#include <a_samp>
#pragma tabsize 0
#define red 0xFF0000FF
0xFF0000FF
red
new pickup;
public OnGameModeInit()
{
pickup = CreatePickup(1240, 23, 2034.1999, -1403.1999, 18.1000, -1);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == pickup)
{
ShowPlayerDialog(playerid,253,DIALOG_STYLE_MSGBOX, "Health","Buy Health ($1000)\nRocketLauncher\nLS Airport","Select", "Close");
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 253)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid, -1000);
SetPlayerHealth(playerid, 100); //Health
GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
}
if(listitem == 1)
{
GivePlayerMoney(playerid, -15000);
GivePlayerWeapon(playerid, 35 , 5);//rocketlaucher
GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
}
if(listitem == 2)
{
SetPlayerPos(playerid, x , y , z);
GameTextForPlayer(playerid, "~r~Teleported!", 500, 0);
}
}
return 1;
}
return 0;
}
#include <a_samp>
#pragma tabsize 0
new pickup;
public OnGameModeInit()
{
pickup = CreatePickup(1240, 23, 2034.1999, -1403.1999, 18.1000, -1);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == pickup)
{
ShowPlayerDialog(playerid,253,DIALOG_STYLE_MSGBOX, "Health","Buy Health ($1000)\nRocketLauncher\nLS Airport","Select", "Close");
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 253)
{
if(response)
{
if(listitem == 0)
{
GivePlayerMoney(playerid, -1000);
SetPlayerHealth(playerid, 100); //Health
GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
}
if(listitem == 1)
{
GivePlayerMoney(playerid, -15000);
GivePlayerWeapon(playerid, 35 , 5);//rocketlaucher
GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
}
if(listitem == 2)
{
SetPlayerPos(playerid, x , y , z);
GameTextForPlayer(playerid, "~r~Teleported!", 500, 0);
}
}
return 1;
}
return 0;
}
#pragma tabsize 0
what do u mean by : Before making a tutorial you MUST know what you're doing yourself.
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