Random Weapons after Spawn - Printable Version
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Random Weapons after Spawn -
kbalor - 17.07.2012
Anyone know how to give random weapons after they Spawn or choose skin??
Slot 1 for melee weapons
Slot 2 for handguns
Slot 3 shotguns
Slot 4 mahineguns,
Slot 5 next to machineguns ak47/m4
This are the forbidden weapon id's, 39,40,38,35,36,4
Re: Random Weapons after Spawn -
leonardo1434 - 17.07.2012
pawn Код:
new wepsid[5][2] =
{
{1,100}, // first is the id of the weapon, second is the amount of ammo.
{2,200}, // first is the id of the weapon, second is the amount of ammo.
{3,300}, // first is the id of the weapon, second is the amount of ammo.
{4,400}, // first is the id of the weapon, second is the amount of ammo.
{5,500} // first is the id of the weapon, second is the amount of ammo.
};
// usage:
new rando = random(sizeof(wepsid)); // making a random function.
GivePlayerWeapon(playerid,wepsid[rando][0],wepsid[rando][1]); // giving random weapons, and random ammo which has been placed at array 2D.
Re: Random Weapons after Spawn -
kbalor - 17.07.2012
Quote:
Originally Posted by leonardo1434
pawn Код:
new wepsid[5][2] = { {1,100}, // first is the id of the weapon, second is the amount of ammo. {2,200}, // first is the id of the weapon, second is the amount of ammo. {3,300}, // first is the id of the weapon, second is the amount of ammo. {4,400}, // first is the id of the weapon, second is the amount of ammo. {5,500} // first is the id of the weapon, second is the amount of ammo. };
// usage: new rando = random(sizeof(wepsid)); // making a random function. GivePlayerWeapon(playerid,wepsid[rando][0],wepsid[rando][1]); // giving random weapons, and random ammo which has been placed at array 2D.
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Thanks +rep, but its better if i used Stock?
Re: Random Weapons after Spawn -
leonardo1434 - 17.07.2012
i see no point to use a stock, anyways, its up to you.