CMD:arrest(playerid, params[]) { if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2)) { if(!IsAtArrestPoint(playerid)) {// Jail spot SendClientMessageEx(playerid, COLOR_GREY, "You aren't at the arrest point."); return 1; } new string[128], moneys, time, bail, bailprice; if(sscanf(params, "dddd", moneys, time, bail, bailprice)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]"); if(moneys < 1 || moneys > 30000) { SendClientMessageEx(playerid, COLOR_GREY, "The jail price can't be below $1 or above $30,000."); return 1; } if(time < 1 || time > 30) { SendClientMessageEx(playerid, COLOR_GREY, "Jail time can't be below 1 or above 30 minutes - take the person to prison for more time."); return 1; } if(bail < 0 || bail > 1) { SendClientMessageEx(playerid, COLOR_GREY, "The bail option must be set to 0 or 1."); return 1; } if(bailprice < 0 || bailprice > 10000) { SendClientMessageEx(playerid, COLOR_GREY, "The bail price can't be below $0 or above $10,000."); return 1; } new suspect = GetClosestPlayer(playerid); if(IsPlayerConnected(suspect)) { if(ProxDetectorS(5.0, playerid,suspect)) { if(PlayerInfo[suspect][pWantedLevel] < 1 && PlayerInfo[playerid][pMember] != 12) { SendClientMessageEx(playerid, COLOR_GREY, "The player must have a wanted level of at least one star."); return 1; } format(string, sizeof(string), "* You arrested %s!", GetPlayerNameEx(suspect)); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); GivePlayerCash(suspect, -moneys); Tax += moneys; ResetPlayerWeaponsEx(suspect); if(PlayerVehicleInfo[suspect][0][pvTicket] != 0) { PlayerVehicleInfo[suspect][0][pvTicket] = 0; } if(PlayerVehicleInfo[suspect][1][pvTicket] != 0) { PlayerVehicleInfo[suspect][1][pvTicket] = 0; } if(PlayerVehicleInfo[suspect][2][pvTicket] != 0) { PlayerVehicleInfo[suspect][2][pvTicket] = 0; } if(PlayerVehicleInfo[suspect][3][pvTicket] != 0) { PlayerVehicleInfo[suspect][3][pvTicket] = 0; } if(PlayerVehicleInfo[suspect][4][pvTicket] != 0) { PlayerVehicleInfo[suspect][4][pvTicket] = 0; } //TogglePlayerControllable(suspect, 1); if(IsPlayerInRangeOfPoint(playerid, 4.0, 3354.24, -752.27, 1124.94) || IsPlayerInRangeOfPoint(playerid, 3.0,1566.4901,-1653.9076,28.3956) || IsPlayerInRangeOfPoint(playerid,5.0,-2055.93, -198.64, 15.07) || IsPlayerInRangeOfPoint(playerid,3.0,-2055.93, -198.64, 15.07, 16.26843262) || IsPlayerInRangeOfPoint(playerid,5.0,-2089.22, -138.00, 40.10) || PlayerInfo[playerid][pVW] == 133337) { //format(string, sizeof(string), "<< Officer %s arrested suspect %s >>", GetPlayerNameEx(playerid), GetPlayerNameEx(suspect)); //OOCNews(COLOR_LIGHTRED, string); SetPlayerInterior(suspect, 10); new rand = random(sizeof(LSPDJail)); SetPlayerFacingAngle(suspect, 0); SetPlayerPos(suspect, LSPDJail[rand][0], LSPDJail[rand][1], LSPDJail[rand][2]); if(PlayerInfo[suspect][pDonateRank] >= 2) { PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100; } else { PlayerInfo[suspect][pJailTime] = time * 60; } DeletePVar(suspect, "IsFrozen"); //Frozen[suspect] = 0; PlayerInfo[suspect][pJailed] = 1; PhoneOnline[suspect] = 1; PlayerInfo[suspect][pArrested] += 1; SetPlayerFree(suspect,playerid, "was arrested"); WantedPoints[suspect] = 0; PlayerInfo[suspect][pWantedLevel] = 0; SetPlayerToTeamColor(suspect); SetPlayerWantedLevel(suspect, 0); WantLawyer[suspect] = 1; TogglePlayerControllable(suspect, 1); ClearAnimations(suspect); PlayerCuffed[suspect] = 0; DeletePVar(suspect, "PlayerCuffed"); PlayerCuffedTime[suspect] = 0; PlayerInfo[suspect][pVW] = 133337; SetPlayerVirtualWorld(suspect, 133337); } else if(PlayerInfo[playerid][pMember] == 11) { TogglePlayerControllable(suspect, 0); GameTextForPlayer(suspect, "Objects loading...", 4000, 5); SetPVarInt(suspect, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", suspect); SetPlayerInterior(suspect, 1); PlayerInfo[suspect][pInt] = 1; SetPlayerVirtualWorld(suspect, 0); PlayerInfo[suspect][pVW] = 0; if(PlayerInfo[suspect][pDonateRank] >= 2) { PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100; } else { PlayerInfo[suspect][pJailTime] = time * 60; } PlayerInfo[suspect][pJailed] = 2; PhoneOnline[suspect] = 1; DeletePVar(suspect, "IsFrozen"); PlayerInfo[suspect][pArrested] += 1; SetPlayerFree(suspect,playerid, "was arrested"); WantedPoints[suspect] = 0; PlayerInfo[suspect][pWantedLevel] = 0; SetPlayerToTeamColor(suspect); SetPlayerWantedLevel(suspect, 0); TogglePlayerControllable(suspect, 1); ClearAnimations(suspect); PlayerCuffed[suspect] = 0; DeletePVar(suspect, "PlayerCuffed"); PlayerCuffedTime[suspect] = 0; new rand = random(sizeof(ICPrisonSpawns)); Streamer_UpdateEx(suspect, ICPrisonSpawns[rand][0], ICPrisonSpawns[rand][1], ICPrisonSpawns[rand][2]); SetPlayerPos(suspect, ICPrisonSpawns[rand][0], ICPrisonSpawns[rand][1], ICPrisonSpawns[rand][2]); ResetPlayerWeaponsEx(suspect); } else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2) { //format(string, sizeof(string), "<< FBI Agent %s arrested suspect %s >>", sendername, giveplayer); //OOCNews(COLOR_LIGHTRED, string); TogglePlayerControllable(suspect, 0); GameTextForPlayer(suspect, "Objects loading...", 4000, 5); SetPVarInt(suspect, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", suspect); SetPlayerInterior(suspect, 1); PlayerInfo[suspect][pVW] = 1324123; PlayerInfo[suspect][pInt] = 1; SetPlayerVirtualWorld(suspect, 1324123); SetPlayerPos(suspect,315.1677,-1451.5564,-33.5292); if(PlayerInfo[suspect][pDonateRank] >= 2) { PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100; } else { PlayerInfo[suspect][pJailTime] = time * 60; } PlayerInfo[suspect][pJailed] = 3; PhoneOnline[suspect] = 1; DeletePVar(suspect, "IsFrozen"); //Frozen[suspect] = 0; PlayerInfo[suspect][pArrested] += 1; SetPlayerFree(suspect,playerid, "was arrested"); WantedPoints[suspect] = 0; PlayerInfo[suspect][pWantedLevel] = 0; SetPlayerToTeamColor(suspect); SetPlayerWantedLevel(suspect, 0); WantLawyer[suspect] = 1; TogglePlayerControllable(suspect, 1); ClearAnimations(suspect); PlayerCuffed[suspect] = 0; DeletePVar(suspect, "PlayerCuffed"); PlayerCuffedTime[suspect] = 0; } else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3) { //format(string, sizeof(string), "<< Deputy %s arrested suspect %s >>", sendername, giveplayer); //OOCNews(COLOR_LIGHTRED, string); SetPlayerInterior(suspect, 3); SetPlayerPos(suspect,198.1944,175.9581,1003.0234); if(PlayerInfo[suspect][pDonateRank] >= 2) { PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100; } else { PlayerInfo[suspect][pJailTime] = time * 60; } DeletePVar(suspect, "IsFrozen"); //Frozen[suspect] = 0; PlayerInfo[suspect][pJailed] = 8; PhoneOnline[suspect] = 1; PlayerInfo[suspect][pArrested] += 1; SetPlayerFree(suspect,playerid, "was arrested"); WantedPoints[suspect] = 0; PlayerInfo[suspect][pWantedLevel] = 0; SetPlayerToTeamColor(suspect); SetPlayerWantedLevel(suspect, 0); WantLawyer[suspect] = 1; TogglePlayerControllable(suspect, 1); ClearAnimations(suspect); PlayerCuffed[suspect] = 0; DeletePVar(suspect, "PlayerCuffed"); PlayerCuffedTime[suspect] = 0; PlayerInfo[suspect][pVW] = 0; SetPlayerVirtualWorld(suspect, 0); } else if(PlayerInfo[playerid][pMember]==7||PlayerInfo[playerid][pLeader]==7) { //format(string, sizeof(string), "<< Deputy %s arrested suspect %s >>", sendername, giveplayer); //OOCNews(COLOR_LIGHTRED, string); TogglePlayerControllable(suspect, 0); GameTextForPlayer(suspect, "Objects loading...", 4000, 5); SetPVarInt(suspect, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", suspect); SetPlayerPos(suspect,2500.3296,-1679.2875,562.798 ![]() if(PlayerInfo[suspect][pDonateRank] >= 2) { PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100; } else { PlayerInfo[suspect][pJailTime] = time * 60; } DeletePVar(suspect, "IsFrozen"); //Frozen[suspect] = 0; PlayerInfo[suspect][pJailed] = 7; PhoneOnline[suspect] = 1; PlayerInfo[suspect][pArrested] += 1; SetPlayerFree(suspect,playerid, "was arrested"); WantedPoints[suspect] = 0; PlayerInfo[suspect][pWantedLevel] = 0; SetPlayerToTeamColor(suspect); SetPlayerWantedLevel(suspect, 0); WantLawyer[suspect] = 1; TogglePlayerControllable(suspect, 1); ClearAnimations(suspect); PlayerCuffed[suspect] = 0; DeletePVar(suspect, "PlayerCuffed"); PlayerCuffedTime[suspect] = 0; PlayerInfo[suspect][pVW] = 1699; SetPlayerVirtualWorld(suspect, 1699); } else if(PlayerInfo[playerid][pMember]==12||PlayerInfo[playerid][pLeader]==12) { TogglePlayerControllable(suspect, 0); if(PlayerInfo[suspect][pDonateRank] >= 2) { PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100; } else { PlayerInfo[suspect][pJailTime] = time * 60; } DeletePVar(suspect, "IsFrozen"); //Frozen[suspect] = 0; PlayerInfo[suspect][pJailed] = 9; PhoneOnline[suspect] = 1; PlayerInfo[suspect][pWantedLevel] = 0; SetPlayerToTeamColor(suspect); WantLawyer[suspect] = 1; TogglePlayerControllable(suspect, 1); ClearAnimations(suspect); PlayerCuffed[suspect] = 0; DeletePVar(suspect, "PlayerCuffed"); PlayerCuffedTime[suspect] = 0; SetPlayerInterior(suspect, 5); PlayerInfo[suspect][pInt] = 5; PlayerInfo[suspect][pVW] = 99; SetPlayerVirtualWorld(suspect, 99); SetPlayerPos(suspect, 319.554931, 312.155181, 999.148437); } else if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1) { new rand = random(sizeof(LSPDJail)); TogglePlayerControllable(suspect, 0); GameTextForPlayer(suspect, "Objects loading...", 4000, 5); SetPVarInt(suspect, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", suspect); SetPlayerPos(suspect, LSPDJail[rand][0], LSPDJail[rand][1], LSPDJail[rand][2]); if(PlayerInfo[suspect][pDonateRank] >= 2) { PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100; } else { PlayerInfo[suspect][pJailTime] = time * 60; } DeletePVar(suspect, "IsFrozen"); //Frozen[suspect] = 0; PlayerInfo[suspect][pJailed] = 1; PhoneOnline[suspect] = 1; PlayerInfo[suspect][pArrested] += 1; SetPlayerFree(suspect,playerid, "was arrested"); WantedPoints[suspect] = 0; PlayerInfo[suspect][pWantedLevel] = 0; SetPlayerToTeamColor(suspect); SetPlayerWantedLevel(suspect, 0); WantLawyer[suspect] = 1; TogglePlayerControllable(suspect, 1); ClearAnimations(suspect); PlayerCuffed[suspect] = 0; DeletePVar(suspect, "PlayerCuffed"); PlayerCuffedTime[suspect] = 0; PlayerInfo[suspect][pVW] = 133337; SetPlayerVirtualWorld(suspect, 133337); SetPlayerInterior(suspect, 10); } else if(IsPlayerInRangeOfPoint(playerid, 3.0,611.96, -587.25, 17.22)) { //format(string, sizeof(string), "<< Officer %s arrested suspect %s >>", sendername, giveplayer); //OOCNews(COLOR_LIGHTRED, string); SetPlayerInterior(suspect, 5); SetPlayerPos(suspect,319.17, 312.13, 999.14); if(PlayerInfo[suspect][pDonateRank] >= 2) { PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100; } else { PlayerInfo[suspect][pJailTime] = time * 60; } SetPVarInt(suspect, "IsFrozen", 0); //Frozen[suspect] = 0; PlayerInfo[suspect][pJailed] = 5; PhoneOnline[suspect] = 1; PlayerInfo[suspect][pArrested] += 1; SetPlayerFree(suspect,playerid, "was arrested"); WantedPoints[suspect] = 0; PlayerInfo[suspect][pWantedLevel] = 0; SetPlayerToTeamColor(suspect); SetPlayerWantedLevel(suspect, 0); WantLawyer[suspect] = 1; TogglePlayerControllable(suspect, 1); ClearAnimations(suspect); PlayerCuffed[suspect] = 0; SetPVarInt(suspect, "PlayerCuffed", 0); PlayerCuffedTime[suspect] = 0; PlayerInfo[suspect][pVW] = 0; SetPlayerVirtualWorld(suspect, 0); } else if(IsPlayerInRangeOfPoint(playerid, 3.0,2334.65, 566.84, 7.7 ![]() { //format(string, sizeof(string), "<< Coast Guardsman %s arrested suspect %s >>", sendername, giveplayer); //OOCNews(COLOR_LIGHTRED, string); SetPlayerInterior(suspect, 5); SetPlayerPos(suspect,319.17, 312.13, 999.14); if(PlayerInfo[suspect][pDonateRank] >= 2) { PlayerInfo[suspect][pJailTime] = ((time*60)*75)/100; } else { PlayerInfo[suspect][pJailTime] = time * 60; } SetPVarInt(suspect, "IsFrozen", 0); //Frozen[suspect] = 0; PlayerInfo[suspect][pJailed] = 5; PhoneOnline[suspect] = 1; PlayerInfo[suspect][pArrested] += 1; SetPlayerFree(suspect,playerid, "was arrested"); WantedPoints[suspect] = 0; PlayerInfo[suspect][pWantedLevel] = 0; SetPlayerToTeamColor(suspect); SetPlayerWantedLevel(suspect, 0); WantLawyer[suspect] = 1; TogglePlayerControllable(suspect, 1); ClearAnimations(suspect); PlayerCuffed[suspect] = 0; SetPVarInt(suspect, "PlayerCuffed", 0); PlayerCuffedTime[suspect] = 0; PlayerInfo[suspect][pVW] = 0; SetPlayerVirtualWorld(suspect, 0); } if(bail == 1) { JailPrice[suspect] = bailprice; format(string, sizeof(string), "You are jailed for %d seconds. Bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]); SendClientMessageEx(suspect, COLOR_LIGHTBLUE, string); } else { JailPrice[suspect] = 0; format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[suspect][pJailTime]); SendClientMessageEx(suspect, COLOR_LIGHTBLUE, string); } }//distance }//not connected else { SendClientMessageEx(playerid, COLOR_GREY, " No-one close enough to arrest."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, " You are not a Cop / FBI / Coastguard!"); return 1; } return 1; } |