Conflict Dialogs - Printable Version
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+--- Thread: Conflict Dialogs (
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Conflict Dialogs -
kbalor - 17.07.2012
I have 2 different command but both using dialogs. If I press /v and click something it disappears and nothing happens, but when I do /w for weapons i can click on the list. So what I need to do is to make it in 1 filterscript.
Anyone mind helping me combining both with no warnings??
This is for the Vehicle Menu:
http://pastebin.com/06asY0iH
And this is for Weapons Menu:
http://pastebin.com/Hqf8r0dW
AW: Conflict Dialogs -
dalkgamler - 17.07.2012
you have to write return 0; or return 1; in both script at ondialogresponse
Re: AW: Conflict Dialogs -
kbalor - 17.07.2012
Quote:
Originally Posted by dalkgamler
you have to write return 0; or return 1; in both script at ondialogresponse
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Not working... I guess its better if its 2 in 1 command in a filterscript. Also to lessen the max size of using filterscipt in server.cfg.
AW: Conflict Dialogs -
dalkgamler - 17.07.2012
in all scripts you have to write the same!
Re: AW: Conflict Dialogs -
kbalor - 17.07.2012
Quote:
Originally Posted by dalkgamler
in all scripts you have to write the same!
|
For sure i'll messed this up. thats why im asking for your help
Re: Conflict Dialogs -
Blunt - 17.07.2012
You're conflicting dialog ids, just change the ids on response ids.
Re: Conflict Dialogs -
kbalor - 17.07.2012
Quote:
Originally Posted by Blunt
You're conflicting dialog ids, just change the ids on response ids.
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Oh yes +rep both!
EDIT: Sometimes I get ammo bug, I can't choose weapons and its lock when i press E. It change in milliseconds. LOL You know why?
Re: Conflict Dialogs -
Sandiel - 17.07.2012
Uhg, again I say, you must #define the dialogs' id's on top of your script, so it won't conflict.
Also, the return 1 and 0 thing won't work, and check the OnDialogResponse with switch(dialogid) etc