Error's -
ZBits - 18.07.2012
help i get
error error 017: undefined symbol "file"
pawn Code:
public OnPlayerSpawn(playerid)
{
if(!dini_Exists(file))
{
SetPlayerPos(playerid,1647.1093,-2308.5242,14.5156);
}
else
{
SetPlayerPos(playerid, positionx,positiony,positionz);
SetPlayerSkin(playerid,skin);
}
return 1;
}
i have this line
pawn Code:
format(file, sizeof(file), "Players/%s.ini", pName);
please help
Re: Error's -
ViniBorn - 18.07.2012
pawn Code:
public OnPlayerSpawn(playerid)
{
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
format(file, sizeof(file), "Players/%s.ini", pName);
if(!dini_Exists(file))
SetPlayerPos(playerid,1647.1093,-2308.5242,14.5156);
else
{
SetPlayerPos(playerid, positionx,positiony,positionz);
SetPlayerSkin(playerid,skin);
}
return 1;
}
Re: Error's -
ZBits - 18.07.2012
have done that but it does not make a file
Re: Error's -
ViniBorn - 18.07.2012
To make a file, use dini_Create
Re: Error's -
ZBits - 18.07.2012
my whole code is
pawn Code:
public OnPlayerConnect(playerid)
{
new pName[MAX_PLAYER_NAME], file[64];
GetPlayerName(playerid, pName, sizeof(pName));
format(file, sizeof(file), "Players/%s.ini", pName);
if(!dini_Exists(file)) gTeam[playerid] = TEAM_CIV;
else gTeam[playerid] = dini_Int(file, "Teams");
wanted = dini_Int(file, "Wanted");
positionx = dini_Int(file, "PositionX");
positiony = dini_Int(file, "PositionY");
positionz = dini_Int(file, "PositionZ");
skin = dini_Int(file, "skin");
public OnPlayerDisconnect(playerid, reason)
{
new Float:x;
new Float:y;
new Float:z;
GetPlayerPos(playerid,x,y,z);
skin = GetPlayerSkin(playerid);
positionx = x;
positiony = y;
positionz = z;
wanted = GetPlayerWantedLevel(playerid);
new pName[MAX_PLAYER_NAME], file[64];
GetPlayerName(playerid, pName, sizeof(pName));
format(file, sizeof(file), "Players/%s.ini", pName);
if(!dini_Exists(file)) dini_Create(file);
dini_IntSet(file, "Teams", gTeam[playerid]);
dini_IntSet(file, "Wanted",wanted);
dini_IntSet(file, "PositionX", floatround(positionx));
dini_IntSet(file, "PositionY", floatround(positiony));
dini_IntSet(file, "PositionZ", floatround(positionz));
dini_IntSet(file, "Skin", (skin));
return 1;
}
public OnPlayerSpawn(playerid)
{
if (!dini_Exists(file)) {
SetPlayerPos(playerid,1647.1093,-2308.5242,14.5156);
}
else
{
SetPlayerPos(playerid, positionx,positiony,positionz);
SetPlayerSkin(playerid,skin);
}
return 1;
}
i dont know if its right
Re: Error's -
ZBits - 18.07.2012
anyone?
Re: Error's -
Larceny - 18.07.2012
pawn Code:
public OnPlayerConnect(playerid)
{
new pName[MAX_PLAYER_NAME], file[64];
GetPlayerName(playerid, pName, sizeof(pName));
format(file, sizeof(file), "Players/%s.ini", pName);
if(!dini_Exists(file)) gTeam[playerid] = TEAM_CIV;
else gTeam[playerid] = dini_Int(file, "Teams");
wanted = dini_Int(file, "Wanted");
positionx = dini_Int(file, "PositionX");
positiony = dini_Int(file, "PositionY");
positionz = dini_Int(file, "PositionZ");
skin = dini_Int(file, "skin");
}
public OnPlayerDisconnect(playerid, reason)
{
new Float:x;
new Float:y;
new Float:z;
GetPlayerPos(playerid,x,y,z);
skin = GetPlayerSkin(playerid);
positionx = x;
positiony = y;
positionz = z;
wanted = GetPlayerWantedLevel(playerid);
new pName[MAX_PLAYER_NAME], file[64];
GetPlayerName(playerid, pName, sizeof(pName));
format(file, sizeof(file), "Players/%s.ini", pName);
if(!dini_Exists(file)) dini_Create(file);
dini_IntSet(file, "Teams", gTeam[playerid]);
dini_IntSet(file, "Wanted",wanted);
dini_IntSet(file, "PositionX", floatround(positionx));
dini_IntSet(file, "PositionY", floatround(positiony));
dini_IntSet(file, "PositionZ", floatround(positionz));
dini_IntSet(file, "Skin", (skin));
return 1;
}
public OnPlayerSpawn(playerid)
{
new pName[MAX_PLAYER_NAME], file[64];
GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
format(file, sizeof(file), "Players/%s.ini", pName);
if (!dini_Exists(file)) {
dini_Create(file);//Create the file? <<<<<<<<<<<<<<<<<<<<<<<<<<
SetPlayerPos(playerid,1647.1093,-2308.5242,14.5156);
}
else
{
SetPlayerPos(playerid, positionx,positiony,positionz);
SetPlayerSkin(playerid,skin);
}
return 1;
}
Re: Error's -
ZBits - 18.07.2012
that didnt work
Re: Error's -
Larceny - 18.07.2012
Your code is missing lots of variables.
pawn Code:
public OnPlayerDisconnect(playerid, reason)
{
new Float:x;
new Float:y;
new Float:z;
GetPlayerPos(playerid,x,y,z);
skin = GetPlayerSkin(playerid);
//WHERE skin, positionx, positiony, positionz is defined!? Also for the rest of the code,
positionx = x;
positiony = y;
positionz = z;
// ...
}
Edit: And, what are you trying to do exactly and what the errors you are getting?
Re: Error's -
ZBits - 18.07.2012
i dont get any errors
the thing i want to do is to make a file which saves player's Team,Postion,Skin,Wanted level
EDIT:When i dont create (file) i get error that undefined symbol "file"
Re: Error's -
Larceny - 18.07.2012
Look the comments.
pawn Code:
public OnPlayerConnect(playerid)
{
new
pName[MAX_PLAYER_NAME],
file[64];
GetPlayerName(playerid, pName, sizeof(pName));
format(file, sizeof(file), "Players/%s.ini", pName);
if(!dini_Exists(file))
{
//if it doesn't exist it MUST be created.
dini_Create(file);
gTeam[playerid] = TEAM_CIV;
new Float:x;
new Float:y;
new Float:z;
GetPlayerPos(playerid,x,y,z);
skin = GetPlayerSkin(playerid);
positionx = x;
positiony = y;
positionz = z;
dini_IntSet(file, "Teams", gTeam[playerid]);
dini_IntSet(file, "Wanted",wanted);
dini_IntSet(file, "PositionX", floatround(positionx));
dini_IntSet(file, "PositionY", floatround(positiony));
dini_IntSet(file, "PositionZ", floatround(positionz));
//WHY floatround? It SHOULD be a FLOAT.
dini_IntSet(file, "Skin", skin);
}
else
{
gTeam[playerid] = dini_Int(file, "Teams");
wanted = dini_Int(file, "Wanted");
positionx = dini_Int(file, "PositionX");
positiony = dini_Int(file, "PositionY");
positionz = dini_Int(file, "PositionZ");
skin = dini_Int(file, "skin");
}
// wanted, positionx, positiony, positionz, skin MUST be an array like gTeam[playerid]!!!
}
public OnPlayerDisconnect(playerid, reason)
{
new Float:x;
new Float:y;
new Float:z;
GetPlayerPos(playerid,x,y,z);
skin = GetPlayerSkin(playerid);
positionx = x;
positiony = y;
positionz = z;
wanted = GetPlayerWantedLevel(playerid);
new pName[MAX_PLAYER_NAME], file[64];
GetPlayerName(playerid, pName, sizeof(pName));
format(file, sizeof(file), "Players/%s.ini", pName);
if(!dini_Exists(file)){ dini_Create(file); }
dini_IntSet(file, "Teams", gTeam[playerid]);
dini_IntSet(file, "Wanted",wanted);
dini_IntSet(file, "PositionX", floatround(positionx));
dini_IntSet(file, "PositionY", floatround(positiony));
dini_IntSet(file, "PositionZ", floatround(positionz));
//WHY floatround? It SHOULD be a FLOAT.
dini_IntSet(file, "Skin", skin);
// wanted, positionx, positiony, positionz, skin MUST be an array like gTeam[playerid]!!!
return 1;
}
public OnPlayerSpawn(playerid)
{
new pName[MAX_PLAYER_NAME], file[64];
GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
format(file, sizeof(file), "Players/%s.ini", pName);
if(!dini_Exists(file))
{
dini_Create(file);//Create the file
SetPlayerPos(playerid,1647.1093,-2308.5242,14.5156);
}
else
{
SetPlayerPos(playerid, positionx,positiony,positionz);
SetPlayerSkin(playerid, skin);
// positionx, positiony, positionz, skin MUST be an array like gTeam[playerid]!!!
}
return 1;
}
Re: Error's -
ZBits - 18.07.2012
umm all things just go random my position is still 0 and my team is still 2 and my skin also doesnt change
Re: Error's -
ZBits - 18.07.2012
anyone?
Re: Error's -
Andi_Evandy - 18.07.2012
pawn Code:
public OnPlayerConnect(playerid)
{
new pName[MAX_PLAYER_NAME], file[64];
GetPlayerName(playerid, pName, sizeof(pName));
format(file, sizeof(file), "Players/%s.ini", pName);
if(!dini_Exists(file)) gTeam[playerid] = TEAM_CIV;
else gTeam[playerid] = dini_Int(file, "Teams");
wanted = dini_Int(file, "Wanted");
positionx = dini_Float(file, "PositionX");
positiony = dini_Float(file, "PositionY");
positionz = dini_Float(file, "PositionZ");
skin = dini_Int(file, "skin");
}
public OnPlayerDisconnect(playerid, reason)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new pName[MAX_PLAYER_NAME], file[64];
GetPlayerName(playerid, pName, sizeof(pName));
format(file, sizeof(file), "Players/%s.ini", pName);
if(!dini_Exists(file)) dini_Create(file);
dini_IntSet(file, "Teams", gTeam[playerid]);
dini_IntSet(file, "Wanted", GetPlayerWantedLevel(playerid));
dini_FloatSet(file, "PositionX", x);
dini_FloatSet(file, "PositionY", y);
dini_FloatSet(file, "PositionZ", z);
dini_IntSet(file, "Skin", GetPlayerSkin(playerid));
return 1;
}
public OnPlayerSpawn(playerid)
{
if(positionx == 0.0 && positiony == 0.0)
{
SetPlayerPos(playerid, 1647.1093, -2308.5242, 14.5156);
}
else
{
SetPlayerPos(playerid, positionx, positiony, positionz);
SetPlayerSkin(playerid, skin);
}
return 1;
}
and make the "positionx", "positiony", and "positionz" to the Float variable
Re: Error's -
ZBits - 18.07.2012
Help
Re: Error's -
Andi_Evandy - 18.07.2012
pawn Code:
enum pDataE
{
pWanted,
pSkin,
Float:posX,
Float:posY,
Float:posZ
};
new pData[MAX_PLAYERS][pDataE]
public OnPlayerConnect(playerid)
{
new file[64];
format(file, sizeof(file), "Players/%s.ini", GetPlayerNameEx(playerid));
if(!dini_Exists(file))
{
gTeam[playerid] = TEAM_CIV;
pData[playerid][pWanted] = 0;
pData[playerid][posX] = 0.0;
pData[playerid][posY] = 0.0;
pData[playerid][posZ] = 0.0;
pData[playerid][pSkin] = -1;
}
else
{
gTeam[playerid] = dini_Int(file, "Teams");
pData[playerid][pWanted] = dini_Int(file, "Wanted");
pData[playerid][posX] = dini_Float(file, "PositionX");
pData[playerid][posY] = dini_Float(file, "PositionY");
pData[playerid][posZ] = dini_Float(file, "PositionZ");
pData[playerid][pSkin] = dini_Int(file, "skin");
}
}
public OnPlayerDisconnect(playerid, reason)
{
GetPlayerPos(playerid, pData[playerid][posX], pData[playerid][posY], pData[playerid][posZ]);
new file[64];
format(file, sizeof(file), "Players/%s.ini", GetPlayerNameEx(playerid));
if(!dini_Exists(file)) dini_Create(file);
dini_IntSet(file, "Teams", gTeam[playerid]);
dini_IntSet(file, "Wanted", GetPlayerWantedLevel(playerid));
dini_FloatSet(file, "PositionX", pData[playerid][posX]);
dini_FloatSet(file, "PositionY", pData[playerid][posY]);
dini_FloatSet(file, "PositionZ", pData[playerid][posZ]);
dini_IntSet(file, "Skin", GetPlayerSkin(playerid));
return 1;
}
public OnPlayerSpawn(playerid)
{
if(pData[playerid][pSkin] == -1)
{
SetPlayerPos(playerid, 1647.1093, -2308.5242, 14.5156);
}
else
{
SetPlayerSkin(playerid, pData[playerid][pSkin]);
SetPlayerPos(playerid, pData[playerid][posX], pData[playerid][posY], pData[playerid][posZ]);
}
return 1;
}
stock GetPlayerNameEx(playerid)
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
return playername;
}
Re: Error's -
XStormiest - 18.07.2012
oK wait some time i working for your saving system ok?
Re: Error's -
ZBits - 18.07.2012
done that its not creating file nvm for this problem
Re: Error's -
XStormiest - 18.07.2012
try this in a new script and if work replace with your script
pawn Code:
//Credits to SAMP using this
#include <a_samp>
//Credits to Dracoblue for dini
#include <dini>
#define CIV 0
#define YOUR_TEA_NAME_2 1
//Add more for others team..
#define SAVE_SKIN true // true for saving skin, false for not
new Float:x, Float:y, Float:z;
new Float:Angle;
new gTeam[MAX_PLAYERS];
new bool: SaveSkin[MAX_PLAYERS];
new skin;
#define PlayerFile "Players/%s.ini" // replace Account with name of your folder
///deleting the Loose identitation wra
#pragma tabsize 0
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid,name,sizeof(name));
format(file,sizeof(file),PlayerFile,name);
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid,Angle);
if(!dini_Exists(file) )
{
//setting team to 0 (civil) if not exist file
gTeam[playerid] = CIV;
dini_Create(file);
dini_Set(file,"Name",name);
dini_FloatSet(file,"X",0);
dini_FloatSet(file,"Y",0);
dini_FloatSet(file,"Z",0);
dini_FloatSet(file,"Z",0);
dini_IntSet(file,"Team",0);
if(SaveSkin[playerid] == SAVE_SKIN)
{
dini_IntSet(file,"Skin",-1);
}
else if(Saveskin[playerid] == false) return 0;
}
}
public OnPlayerDisconnect(playerid,reason)
{
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid,name,sizeof(name));
format(file,sizeof(file),PlayerFile,name);
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid,Angle);
skin = GetPlayerSkin(playerid);
if(SaveSkin[playerid] == SAVE_SKIN)
{
dini_IntSet(file,"Skin",skin);
dini_FloatSet(file,"X",x);
dini_FloatSet(file,"Y",y);
dini_FloatSet(file,"Z",z);
dini_FloatSet(file,"Angle",Angle);
dini_IntSet(file,"Team",gTeam[playerid]);
}
else if(Saveskin[playerid] == false) return 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid,name,sizeof(name));
format(file,sizeof(file),PlayerFile,name);
if(SaveSkin[playerid] == SAVE_SKIN)
{
SetPlayerSkin(playerid,dini_Int(file,"Skin"));
}
else if(Saveskin[playerid] == false) return 0;
if(dini_Exists(file) )
{
gTeam[playerid] = dini_Int(file,"Team");
SetPlayerPos(playerid,dini_Float(file,"X"),dini_Float(file,"Y"),dini_Float(file,"Z"));
SetPlayerFacingAngle(playerid,dini_Float(file,"Angle"));
}
return 1;
}
Re: Error's -
ZBits - 18.07.2012
i managed to fix it
anyway thanks for help