Код:
case DIALOG_COP_SPAWN:
{
switch(listitem)
{
case 0:
{
new PoliceVeh[512],id[MAX_PLAYERS],PoliceVehicleID;
PoliceVehicleID = id[playerid];
DestroyVehicle(PoliceVeh[PoliceVehicleID]);
PoliceVeh[PoliceVehicleID] = CreateVehicle(597, -1622.4440,651.8917,10.1875, 90.0000, -1, -1, 100);
PutPlayerInVehicle(playerid, PoliceVeh[PoliceVehicleID], 0);
}
case 1:
{
new PoliceVeh[512],id[MAX_PLAYERS],PoliceVehicleID;
PoliceVehicleID = id[playerid];
DestroyVehicle(PoliceVeh[PoliceVehicleID]);
PoliceVeh[PoliceVehicleID] = CreateVehicle(523, -1622.4440,651.8917,10.1875, 90.0000, -1, -1, 100);
PutPlayerInVehicle(playerid, PoliceVeh[PoliceVehicleID], 0);
}
case 2:
{
new PoliceVeh[512],id[MAX_PLAYERS],PoliceVehicleID;
PoliceVehicleID = id[playerid];
DestroyVehicle(PoliceVeh[PoliceVehicleID]);
PoliceVeh[PoliceVehicleID] = CreateVehicle(599, -1622.4440,651.8917,10.1875, 90.0000, -1, -1, 100);
PutPlayerInVehicle(playerid, PoliceVeh[PoliceVehicleID], 0);
}
case 3:
{
new PoliceVeh[512],id[MAX_PLAYERS],PoliceVehicleID;
PoliceVehicleID = id[playerid];
DestroyVehicle(PoliceVeh[PoliceVehicleID]);
PoliceVeh[PoliceVehicleID] = CreateVehicle(427, -1622.4440,651.8917,10.1875, 90.0000, -1, -1, 100);
PutPlayerInVehicle(playerid, PoliceVeh[PoliceVehicleID], 0);
}
}
}
When i enter ingame it dont want to destroy the old vehicle when i spawn new.