Dialog help(teleport menu) and ShowPlayerMarkers(); -
mrsamp - 21.07.2012
I need help with teleport menu when I type /teleports it shows up the "first" menu but when I click on somthing on that menu it wont open the next menu.. Help please
And even if I have:
Код:
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL)
on
it wont show markers on the gps/map Help?
Код:
OnPlayerSpawn(playerid) SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
Teleport menu Code!
Код:
#include <a_samp>
// Defines
#define FILTERSCRIPT
#define DIALOGID 3300
#define MAX 69 // Change this to the max players in your server.cfg
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/Teleports", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Drift\nMonster\nRally Cross\nStunt", "Select", "Cancel");
return 1;
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOGID) // Teleport Dialog
{
if(response)
{
if(listitem == 0) // Drift
{
ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Drift", "Drift Airport \nSanta Marina \nGrove Street \nCity Hall \nPolice Station \nBank \nOcean Docks \nCrazybob's House \nJefferson Motel \nAbove Drift \nBack", "Select", "Cancel");
}
if(listitem == 1) // Monster
{
ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Monster", "Monster Airport \nCity Hall \nBank \nOcean Flats \nMissionary Hill \nJizzys Pleasure Dome \nPolice Station \nBack", "Select", "Cancel");
}
if(listitem == 2) // Rally Cross
{
ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Rally Cross", "Rally Cross Airport \nArea69 \nCity Hall \nPolice Station \nCaligulas Casino \nStarfish Casino \nBank \nPrickle Pine \nBandit Stadium \nLast Dime Motel \nAbove Rally Cross \nBack", "Select", "Cancel");
}
if(listitem == 3) // Stunt
{
ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Stunt", "Verdant Meadows \nBayside \nPalominmo Creek \nMontgomery \nBlueberry \nDrylake \nSniper Death Match \nBike Race \nCar Race \nMount Chilliad Cabin \nTop of Mount Chilliad \nMount Chilliad \nBack", "Select", "Cancel");
}
}
return 1;
}
if(dialogid == DIALOGID+1) // Drift
{
if(response)
{
if(listitem == 0) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -329.3348,1536.3771,76.6117);
}
if(listitem == 1) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2265.3010,1399.5085,42.8203);
}
if(listitem == 2) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -2489.8352,-616.3492,132.5658);
}
if(listitem == 3) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2243.2185,1963.3853,31.7797);
}
if(listitem == 4) //
{
SetPlayerPos(playerid, 1146.2200,2178.7068,10.8203);
SetPlayerFacingAngle(playerid, 90);
}
if(listitem == 5) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1886.9543,1813.2212,18.9339);
}
if(listitem == 6) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2791.1782,-2534.6309,13.6303);
}
if(listitem == 7) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -766.7427,-1730.1228,95.9759);
}
if(listitem == 8) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 711.8475,2581.5981,25.2460);
}
if(listitem == 9) //
{
SetPlayerPos(playerid, -2418.8452,81.8775,34.6797);
SetPlayerInterior(playerid, 0);
}
if(listitem == 10) //
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Drift\nMontser\nRally Cross\nStunt", "Select", "Cancel");
}
}
return 1;
}
if(dialogid == DIALOGID+2) // Monster
{
if(response)
{
if(listitem == 0) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 1) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 2) //
{
SetPlayerInterior(playerid, 0);
}
if(listitem == 3) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 4) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 5) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 6) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 7) //
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Drift\nMontser\nRally Cross\nStunt", "Select", "Cancel");
}
}
return 1;
}
if(dialogid == DIALOGID+3) // Rally Cross
{
if(response)
{
if(listitem == 0) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 1) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
if(listitem == 2) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerFacingAngle(playerid, 90);
}
if(listitem == 3) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 4) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
if(listitem == 5) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 6) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 7) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 8) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 9) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 10) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 11) // Back
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Drift\nMontser\nRally Cross\nStunt", "Select", "Cancel");
}
}
return 1;
}
if(dialogid == DIALOGID+4) // Stunt
{
if(response)
{
if(listitem == 0) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
}
if(listitem == 1) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
if(listitem == 2) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
if(listitem == 3) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
}
if(listitem == 4) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
if(listitem == 5) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
if(listitem == 6) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
if(listitem == 7) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,4);
}
if(listitem == 8) //
{
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
}
if(listitem == 9) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
if(listitem == 10) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
if(listitem == 11) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
if(listitem == 12) // Back
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Drift\nMontser\nRally Cross\nStunt", "Select", "Cancel");
}
}
return 1;
}
return 0;
}
Re: Dialog help(teleport menu) and ShowPlayerMarkers(); -
IstuntmanI - 21.07.2012
It won't show the next dialog because you have to return 1; at OnDialogResponse on GM, or because this dialogid is already used.
Show us how is COLOR_NORMAL_PLAYER defined, it have to don't have transparency to be shown on map.
Re: Dialog help(teleport menu) and ShowPlayerMarkers(); -
Youice - 21.07.2012
^^as he said
Re: Dialog help(teleport menu) and ShowPlayerMarkers(); -
mrsamp - 21.07.2012
#define COLOR_NORMAL_PLAYER 0xFFFF0000
I'll try the menu now.
Re: Dialog help(teleport menu) and ShowPlayerMarkers(); -
Youice - 21.07.2012
try to change " if(listitem == 0) " to " case 0: " for an example, try to switch all to "cases" it might be the problem
(it's optional, yours is right too, I think)
Re: Dialog help(teleport menu) and ShowPlayerMarkers(); -
mrsamp - 21.07.2012
#define COLOR_NORMAL_PLAYER 0xFFFF0000
I'll try the menu now.
EDIT: I removed all return from OnPlayerDialogRepons on the filterscript and the gamemode.
Re: Dialog help(teleport menu) and ShowPlayerMarkers(); -
mrsamp - 21.07.2012
The
gave me multiple errors/too many errors on same line.
Re: Dialog help(teleport menu) and ShowPlayerMarkers(); -
mrsamp - 22.07.2012
I need help someone?
I did as it said on samp wiki added return 0 but now doesn't even the menu show? Help!
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_WELCOME)
{
//Code
return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
return 0; // You MUST return 0 here! Just like OnPlayerCommandText.
}
Re: Dialog help(teleport menu) and ShowPlayerMarkers(); -
[MM]RoXoR[FS] - 22.07.2012
FIXED
pawn Код:
#include <a_samp>
// Defines
#define FILTERSCRIPT
#define DIALOGID 3300
#define MAX 69 // Change this to the max players in your server.cfg
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/Teleports", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Drift\nMonster\nRally Cross\nStunt", "Select", "Cancel");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOGID) // Teleport Dialog
{
if(response)
{
if(listitem == 0) // Drift
{
ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Drift", "Drift Airport \nSanta Marina \nGrove Street \nCity Hall \nPolice Station \nBank \nOcean Docks \nCrazybob's House \nJefferson Motel \nAbove Drift \nBack", "Select", "Cancel");
}
else if(listitem == 1) // Monster
{
ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Monster", "Monster Airport \nCity Hall \nBank \nOcean Flats \nMissionary Hill \nJizzys Pleasure Dome \nPolice Station \nBack", "Select", "Cancel");
}
else if(listitem == 2) // Rally Cross
{
ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Rally Cross", "Rally Cross Airport \nArea69 \nCity Hall \nPolice Station \nCaligulas Casino \nStarfish Casino \nBank \nPrickle Pine \nBandit Stadium \nLast Dime Motel \nAbove Rally Cross \nBack", "Select", "Cancel");
}
else if(listitem == 3) // Stunt
{
ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Stunt", "Verdant Meadows \nBayside \nPalominmo Creek \nMontgomery \nBlueberry \nDrylake \nSniper Death Match \nBike Race \nCar Race \nMount Chilliad Cabin \nTop of Mount Chilliad \nMount Chilliad \nBack", "Select", "Cancel");
}
return 1;
}
}
else if(dialogid == DIALOGID+1) // Drift
{
if(response)
{
if(listitem == 0) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -329.3348,1536.3771,76.6117);
}
else if(listitem == 1) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2265.3010,1399.5085,42.8203);
}
else if(listitem == 2) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -2489.8352,-616.3492,132.5658);
}
else if(listitem == 3) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2243.2185,1963.3853,31.7797);
}
else if(listitem == 4) //
{
SetPlayerPos(playerid, 1146.2200,2178.7068,10.8203);
SetPlayerFacingAngle(playerid, 90);
}
else if(listitem == 5) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1886.9543,1813.2212,18.9339);
}
else if(listitem == 6) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2791.1782,-2534.6309,13.6303);
}
else if(listitem == 7) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -766.7427,-1730.1228,95.9759);
}
else if(listitem == 8) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 711.8475,2581.5981,25.2460);
}
else if(listitem == 9) //
{
SetPlayerPos(playerid, -2418.8452,81.8775,34.6797);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 10) //
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Drift\nMontser\nRally Cross\nStunt", "Select", "Cancel");
}
return 1;
}
}
else if(dialogid == DIALOGID+2) // Monster
{
if(response)
{
if(listitem == 0) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 1) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 2) //
{
SetPlayerInterior(playerid, 0);
}
else if(listitem == 3) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 4) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 5) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 6) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 7) //
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Drift\nMontser\nRally Cross\nStunt", "Select", "Cancel");
}
return 1;
}
}
else if(dialogid == DIALOGID+3) // Rally Cross
{
if(response)
{
if(listitem == 0) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 1) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
else if(listitem == 2) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerFacingAngle(playerid, 90);
}
else if(listitem == 3) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 4) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
else if(listitem == 5) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 6) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 7) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 8) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 9) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 10) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 11) // Back
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Drift\nMontser\nRally Cross\nStunt", "Select", "Cancel");
}
return 1;
}
}
else if(dialogid == DIALOGID+4) // Stunt
{
if(response)
{
if(listitem == 0) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
}
else if(listitem == 1) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
else if(listitem == 2) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
else if(listitem == 3) //
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
}
else if(listitem == 4) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
}
else if(listitem == 5) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
else if(listitem == 6) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
else if(listitem == 7) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,4);
}
else if(listitem == 8) //
{
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
}
else if(listitem == 9) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
else if(listitem == 10) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
else if(listitem == 11) //
{
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,0);
}
else if(listitem == 12) // Back
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Drift\nMontser\nRally Cross\nStunt", "Select", "Cancel");
}
return 1;
}
}
return 0;
}
Re: Dialog help(teleport menu) and ShowPlayerMarkers(); -
mrsamp - 22.07.2012
It's not working for me I bet something is wrong on my gamemode.
Gamemode:
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 100)
{
if(response)
{
SendClientMessage(playerid,COLOR_NORMAL_PLAYER,"Thanks for accepting rules.");
}
else if(response == 0)
{
SendClientMessage(playerid,COLOR_NORMAL_PLAYER,"You declined the rules.");
Kick(playerid);
}
}
return 0;
}