i", playerid );
                                        }
                            format( sTitle, sizeof sTitle, "{FFFFFF}Welcome back, "COL_LIGHTBLUE"%s{FFFFFF}!", pName( playerid ) );
                            if ( GetPVarInt( playerid, "Level" ) == 0 )
                            {
                            format( sBoxInfo, sizeof sBoxInfo, "{FFFFFF}These are your stats:\n\n\
                                                                {FFFFFF}Rank: "COL_LIGHTBLUE"%s\n\
                                                                {FFFFFF}VIP Level: "COL_LIGHTBLUE"%d\n\
                                                                {FFFFFF}Score: "COL_LIGHTBLUE"%d\n\
                                                                {FFFFFF}Registered on: "COL_LIGHTBLUE"%s\n\n\
                                                                                                                {FFFFFF}To view more stats please type to "COL_LIGHTBLUE"/stats\n\
                                                                                                                {FFFFFF}Type "COL_LIGHTBLUE"/mycmds{FFFFFF} to view your current commands.",
                                                                                                                                                                                                   GetPlayerLevelName( playerid ),
                                                                                                                                                                                                   GetPlayerVLevel( playerid ),
                                                                                                                                                                                                   GetPVarInt( playerid, "Score" ),
                                                                                                                                                                                                   Pdata );
                                        }
                                        if ( GetPVarInt( playerid, "Level" ) > 1 )
                            {
                            format( sBoxInfo, sizeof sBoxInfo, "{FFFFFF}These are your stats:\n\n\
                                                                {FFFFFF}Level: "COL_LIGHTBLUE"%s\n\
                                                                {FFFFFF}VIP Level: "COL_LIGHTBLUE"%d\n\
                                                                {FFFFFF}Score: "COL_LIGHTBLUE"%d\n\
                                                                {FFFFFF}Registered on: "COL_LIGHTBLUE"%s\n\n",
                                                                                                                                                                                                   GetPlayerLevelName( playerid ),
                                                                                                                                                                                                   GetPlayerVLevel( playerid ),
                                                                                                                                                                                                   GetPVarInt( playerid, "Score" ),
                                                                                                                                                                                                   Pdata );

                                        format( sBoxInfo, sizeof sBoxInfo,      "%s{FFFFFF}To view more stats please type to "COL_LIGHTBLUE"/stats\n\
                                                                                                                {FFFFFF}Type "COL_LIGHTBLUE"/mycmds{FFFFFF} to view your current commands.\n\
                                                                                                                "COL_RED"Admin note:{FFFFFF}Use "COL_LIGHTBLUE"/acmds {FFFFFF}and "COL_LIGHTBLUE"/arules {FFFFFF}for commands and Admin rules.",sBoxInfo);
                                        }
                                        ShowPlayerDialog(playerid, DIALOG_LOG_DONE, DIALOG_STYLE_MSGBOX, sTitle, sBoxInfo, "Ok", "");

                        }
                        else ShowPlayerDialog(playerid, DIALOG_LOGIN2, DIALOG_STYLE_INPUT, ""COL_RED"Wrong password...", ""COL_RED"Wrong password!\n{FFFFFF}Please try again.", "Login", "Kick");


                }
                }
        }
        return 1;
}

public OnPlayerConnect(playerid)
{
        if ( !INI_Exist( pName( playerid ) ) )
                ShowPlayerDialog( playerid, DIALOG_REG_REQ, DIALOG_STYLE_MSGBOX, "{FFFFFF}Password", "{FFFFFF}To play you must register an account!", "Ok", "");
        else
            ShowPlayerDialog( playerid, DIALOG_LOGIN, DIALOG_STYLE_MSGBOX, "{FFFFFF}Password", "{FFFFFF}Your name is registered, would you like to login?", "Yes", "No");
        return 1;
}
public OnPlayerRequestSpawn( playerid )
{
        SetTimerEx("LoadFav", 200, false , "i" , playerid );
        return 1;
}
forward LoadFav( playerid );
public LoadFav( playerid )
{
    GivePlayerMoney ( playerid, GetPVarInt( playerid, "Moneys"  )    );
        SetPlayerScore  ( playerid, GetPVarInt( playerid, "Score"   )    );
        SetPlayerWeather( playerid, GetPVarInt( playerid, "Weather" )    );
        SetPlayerTime   ( playerid, GetPVarInt( playerid, "Time"    ), 0 );
        SetPlayerSkin   ( playerid, GetPVarInt( playerid, "Skin"    )    );

        SendClientMessage( playerid, -1, "Your favorite things have been loaded! Check "COL_LIGHTBLUE"/stats.");
}
public OnPlayerDisconnect(playerid, reason)
{
    if ( GetPVarInt( playerid, "Logged" ) == 1 && INI_Exist( pName( playerid ) ) )
        {
                new
                        PlayerFile[ 13 + MAX_PLAYER_NAME + 1],
                        tDate[ 40 ],
                        Year,
                        Month,
                        Day,
                        Hour,
                        Minute,
                        Second
                ;

            format( PlayerFile , sizeof PlayerFile, "Accounts/%s.ini", Encode( pName( playerid ) ) );
                getdate( Year,Month,Day );
                gettime( Hour,Minute,Second );
                format( tDate, sizeof tDate, "%d/%d/%d at %d:%d:%d", Day,Month,Year,Hour,Minute,Second);

            new
                        INI:PlayerAcc = INI_Open( PlayerFile );

                INI_WriteInt( PlayerAcc,    "MONEYS",           GetPlayerMoney( playerid )                      );
                INI_WriteInt( PlayerAcc,    "SCORE",            GetPlayerScore( playerid )                      );
                INI_WriteInt( PlayerAcc,    "KILLS",            GetPVarInt( playerid, "Kills" )         );
                INI_WriteInt( PlayerAcc,    "DEATHS",           GetPVarInt( playerid, "Deaths" )        );
                INI_WriteInt( PlayerAcc,    "LEVEL",        GetPVarInt( playerid, "Level" )     );
                INI_WriteInt( PlayerAcc,    "VIP_LEVEL",        GetPVarInt( playerid, "VIP Level" ) );
                INI_WriteInt( PlayerAcc,    "MY_WEATHER",       GetPVarInt( playerid, "Weather" )       );
                INI_WriteInt( PlayerAcc,    "MY_TIME",          GetPVarInt( playerid, "Time" )          );
                INI_WriteInt( PlayerAcc,    "MY_SKIN",          GetPVarInt( playerid, "Skin" )          );
                INI_WriteInt( PlayerAcc,    "MUTED",            GetPVarInt( playerid, "Muted" )         );
                INI_WriteInt( PlayerAcc,    "GOD",              GetPVarInt( playerid, "God" )           );
                INI_WriteInt( PlayerAcc,    "CAR_GOD",          GetPVarInt( playerid, "CGod" )          );
                INI_WriteString( PlayerAcc, "LAST_ON",          tDate                                                           );
                INI_Close( PlayerAcc );
        }
        SetPVarInt( playerid, "Logged", 0 );
        return 1;
}
//Stocks
stock GetPlayerVLevel( playerid ) return GetPVarInt( playerid, "VIP Level" );
stock GetMySkin( playerid ) return GetPVarInt( playerid, "Skin" );
stock GetMyTime( playerid ) return GetPVarInt( playerid, "Time" );
stock GetMyWeather( playerid ) return GetPVarInt( playerid, "Weather" );


stock IsValidSkin(SkinID)
{
        if ( ( SkinID == 0 ) ||
                 ( SkinID == 7 ) ||
                 ( SkinID >= 9 && SkinID <= 41 ) ||
                 ( SkinID >= 43 && SkinID <= 64 ) ||
                 ( SkinID >= 66 && SkinID <= 73 ) ||
                 ( SkinID >= 75 && SkinID <= 85 ) ||
                 ( SkinID >= 87 && SkinID <= 118 ) ||
                 ( SkinID >= 120 && SkinID <= 148 ) ||
                 ( SkinID >= 150 && SkinID <= 207 ) ||
                 ( SkinID >= 209 && SkinID <= 264 ) ||
                 ( SkinID >= 274 && SkinID <= 288 ) ||
                 ( SkinID >= 290 && SkinID <= 299 ) )
                return true;
        else return false;
}

stock INI_Exist(nickname[])
{
  new tmp[255];
  format(tmp,sizeof(tmp),"Accounts/%s.ini",Encode( nickname ) );
  return fexist(tmp);
}

stock pName( playerid )
{
        new Name[ MAX_PLAYER_NAME ];
        GetPlayerName( playerid, Name, sizeof( Name ) );
        return Name;
}

//DracoBlue
stock Encode(nickname[])
{
  new tmp[255];
  set(tmp,nickname);
  tmp=strreplace("_","_00",tmp);
  tmp=strreplace(";","_01",tmp);
  tmp=strreplace("!","_02",tmp);
  tmp=strreplace("/","_03",tmp);
  tmp=strreplace("\\","_04",tmp);
  tmp=strreplace("[","_05",tmp);
  tmp=strreplace("]","_06",tmp);
  tmp=strreplace("?","_07",tmp);
  tmp=strreplace(".","_08",tmp);
  tmp=strreplace("*","_09",tmp);
  tmp=strreplace("<","_10",tmp);
  tmp=strreplace(">","_11",tmp);
  tmp=strreplace("{","_12",tmp);
  tmp=strreplace("}","_13",tmp);
  tmp=strreplace(" ","_14",tmp);
  tmp=strreplace("\"","_15",tmp);
 tmp=strreplace(":","_16",tmp);
 tmp=strreplace("|","_17",tmp);
 tmp=strreplace("=","_18",tmp);
 return tmp;
}
stock set(dest[],source[]) {
        new count = strlen(source);
        new i=0;
        for (i=0;i<count;i++) {
                dest[i]=source[i];
        }
        dest[count]=0;
}
stock strreplace(trg[],newstr[],src[]) {
   new f=0;
   new s1[255];
   new tmp[255];
   format(s1,sizeof(s1),"%s",src);
   f = strfind(s1,trg);
   tmp[0]=0;
   while (f>=0) {
       strcat(tmp,ret_memcpy(s1, 0, f));
       strcat(tmp,newstr);
       format(s1,sizeof(s1),"%s",ret_memcpy(s1, f+strlen(trg), strlen(s1)-f));
       f = strfind(s1,trg);
   }
   strcat(tmp,s1);
   return tmp;
}
ret_memcpy(source[],index=0,numbytes) {
        new tmp[255];
        new i=0;
        tmp[0]=0;
        if (index>=strlen(source)) return tmp;
        if (numbytes+index>=strlen(source)) numbytes=strlen(source)-index;
        if (numbytes<=0) return tmp;
        for (i=index;i<numbytes+index;i++) {
                tmp[i-index]=source[i];
                if (source[i]==0) return tmp;
        }
        tmp[numbytes]=0;
        return tmp;
}
forward GodTimer( playerid );
public GodTimer( playerid )
{
        if ( GetPVarInt( playerid, "God" ) == 0 ) KillTimer( God[ playerid ] );
        SetPlayerHealth( playerid, 999999999.0 );
}
forward CarGodTimer( playerid );
public CarGodTimer( playerid )
{
        if ( GetPVarInt( playerid, "CGod" ) == 0 ) KillTimer( CGod[ playerid ] );
        if ( IsPlayerInAnyVehicle( playerid ) == 1 )
        {
            RepairVehicle( GetPlayerVehicleID( playerid ) );
            SetVehicleHealth( GetPlayerVehicleID( playerid ), 9999.0 );
        }
}
forward CallInfernus(playerid);
public CallInfernus(playerid)
{
        if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid);
        new Float: X, Float: Y, Float: Z, Float: Ang;
        GetPlayerPos(playerid, X, Y, Z);
        GetPlayerFacingAngle(playerid, Ang);
        PutPlayerInVehicle(playerid, pInfernus[playerid], 0);
        SetVehiclePos(pInfernus[playerid], X, Y, Z);
        SetVehicleZAngle(pInfernus[playerid], Ang);
        SetVehicleHealth(pInfernus[playerid],  1000.0);
        LinkVehicleToInterior(pInfernus[playerid], GetPlayerInterior(playerid));
        SendClientMessage( playerid, -1, "-Personal "COL_LIGHTBLUE"Infernus{FFFFFF} called!");
}
forward CreateInfernus( playerid );
public CreateInfernus(playerid)
{
        if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid);
        new Float: X, Float: Y, Float: Z, Float: Ang;
        GetPlayerPos(playerid, X, Y, Z);
        GetPlayerFacingAngle(playerid, Ang);
        pInfernus[playerid] = CreateVehicle(411, X, Y, Z+3, Ang, 75,3, 5000000);
        PutPlayerInVehicle(playerid, pInfernus[playerid], 0);
        LinkVehicleToInterior(pInfernus[playerid], GetPlayerInterior(playerid));
        printf("Personal Infernus created for %s.", pName(playerid));
        SendClientMessage( playerid, -1, "-Personal "COL_LIGHTBLUE"Infernus{FFFFFF} created!");
        for(new i=0; i < MAX_PLAYERS; i++)
        {
                if (IsPlayerConnected(i) && i != playerid)
                {
                        SetVehicleParamsForPlayer(pInfernus[playerid], i, 0, 1);
                }
        }
}
forward CallNRG(playerid);
public CallNRG(playerid)
{
        if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid);
        new Float: X, Float: Y, Float: Z, Float: Ang;
        GetPlayerPos(playerid, X, Y, Z);
        GetPlayerFacingAngle(playerid, Ang);
        PutPlayerInVehicle(playerid, pNrg500[playerid], 0);
        SetVehiclePos(pNrg500[playerid], X, Y, Z);
        SetVehicleZAngle(pNrg500[playerid], Ang);
        SetVehicleHealth(pNrg500[playerid],  1000.0);
        LinkVehicleToInterior(pNrg500[playerid], GetPlayerInterior(playerid));
        SendClientMessage( playerid, -1, "-Personal "COL_LIGHTBLUE"NRG-500{FFFFFF} called");
}
forward CreateNRG(playerid);
public CreateNRG(playerid)
{
        if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid);
        new Float: X, Float: Y, Float: Z, Float: Ang;
        GetPlayerPos(playerid, X, Y, Z);
        GetPlayerFacingAngle(playerid, Ang);
        pNrg500[playerid] = CreateVehicle(522, X, Y, Z+3, Ang, 75,3, 5000000);
        PutPlayerInVehicle(playerid, pNrg500[playerid], 0);
        LinkVehicleToInterior(pNrg500[playerid], GetPlayerInterior(playerid));
        printf("Personal NRG created for %s.", pName(playerid));
   SendClientMessage( playerid, -1, "-Personal "COL_LIGHTBLUE"NRG-500{FFFFFF} created!");
        for(new i=0; i < MAX_PLAYERS; i++)
        {
                if (IsPlayerConnected(i) && i != playerid)
                {
                        SetVehicleParamsForPlayer(pNrg500[playerid], i, 0, 1);
                }
        }
}



Re: 1 Error - nton - 26.07.2012

you have on top of your script
#include <YSI\y_ini>


Re: 1 Error - JEkvall95 - 26.07.2012

? what should I change? I don't have "include <YSI\y_ini>
I have #include <YSI>


Re: 1 Error - UnlimitedFreeroam - 26.07.2012

Download YSI Pluign.


Re: 1 Error - maramizo - 26.07.2012

I never used YSI, but this is my guess:
pawn Код:
#define "MODE_NAME" //Needs a value added after MODE_NAME



Re: 1 Error - JEkvall95 - 26.07.2012

like

pawn Код:
#define "MODE_NAME" 1



Re: 1 Error - JEkvall95 - 26.07.2012

what's wrong?


Re: 1 Error - [KHK]Khalid - 26.07.2012

pawn Код:
#define MODE_NAME "YourGM"



Re: 1 Error - JEkvall95 - 26.07.2012

That didn't work
Код:
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\pawno\include\YSI\y_commands.inc(217) : warning 201: redefinition of constant/macro (symbol "CMD:%0(%1)")
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\pawno\include\YSI\y_commands.inc(218) : warning 201: redefinition of constant/macro (symbol "COMMAND")
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(105) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(106) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(114) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(115) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(135) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(201) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(228) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(254) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(285) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(287) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(411) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(414) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(420) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(424) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(428) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(435) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(438) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(444) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(447) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(451) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(458) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(461) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(467) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(470) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(474) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(481) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(484) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(490) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(493) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(497) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(504) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(507) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(513) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(516) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(520) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(527) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(530) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(536) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(539) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(543) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(550) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(553) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(559) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(562) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(566) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(573) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(576) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(582) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(585) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(589) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(596) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(602) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(608) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(611) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(615) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(622) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(628) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(634) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(637) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(641) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(648) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(654) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(660) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(664) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(668) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(675) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(681) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(687) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(691) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(695) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(702) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(705) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(711) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(714) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(718) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(728) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(738) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(748) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(758) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(765) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(789) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(797) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(891) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(896) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(918) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(920) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(926) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(927) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(952) : error 017: undefined symbol "cmd_register"
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(981) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(992) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(994) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(998) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1001) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1003) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1006) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1008) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1023) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1037) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1068) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1090) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1091) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1095) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1098) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1113) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1176) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1294) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1295) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\login.pwn(1303) : warning 203: symbol is never used: "Langs_AddLanguage"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.



Re: 1 Error - tyler12 - 26.07.2012

No errors. Just very poorly coded code.