I know but the problem is that the bots doesn't connect. It is still the deafult chat
What do you mean the default chat? Have you defined the correct irc server/channel?
As the irc server I suggest you use "irc.tl" for the start, and a custom channel name as in "#blabla123".
Oops wait. I forgot.
pawn Код:
//----------------------------------------------------------//// GRAND LARCENY 1.0// A freeroam gamemode for SA-MP 0.3////----------------------------------------------------------#include <irc>#include <a_samp>#include <core>#include <float>#include <DynamicRadioStations>#include "../include/gl_common.inc"#include "../include/gl_spawns.inc"#pragma tabsize 0//----------------------------------------------------------#define COLOR_WHITE 0xFFFFFFFF#define COLOR_NORMAL_PLAYER 0xFFBB7777#define CITY_LOS_SANTOS 0#define CITY_SAN_FIERRO 1#define CITY_LAS_VENTURAS 2new total_vehicles_from_files
=0;
// Class selection globalsnew gPlayerCitySelection
[MAX_PLAYERS
];
new gPlayerHasCitySelected
[MAX_PLAYERS
];
new gPlayerLastCitySelectionTick
[MAX_PLAYERS
];
new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;
new thisanimid
=0;
new lastanimid
=0;
//----------------------------------------------------------main
(){ print("\n---------------------------------------");
print("Running Julius95's server\n");
print("---------------------------------------\n");
}//----------------------------------------------------------public OnPlayerConnect
(playerid
){ GameTextForPlayer
(playerid,
"~w~Julius95's freemode",
3000,
4);
SendClientMessage
(playerid,COLOR_WHITE,
"Welcome to {88AA88}J{FFFFFF}ulius {88AA88}ser{FFFFFF}ver");
// class selection init vars gPlayerCitySelection
[playerid
] = -1;
gPlayerHasCitySelected
[playerid
] = 0;
gPlayerLastCitySelectionTick
[playerid
] = GetTickCount
();
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); /*
Removes vending machines
RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0);
*/ /*
new ClientVersion[32];
GetPlayerVersion(playerid, ClientVersion, 32);
printf("Player %d reports client version: %s", playerid, ClientVersion);*/ return 1;
}//----------------------------------------------------------public OnPlayerSpawn
(playerid
){ if(IsPlayerNPC
(playerid
)) return 1;
new randSpawn
= 0;
SetPlayerInterior
(playerid,
0);
TogglePlayerClock
(playerid,
0);
ResetPlayerMoney
(playerid
);
GivePlayerMoney
(playerid,
30000);
if(CITY_LOS_SANTOS
== gPlayerCitySelection
[playerid
]) { randSpawn
= random(sizeof(gRandomSpawns_LosSantos
));
SetPlayerPos
(playerid,
gRandomSpawns_LosSantos
[randSpawn
][0],
gRandomSpawns_LosSantos
[randSpawn
][1],
gRandomSpawns_LosSantos
[randSpawn
][2]);
SetPlayerFacingAngle
(playerid,gRandomSpawns_LosSantos
[randSpawn
][3]);
} else if(CITY_SAN_FIERRO
== gPlayerCitySelection
[playerid
]) { randSpawn
= random(sizeof(gRandomSpawns_SanFierro
));
SetPlayerPos
(playerid,
gRandomSpawns_SanFierro
[randSpawn
][0],
gRandomSpawns_SanFierro
[randSpawn
][1],
gRandomSpawns_SanFierro
[randSpawn
][2]);
SetPlayerFacingAngle
(playerid,gRandomSpawns_SanFierro
[randSpawn
][3]);
} else if(CITY_LAS_VENTURAS
== gPlayerCitySelection
[playerid
]) { randSpawn
= random(sizeof(gRandomSpawns_LasVenturas
));
SetPlayerPos
(playerid,
gRandomSpawns_LasVenturas
[randSpawn
][0],
gRandomSpawns_LasVenturas
[randSpawn
][1],
gRandomSpawns_LasVenturas
[randSpawn
][2]);
SetPlayerFacingAngle
(playerid,gRandomSpawns_LasVenturas
[randSpawn
][3]);
} //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); SetPlayerSkillLevel
(playerid,WEAPONSKILL_PISTOL,
200);
SetPlayerSkillLevel
(playerid,WEAPONSKILL_PISTOL_SILENCED,
200);
SetPlayerSkillLevel
(playerid,WEAPONSKILL_DESERT_EAGLE,
200);
SetPlayerSkillLevel
(playerid,WEAPONSKILL_SHOTGUN,
200);
SetPlayerSkillLevel
(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,
200);
SetPlayerSkillLevel
(playerid,WEAPONSKILL_SPAS12_SHOTGUN,
200);
SetPlayerSkillLevel
(playerid,WEAPONSKILL_MICRO_UZI,
200);
SetPlayerSkillLevel
(playerid,WEAPONSKILL_MP5,
200);
SetPlayerSkillLevel
(playerid,WEAPONSKILL_AK47,
200);
SetPlayerSkillLevel
(playerid,WEAPONSKILL_M4,
200);
SetPlayerSkillLevel
(playerid,WEAPONSKILL_SNIPERRIFLE,
200);
GivePlayerWeapon
(playerid,WEAPON_COLT45,
100);
//GivePlayerWeapon(playerid,WEAPON_MP5,100); TogglePlayerClock
(playerid,
0);
return 1;
}//----------------------------------------------------------public OnPlayerDeath
(playerid, killerid, reason
){ new playercash;
// if they ever return to class selection make them city // select again first gPlayerHasCitySelected
[playerid
] = 0;
if(killerid
== INVALID_PLAYER_ID
) { ResetPlayerMoney
(playerid
);
} else { playercash
= GetPlayerMoney
(playerid
);
if(playercash
> 0) { GivePlayerMoney
(killerid, playercash
);
ResetPlayerMoney
(playerid
);
} } return 1;
}//----------------------------------------------------------ClassSel_SetupCharSelection
(playerid
){ if(gPlayerCitySelection
[playerid
] == CITY_LOS_SANTOS
) { SetPlayerInterior
(playerid,
11);
SetPlayerPos
(playerid,
508.7362,
-87.4335,
998.9609);
SetPlayerFacingAngle
(playerid,
0.0);
SetPlayerCameraPos
(playerid,
508.7362,
-83.4335,
998.9609);
SetPlayerCameraLookAt
(playerid,
508.7362,
-87.4335,
998.9609);
} else if(gPlayerCitySelection
[playerid
] == CITY_SAN_FIERRO
) { SetPlayerInterior
(playerid,
3);
SetPlayerPos
(playerid,
-2673.8381,
1399.7424,
918.3516);
SetPlayerFacingAngle
(playerid,
181.0);
SetPlayerCameraPos
(playerid,
-2673.2776,
1394.3859,
918.3516);
SetPlayerCameraLookAt
(playerid,
-2673.8381,
1399.7424,
918.3516);
} else if(gPlayerCitySelection
[playerid
] == CITY_LAS_VENTURAS
) { SetPlayerInterior
(playerid,
3);
SetPlayerPos
(playerid,
349.0453,
193.2271,
1014.1797);
SetPlayerFacingAngle
(playerid,
286.25);
SetPlayerCameraPos
(playerid,
352.9164,
194.5702,
1014.1875);
SetPlayerCameraLookAt
(playerid,
349.0453,
193.2271,
1014.1797);
}}//----------------------------------------------------------// Used to init textdraws of city namesClassSel_InitCityNameText
(Text:txtInit
){ TextDrawUseBox
(txtInit,
0);
TextDrawLetterSize
(txtInit,
1.25,
3.0);
TextDrawFont
(txtInit,
0);
TextDrawSetShadow
(txtInit,
0);
TextDrawSetOutline
(txtInit,
1);
TextDrawColor
(txtInit,0xEEEEEEFF
);
TextDrawBackgroundColor
(txtClassSelHelper,0x000000FF
);
}//----------------------------------------------------------ClassSel_InitTextDraws
(){ // Init our observer helper text display txtLosSantos
= TextDrawCreate
(10.0,
380.0,
"Los Santos");
ClassSel_InitCityNameText
(txtLosSantos
);
txtSanFierro
= TextDrawCreate
(10.0,
380.0,
"San Fierro");
ClassSel_InitCityNameText
(txtSanFierro
);
txtLasVenturas
= TextDrawCreate
(10.0,
380.0,
"Las Venturas");
ClassSel_InitCityNameText
(txtLasVenturas
);
// Init our observer helper text display txtClassSelHelper
= TextDrawCreate
(10.0,
415.0,
" Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
TextDrawUseBox
(txtClassSelHelper,
1);
TextDrawBoxColor
(txtClassSelHelper,0x222222BB
);
TextDrawLetterSize
(txtClassSelHelper,
0.3,
1.0);
TextDrawTextSize
(txtClassSelHelper,
400.0,
40.0);
TextDrawFont
(txtClassSelHelper,
2);
TextDrawSetShadow
(txtClassSelHelper,
0);
TextDrawSetOutline
(txtClassSelHelper,
1);
TextDrawBackgroundColor
(txtClassSelHelper,0x000000FF
);
TextDrawColor
(txtClassSelHelper,0xFFFFFFFF
);
}//----------------------------------------------------------ClassSel_SetupSelectedCity
(playerid
){ if(gPlayerCitySelection
[playerid
] == -1) { gPlayerCitySelection
[playerid
] = CITY_LOS_SANTOS;
} if(gPlayerCitySelection
[playerid
] == CITY_LOS_SANTOS
) { SetPlayerInterior
(playerid,
0);
SetPlayerCameraPos
(playerid,
1630.6136,
-2286.0298,
110.0);
SetPlayerCameraLookAt
(playerid,
1887.6034,
-1682.1442,
47.6167);
TextDrawShowForPlayer
(playerid,txtLosSantos
);
TextDrawHideForPlayer
(playerid,txtSanFierro
);
TextDrawHideForPlayer
(playerid,txtLasVenturas
);
} else if(gPlayerCitySelection
[playerid
] == CITY_SAN_FIERRO
) { SetPlayerInterior
(playerid,
0);
SetPlayerCameraPos
(playerid,
-1300.8754,
68.0546,
129.4823);
SetPlayerCameraLookAt
(playerid,
-1817.9412,
769.3878,
132.6589);
TextDrawHideForPlayer
(playerid,txtLosSantos
);
TextDrawShowForPlayer
(playerid,txtSanFierro
);
TextDrawHideForPlayer
(playerid,txtLasVenturas
);
} else if(gPlayerCitySelection
[playerid
] == CITY_LAS_VENTURAS
) { SetPlayerInterior
(playerid,
0);
SetPlayerCameraPos
(playerid,
1310.6155,
1675.9182,
110.7390);
SetPlayerCameraLookAt
(playerid,
2285.2944,
1919.3756,
68.2275);
TextDrawHideForPlayer
(playerid,txtLosSantos
);
TextDrawHideForPlayer
(playerid,txtSanFierro
);
TextDrawShowForPlayer
(playerid,txtLasVenturas
);
}}//----------------------------------------------------------ClassSel_SwitchToNextCity
(playerid
){ gPlayerCitySelection
[playerid
]++;
if(gPlayerCitySelection
[playerid
] > CITY_LAS_VENTURAS
) { gPlayerCitySelection
[playerid
] = CITY_LOS_SANTOS;
} PlayerPlaySound
(playerid,
1052,
0.0,
0.0,
0.0);
gPlayerLastCitySelectionTick
[playerid
] = GetTickCount
();
ClassSel_SetupSelectedCity
(playerid
);
}//----------------------------------------------------------ClassSel_SwitchToPreviousCity
(playerid
){ gPlayerCitySelection
[playerid
]--;
if(gPlayerCitySelection
[playerid
] < CITY_LOS_SANTOS
) { gPlayerCitySelection
[playerid
] = CITY_LAS_VENTURAS;
} PlayerPlaySound
(playerid,
1053,
0.0,
0.0,
0.0);
gPlayerLastCitySelectionTick
[playerid
] = GetTickCount
();
ClassSel_SetupSelectedCity
(playerid
);
}//----------------------------------------------------------ClassSel_HandleCitySelection
(playerid
){ new Keys,ud,lr;
GetPlayerKeys
(playerid,Keys,ud,lr
);
if(gPlayerCitySelection
[playerid
] == -1) { ClassSel_SwitchToNextCity
(playerid
);
return;
} // only allow new selection every ~500 ms if( (GetTickCount
() - gPlayerLastCitySelectionTick
[playerid
]) < 500 ) return;
if(Keys
& KEY_FIRE
) { gPlayerHasCitySelected
[playerid
] = 1;
TextDrawHideForPlayer
(playerid,txtClassSelHelper
);
TextDrawHideForPlayer
(playerid,txtLosSantos
);
TextDrawHideForPlayer
(playerid,txtSanFierro
);
TextDrawHideForPlayer
(playerid,txtLasVenturas
);
TogglePlayerSpectating
(playerid,
0);
return;
} if(lr
> 0) { ClassSel_SwitchToNextCity
(playerid
);
} else if(lr
< 0) { ClassSel_SwitchToPreviousCity
(playerid
);
}}//----------------------------------------------------------public OnPlayerRequestClass
(playerid, classid
){ if(IsPlayerNPC
(playerid
)) return 1;
if(gPlayerHasCitySelected
[playerid
]) { ClassSel_SetupCharSelection
(playerid
);
return 1;
} else { if(GetPlayerState
(playerid
) != PLAYER_STATE_SPECTATING
) { TogglePlayerSpectating
(playerid,
1);
TextDrawShowForPlayer
(playerid, txtClassSelHelper
);
gPlayerCitySelection
[playerid
] = -1;
} } return 0;
}//----------------------------------------------------------public OnGameModeInit
(){//AddRadioStation("Radio Julius", http://78.72.181.195:8000/listen.pls, m = 1);#define BOT_1_NICKNAME "SpyBot1"// This is the name that everyone will see#define BOT_1_REALNAME "SpyBot1"// This is the name that will only be visible in a whois#define BOT_1_USERNAME "SpyBot1"// This will be in front of the hostname (username@hostname)#define BOT_2_NICKNAME "SpyBot2"#define BOT_2_REALNAME "SpyBot2"#define BOT_2_USERNAME "SpyBot2"#define IRC_SERVER "irc.geekshed.net"#define IRC_PORT 6667#define IRC_CHANNEL "#Julius95"#define IRC_ADMINCHANNEL "#Julius95"#define MAX_BOTS 2// Maximum number of bots in the filterscript#define MAX_SERVER_PLAYERS MAX_PLAYERS// Maximum number of players in the servernew gBotID
[MAX_BOTS
], gGroupID, gGroupID2;
SetGameModeText
("Freemode");
ShowPlayerMarkers
(PLAYER_MARKERS_MODE_GLOBAL
);
ShowNameTags
(1);
SetNameTagDrawDistance
(40.0);
EnableStuntBonusForAll
(0);
DisableInteriorEnterExits
();
SetWeather
(2);
SetWorldTime
(11);
//UsePlayerPedAnims(); //ManualVehicleEngineAndLights(); //LimitGlobalChatRadius(300.0); ClassSel_InitTextDraws
();
// Player Class AddPlayerClass
(281,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(282,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(283,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(284,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(285,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(286,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(287,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(288,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(289,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(265,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(266,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(267,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(268,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(269,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(270,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(1,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(2,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(3,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(4,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(5,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(6,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(8,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(42,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(65,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
//AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass
(86,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(119,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(149,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(208,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(273,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(289,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(47,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(48,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(49,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(50,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(51,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(52,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(53,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(54,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(55,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(56,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(57,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(58,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(68,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(69,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(70,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(71,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(72,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(73,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(75,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(76,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(78,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(79,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(80,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(81,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(82,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(83,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(84,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(85,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(87,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(88,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(89,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(91,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(92,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(93,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(95,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(96,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(97,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(98,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
AddPlayerClass
(99,
1759.0189,
-1898.1260,
13.5622,
266.4503,
-1,
-1,
-1,
-1,
-1,
-1);
// SPECIAL total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/trains.txt");
total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/pilots.txt");
// LAS VENTURAS total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/lv_law.txt");
total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/lv_airport.txt");
total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/lv_gen.txt");
// SAN FIERRO total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/sf_law.txt");
total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/sf_airport.txt");
total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/sf_gen.txt");
// LOS SANTOS total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/ls_law.txt");
total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/ls_airport.txt");
total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/ls_gen_inner.txt");
total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/ls_gen_outer.txt");
// OTHER AREAS total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/whetstone.txt");
total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/bone.txt");
total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/flint.txt");
total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/tierra.txt");
total_vehicles_from_files
+= LoadStaticVehiclesFromFile
("vehicles/red_county.txt");
printf("Total vehicles from files: %d",total_vehicles_from_files
);
return 1;
}//----------------------------------------------------------public OnPlayerUpdate
(playerid
){ if(!IsPlayerConnected
(playerid
)) return 0;
if(IsPlayerNPC
(playerid
)) return 1;
// changing cities by inputs if( !gPlayerHasCitySelected
[playerid
] && GetPlayerState
(playerid
) == PLAYER_STATE_SPECTATING
) { ClassSel_HandleCitySelection
(playerid
);
return 1;
} // No weapons in interiors if(GetPlayerInterior
(playerid
) != 0 && GetPlayerWeapon
(playerid
) != 0) { SetPlayerArmedWeapon
(playerid,
0);
// fists return 0;
// no syncing until they change their weapon } // Don't allow minigun if(GetPlayerWeapon
(playerid
) == WEAPON_MINIGUN
) { Kick
(playerid
);
return 0;
} /* No jetpacks allowed
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
Kick(playerid);
return 0;
}*/ /* For testing animations
new msg[128+1];
new animlib[32+1];
new animname[32+1];
thisanimid = GetPlayerAnimationIndex(playerid);
if(lastanimid != thisanimid)
{
GetAnimationName(thisanimid,animlib,32,animname,32);
format(msg, 128, "anim(%d,%d): %s %s", lastanimid, thisanimid, animlib, animname);
lastanimid = thisanimid;
SendClientMessage(playerid, 0xFFFFFFFF, msg);
}*/ return 1;
}//----------------------------------------------------------
To OnPlayerConnect.
If you have the IRC include and the server/channel defined, the message should show correctly.
Please follow the second link I gave to you.
Simply extract irc.pwn from the irc plugin package, edit all those irc server details to your preferance, compile and load it as a filterscript.