pawn Код:
public OnPlayerEnterCheckpoint(playerid, checkpointid)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
new string[256], tmpstring[50];
foreach(Houses, h)
{
if(checkpointid == HouseCPOut[h])
{
new WantedInHouse;
for(new i=0;i<MAX_PLAYERS;i++)
{
if(GetPVarInt(i, "LastHouseCP") == h && (GetPlayerWantedLevel(i) > 0))WantedInHouse=1;
}
if(IsCop(playerid))
{
if(WantedInHouse==1)
{
SetPVarInt(playerid, "LastHouseCP", h);
if(!strcmp(hInfo[h][HouseOwner], pNick(playerid), CASE_SENSETIVE) || GetPVarInt(playerid,"AdminMode")==1)
{
SetPlayerHouseInterior(playerid, h);
SendClientMessage(playerid,COLOR_CYAN,"Type /housemenu to access the house menu!");
break;
}
format(tmpstring, sizeof(tmpstring), "HouseKeys_%d", h);
if(GetPVarInt(playerid, tmpstring) == 1)
{
SetPlayerHouseInterior(playerid, h);
break;
}
if(strcmp(hInfo[h][HouseOwner], pNick(playerid), CASE_SENSETIVE) && strcmp(hInfo[h][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE))
{
if(hInfo[h][HousePassword] == udb_hash("INVALID_HOUSE_PASSWORD"))
{
switch(hInfo[h][ForSale])
{
case 0: ShowInfoBox(playerid, LABELTEXT2, hInfo[h][HouseName], hInfo[h][HouseOwner], hInfo[h][HouseValue], h);
case 1: ShowPlayerDialog(playerid, HOUSEMENU+23, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House (Step 1)\nBreak Down Door", "Select", "Cancel");
}
break;
}
if(hInfo[h][HousePassword] != udb_hash("INVALID_HOUSE_PASSWORD"))
{
switch(hInfo[h][ForSale])
{
case 0: ShowPlayerDialog(playerid, HOUSEMENU+28, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Enter House Using Password\nBreak Down Door", "Select", "Cancel");
case 1: ShowPlayerDialog(playerid, HOUSEMENU+23, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House (Step 1)\nBreak Down Door", "Select", "Cancel");
}
break;
}
}
if(!strcmp(hInfo[h][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE) && hInfo[h][HouseValue] > 0 && GetPVarInt(playerid, "JustCreatedHouse") == 0)
{
format(string, sizeof(string), HMENU_BUY_HOUSE, hInfo[h][HouseValue]);
ShowPlayerDialog(playerid, HOUSEMENU+4, DIALOG_STYLE_MSGBOX, INFORMATION_HEADER, string, "Buy", "Cancel");
break;
}
}
else
{
SetPVarInt(playerid, "LastHouseCP", h);
if(!strcmp(hInfo[h][HouseOwner], pNick(playerid), CASE_SENSETIVE))
{
SetPlayerHouseInterior(playerid, h);
SendClientMessage(playerid,COLOR_CYAN,"Type /housemenu to access the house menu!");
//ShowInfoBoxEx(playerid, COLOUR_INFO, I_HMENU);
break;
}
format(tmpstring, sizeof(tmpstring), "HouseKeys_%d", h);
if(GetPVarInt(playerid, tmpstring) == 1)
{
SetPlayerHouseInterior(playerid, h);
break;
}
if(strcmp(hInfo[h][HouseOwner], pNick(playerid), CASE_SENSETIVE) && strcmp(hInfo[h][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE))
{
if(hInfo[h][HousePassword] == udb_hash("INVALID_HOUSE_PASSWORD"))
{
switch(hInfo[h][ForSale])
{
case 0: ShowInfoBox(playerid, LABELTEXT2, hInfo[h][HouseName], hInfo[h][HouseOwner], hInfo[h][HouseValue], h);
case 1:
{
switch(hInfo[h][HousePrivacy])
{
case 0: ShowPlayerDialog(playerid, HOUSEMENU+23, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House (Step 1)", "Select", "Cancel");
case 1: ShowPlayerDialog(playerid, HOUSEMENU+23, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House (Step 1)\nEnter House", "Select", "Cancel");
}
}
}
break;
}
if(hInfo[h][HousePassword] != udb_hash("INVALID_HOUSE_PASSWORD"))
{
switch(hInfo[h][ForSale])
{
case 0:
{
switch(hInfo[h][HousePrivacy])
{
case 0: ShowPlayerDialog(playerid, HOUSEMENU+28, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Enter House Using Password", "Select", "Cancel");
case 1: ShowPlayerDialog(playerid, HOUSEMENU+28, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Enter House Using Password\nEnter House", "Select", "Cancel");
}
}
case 1: ShowPlayerDialog(playerid, HOUSEMENU+23, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House (Step 1)\nEnter House", "Select", "Cancel");
}
break;
}
}
if(!strcmp(hInfo[h][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE) && hInfo[h][HouseValue] > 0 && GetPVarInt(playerid, "JustCreatedHouse") == 0)
{
format(string, sizeof(string), HMENU_BUY_HOUSE, hInfo[h][HouseValue]);
ShowPlayerDialog(playerid, HOUSEMENU+4, DIALOG_STYLE_MSGBOX, INFORMATION_HEADER, string, "Buy", "Cancel");
break;
}
}
}
else
{
if(IsCop(playerid))
{
SetPVarInt(playerid, "LastHouseCP", h);
if(!strcmp(hInfo[h][HouseOwner], pNick(playerid), CASE_SENSETIVE))
{
SetPlayerHouseInterior(playerid, h);
SendClientMessage(playerid,COLOR_CYAN,"Type /housemenu to access the house menu!");
//ShowInfoBoxEx(playerid, COLOUR_INFO, I_HMENU);
break;
}
format(tmpstring, sizeof(tmpstring), "HouseKeys_%d", h);
if(GetPVarInt(playerid, tmpstring) == 1)
{
SetPlayerHouseInterior(playerid, h);
break;
}
if(strcmp(hInfo[h][HouseOwner], pNick(playerid), CASE_SENSETIVE) && strcmp(hInfo[h][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE))
{
if(hInfo[h][HousePassword] == udb_hash("INVALID_HOUSE_PASSWORD"))
{
switch(hInfo[h][ForSale])
{
case 0: ShowInfoBox(playerid, LABELTEXT2, hInfo[h][HouseName], hInfo[h][HouseOwner], hInfo[h][HouseValue], h);
case 1:
{
switch(hInfo[h][HousePrivacy])
{
case 0: ShowPlayerDialog(playerid, HOUSEMENU+23, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House (Step 1)", "Select", "Cancel");
case 1: ShowPlayerDialog(playerid, HOUSEMENU+23, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House (Step 1)\nEnter House", "Select", "Cancel");
}
}
}
break;
}
if(hInfo[h][HousePassword] != udb_hash("INVALID_HOUSE_PASSWORD"))
{
switch(hInfo[h][ForSale])
{
case 0:
{
switch(hInfo[h][HousePrivacy])
{
case 0: ShowPlayerDialog(playerid, HOUSEMENU+28, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Enter House Using Password", "Select", "Cancel");
case 1: ShowPlayerDialog(playerid, HOUSEMENU+28, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Enter House Using Password\nEnter House", "Select", "Cancel");
}
}
case 1: ShowPlayerDialog(playerid, HOUSEMENU+23, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House (Step 1)\nEnter House", "Select", "Cancel");
}
break;
}
}
if(!strcmp(hInfo[h][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE) && hInfo[h][HouseValue] > 0 && GetPVarInt(playerid, "JustCreatedHouse") == 0)
{
format(string, sizeof(string), HMENU_BUY_HOUSE, hInfo[h][HouseValue]);
ShowPlayerDialog(playerid, HOUSEMENU+4, DIALOG_STYLE_MSGBOX, INFORMATION_HEADER, string, "Buy", "Cancel");
break;
}
}
else
{
SetPVarInt(playerid, "LastHouseCP", h);
if(!strcmp(hInfo[h][HouseOwner], pNick(playerid), CASE_SENSETIVE))
{
SetPlayerHouseInterior(playerid, h);
SendClientMessage(playerid,COLOR_CYAN,"Type /housemenu to access the house menu!");
//ShowInfoBoxEx(playerid, COLOUR_INFO, I_HMENU);
break;
}
format(tmpstring, sizeof(tmpstring), "HouseKeys_%d", h);
if(GetPVarInt(playerid, tmpstring) == 1)
{
SetPlayerHouseInterior(playerid, h);
break;
}
if(strcmp(hInfo[h][HouseOwner], pNick(playerid), CASE_SENSETIVE) && strcmp(hInfo[h][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE))
{
if(hInfo[h][HousePassword] == udb_hash("INVALID_HOUSE_PASSWORD"))
{
switch(hInfo[h][ForSale])
{
case 0: ShowInfoBox(playerid, LABELTEXT2, hInfo[h][HouseName], hInfo[h][HouseOwner], hInfo[h][HouseValue], h);
case 1:
{
switch(hInfo[h][HousePrivacy])
{
case 0: ShowPlayerDialog(playerid, HOUSEMENU+23, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House (Step 1)\nBreak In", "Select", "Cancel");
case 1: ShowPlayerDialog(playerid, HOUSEMENU+23, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House (Step 1)\nBreak In\nEnter House", "Select", "Cancel");
}
}
}
break;
}
if(hInfo[h][HousePassword] != udb_hash("INVALID_HOUSE_PASSWORD"))
{
switch(hInfo[h][ForSale])
{
case 0:
{
switch(hInfo[h][HousePrivacy])
{
case 0: ShowPlayerDialog(playerid, HOUSEMENU+28, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Enter House Using Password\nBreak In", "Select", "Cancel");
case 1: ShowPlayerDialog(playerid, HOUSEMENU+28, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Enter House Using Password\nBreak In\nEnter House", "Select", "Cancel");
}
}
case 1: ShowPlayerDialog(playerid, HOUSEMENU+23, DIALOG_STYLE_LIST, INFORMATION_HEADER, "Buy House (Step 1)\nBreak In\nEnter House", "Select", "Cancel");
}
break;
}
}
if(!strcmp(hInfo[h][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE) && hInfo[h][HouseValue] > 0 && GetPVarInt(playerid, "JustCreatedHouse") == 0)
{
format(string, sizeof(string), HMENU_BUY_HOUSE, hInfo[h][HouseValue]);
ShowPlayerDialog(playerid, HOUSEMENU+4, DIALOG_STYLE_MSGBOX, INFORMATION_HEADER, string, "Buy", "Cancel");
break;
}
}
}
}
if(checkpointid == HouseCPInt[h])
{
switch(GetPVarInt(playerid, "HousePreview"))
{
case 0: ExitHouse(playerid, h);
#if GH_HINTERIOR_UPGRADE == true
case 1:
{
GetPVarString(playerid, "HousePrevName", tmpstring, 50);
format(string, sizeof(string), HMENU_BUY_HINTERIOR, tmpstring, GetPVarInt(playerid, "HousePrevValue"));
ShowPlayerDialog(playerid, HOUSEMENU+17, DIALOG_STYLE_MSGBOX, INFORMATION_HEADER, string, "Buy", "Cancel");
}
#endif
}
break;
}
}
}
return 1;
}
Look for the OnDialogResponse part of the FS and post it here, that's where the debug is showing the error.
alright, heres most of OnDialogResponse the whole ondialogresponse is about 1400 lines but this is the only thing I have edited since it last worked.
pawn Код:
if(dialogid == HOUSEMENU+23 && response)
{
switch(listitem)
{
case 0:
{
format(string,sizeof(string), HSELL_BUY_DIALOG, hInfo[h][HouseOwner], hInfo[h][HouseName], hInfo[h][ForSalePrice]);
ShowPlayerDialog(playerid, HOUSEMENU+22, DIALOG_STYLE_MSGBOX, INFORMATION_HEADER, string, "Buy", "Cancel");
}
case 1:
{
#if GH_ALLOW_BREAKIN == false
ShowInfoBoxEx(playerid, COLOUR_INFO, E_NO_HOUSE_BREAKIN);
#else
new WantedInHouse;
for(new i=0;i<MAX_PLAYERS;i++)
{
if(GetPVarInt(i, "LastHouseCP") == h && (GetPlayerWantedLevel(i) > 0))WantedInHouse=1;
}
if(IsCop(playerid) && (WantedInHouse==1))
{
SetPlayerHouseInterior(playerid, h);
}
else
{
new breakintime = GetPVarInt(playerid, "TimeSinceHouseBreakin"), houseowner = GetHouseOwnerEx(h), bi_chance = random(10000);
if(GetSecondsBetweenAction(breakintime) < (TIME_BETWEEN_BREAKINS * 60000) && breakintime != 0) return ShowInfoBoxEx(playerid, COLOUR_SYSTEM, E_WAIT_BEFORE_BREAKIN);
SetPVarInt(playerid, "TimeSinceHouseBreakin", GetTickCount());
if((hInfo[h][UpgradedLock] == 0 && bi_chance < 7000) || (hInfo[h][UpgradedLock] == 1 && bi_chance < 9000))
{
if(IsPlayerConnected(houseowner))
{
switch(hInfo[h][HouseCamera])
{
case 0:
{
if(hInfo[h][HouseAlarm] == 1)
{
ShowInfoBox(houseowner, E_FAILED_BREAKIN1_2, hInfo[h][HouseName], hInfo[h][HouseLocation]);
}
}
case 1: ShowInfoBox(houseowner, E_FAILED_BREAKIN1_1, pNick(playerid), playerid, hInfo[h][HouseName], hInfo[h][HouseLocation]);
}
}
ShowInfoBox(playerid, E_FAILED_BREAKIN2, hInfo[h][HouseName], hInfo[h][HouseOwner]);
SecurityDog_Bite(playerid, h, 0, 1);
}
if((hInfo[h][UpgradedLock] == 0 && bi_chance >= 7000) || (hInfo[h][UpgradedLock] == 1 && bi_chance >= 9000))
{
if(IsPlayerConnected(houseowner))
{
switch(hInfo[h][HouseCamera])
{
case 0:
{
if(hInfo[h][HouseAlarm] == 1)
{
ShowInfoBox(houseowner, I_SUCCESSFULL_BREAKIN1_2, hInfo[h][HouseName], hInfo[h][HouseLocation]);
}
}
case 1: ShowInfoBox(houseowner, I_SUCCESSFULL_BREAKIN1_1, pNick(playerid), playerid, hInfo[h][HouseName], hInfo[h][HouseLocation]);
}
}
ShowInfoBox(playerid, I_SUCCESSFULL_BREAKIN2, hInfo[h][HouseName], hInfo[h][HouseOwner]);
SetPlayerHouseInterior(playerid, h);
}
#if GH_GIVE_WANTEDLEVEL == true
if((GetPlayerWantedLevel(playerid) + HBREAKIN_WL) > GH_MAX_WANTED_LEVEL)
{
SetPlayerWantedLevel(playerid, GH_MAX_WANTED_LEVEL);
}
else SetPlayerWantedLevel(playerid, (GetPlayerWantedLevel(playerid) + HBREAKIN_WL));
#endif
}
#endif
}
case 2:
{
if(hInfo[h][HousePassword] != udb_hash("INVALID_HOUSE_PASSWORD"))
{
format(string, sizeof(string), HMENU_ENTER_PASS, hInfo[h][HouseName], hInfo[h][HouseOwner], hInfo[h][HouseValue], h);
ShowPlayerDialog(playerid, HOUSEMENU+60, DIALOG_STYLE_INPUT, INFORMATION_HEADER, string, "Enter", "Close");
}
else SetPlayerHouseInterior(playerid, h);
}
}
return 1;
}
//------------------------------------------------------------------------------
if(dialogid == HOUSEMENU+28 && response)
{
switch(listitem)
{
case 0:
{
if(hInfo[h][HousePassword] != udb_hash("INVALID_HOUSE_PASSWORD"))
{
format(string,sizeof(string), HMENU_ENTER_PASS, hInfo[h][HouseName], hInfo[h][HouseOwner], hInfo[h][HouseValue], h);
ShowPlayerDialog(playerid, HOUSEMENU+60, DIALOG_STYLE_INPUT, INFORMATION_HEADER, string, "Enter", "Close");
}
}
case 1:
{
#if GH_ALLOW_BREAKIN == false
ShowInfoBoxEx(playerid, COLOUR_INFO, E_NO_HOUSE_BREAKIN);
#else
new WantedInHouse;
for(new i=0;i<MAX_PLAYERS;i++)
{
if(GetPVarInt(i, "LastHouseCP") == h && (GetPlayerWantedLevel(i) > 0))WantedInHouse=1;
}
if(IsCop(playerid) && (WantedInHouse==1))
{
SetPlayerHouseInterior(playerid, h);
}
else
{
new breakintime = GetPVarInt(playerid, "TimeSinceHouseBreakin"), houseowner = GetHouseOwnerEx(h), bi_chance = random(10000);
if(GetSecondsBetweenAction(breakintime) < (TIME_BETWEEN_BREAKINS * 60000) && breakintime != 0) return ShowInfoBoxEx(playerid, COLOUR_SYSTEM, E_WAIT_BEFORE_BREAKIN);
SetPVarInt(playerid, "TimeSinceHouseBreakin", GetTickCount());
if((hInfo[h][UpgradedLock] == 0 && bi_chance < 7000) || (hInfo[h][UpgradedLock] == 1 && bi_chance < 9000))
{
if(IsPlayerConnected(houseowner))
{
switch(hInfo[h][HouseCamera])
{
case 0:
{
if(hInfo[h][HouseAlarm] == 1)
{
ShowInfoBox(houseowner, E_FAILED_BREAKIN1_2, hInfo[h][HouseName], hInfo[h][HouseLocation]);
}
}
case 1: ShowInfoBox(houseowner, E_FAILED_BREAKIN1_1, pNick(playerid), playerid, hInfo[h][HouseName], hInfo[h][HouseLocation]);
}
}
ShowInfoBox(playerid, E_FAILED_BREAKIN2, hInfo[h][HouseName], hInfo[h][HouseOwner]);
SecurityDog_Bite(playerid, h, 0, 1);
}
if((hInfo[h][UpgradedLock] == 0 && bi_chance >= 7000) || (hInfo[h][UpgradedLock] == 1 && bi_chance >= 9000))
{
if(IsPlayerConnected(houseowner))
{
switch(hInfo[h][HouseCamera])
{
case 0:
{
if(hInfo[h][HouseAlarm] == 1)
{
ShowInfoBox(houseowner, I_SUCCESSFULL_BREAKIN1_2, hInfo[h][HouseName], hInfo[h][HouseLocation]);
}
}
case 1: ShowInfoBox(houseowner, I_SUCCESSFULL_BREAKIN1_1, pNick(playerid), playerid, hInfo[h][HouseName], hInfo[h][HouseLocation]);
}
}
ShowInfoBox(playerid, I_SUCCESSFULL_BREAKIN2, hInfo[h][HouseName], hInfo[h][HouseOwner]);
SetPlayerHouseInterior(playerid, h);
}
#if GH_GIVE_WANTEDLEVEL == true
if((GetPlayerWantedLevel(playerid) + HBREAKIN_WL) > GH_MAX_WANTED_LEVEL)
{
SetPlayerWantedLevel(playerid, GH_MAX_WANTED_LEVEL);
}
else SetPlayerWantedLevel(playerid, (GetPlayerWantedLevel(playerid) + HBREAKIN_WL));
#endif
}
#endif
}
case 2: SetPlayerHouseInterior(playerid, h);
}
return 1;
}