Destory spawned vehicles - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Destory spawned vehicles (
/showthread.php?tid=359377)
Destory spawned vehicles -
Starky Yakavetta - 13.07.2012
Can somebody make mi command for destroying all spawned veh with the command /veh
Re: Destory spawned vehicles -
Warfish - 13.07.2012
Learn basic scripting first.. the next thing you are going to ask us is to make you a whole server?
Re: Destory spawned vehicles -
Accord - 13.07.2012
In your mode:
PHP код:
new bool:AdminVS[MAX_VEHICLES];
In the end of public OnGameModeInit:
PHP код:
for(new i = 0; i < MAX_VEHICLES; i++) AdminVS[i] = false;
In the end of the command /veh, when it creating the vehicle:
PHP код:
AdminVS[i] = true;
In the public OnPlayerCommandText:
PHP код:
if(!strcmp(cmdtext, "/vdelall", true))
{
for(new i = 0; i < MAX_VEHICLES; i++) if(AdminVS) DestroyVehicle(vehicleid), A;
return SendClientMessage(playerid, -1, "You have removed the all vehicles that you has been created before");
}
Re: Destory spawned vehicles -
Starky Yakavetta - 14.07.2012
Quote:
Originally Posted by Accord
In your mode:
PHP код:
new bool:AdminVS[MAX_VEHICLES];
In the end of public OnGameModeInit:
PHP код:
for(new i = 0; i < MAX_VEHICLES; i++) AdminVS[i] = false;
In the end of the command /veh, when it creating the vehicle:
PHP код:
AdminVS[i] = true;
In the public OnPlayerCommandText:
PHP код:
if(!strcmp(cmdtext, "/vdelall", true))
{
for(new i = 0; i < MAX_VEHICLES; i++) if(AdminVS) DestroyVehicle(vehicleid), A;
return SendClientMessage(playerid, -1, "You have removed the all vehicles that you has been created before");
}
|
tnx for the command
Re: Destory spawned vehicles -
clarencecuzz - 14.07.2012
pawn Код:
if(!strcmp(cmdtext, "/vdelall", true))
{
for(new i = 0; i < MAX_VEHICLES; i++) if(AdminVS) DestroyVehicle(i), A;
return SendClientMessage(playerid, -1, "You have removed the all vehicles that you has been created before");
}