public OnPlayerDisconnect(playerid, reason) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); GetPlayerPos(playerid, Float:PlayerInfo[playerid][pX], Float:PlayerInfo[playerid][pY], Float:PlayerInfo[playerid][pZ]); format(file, sizeof(file), SERVER_USER_FILE, name); if(gPlayerLogged[playerid] == 1) { dini_IntSet(file, "Score", PlayerInfo[playerid][pScore]); dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]); dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]); dini_IntSet(file, "X",PlayerInfo[playerid][pX]); dini_IntSet(file, "Y",PlayerInfo[playerid][pY]); dini_IntSet(file, "Z",PlayerInfo[playerid][pZ]); } gPlayerLogged[playerid] = 0; return 1; }
enum pInfo { pX, pY, pZ, }
enum pInfo { Float:pX, Float:pY, Float:pZ, }
i fixed it
changed from Код:
enum pInfo { pX, pY, pZ, } Код:
enum pInfo { Float:pX, Float:pY, Float:pZ, } |
GetPlayerPos(playerid, Float:PlayerInfo[playerid][pX], Float:PlayerInfo[playerid][pY], Float:PlayerInfo[playerid][pZ]);
GetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);