public OnPlayerSpawn(playerid,classid)
{
if(classid == 0)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2004.93,1544.25,13.59);
SetPlayerFacingAngle(playerid,270.0);
SetPlayerToTeamColour(playerid);
SetPlayerTeamFromClass(playerid, classid);
}
return 1;
}
D:\SAMP\Server\gamemodes\SERVER.pwn(78) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
new Class[MAX_PLAYERS];
public OnPlayerRequestClass(playerid, classid)
{
// Your other code
Class[playerid] = classid;
}
public OnPlayerSpawn(playerid)
{
if(Class[playerid] == 0)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2004.93,1544.25,13.59);
SetPlayerFacingAngle(playerid,270.0);
SetPlayerToTeamColour(playerid);
SetPlayerTeamFromClass(playerid, classid);
}
return 1;
}
D:\SAMP\Server\gamemodes/SERVER.pwn(90) : error 017: undefined symbol "classid"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
//==============================================================================
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid,COLOR_GREEN,"Welcome to ********");
return 1;
}
//==============================================================================
public OnGameModeInit()
{
SetGameModeText("Cops and Criminals");
AddPlayerClass(2, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(265, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(287, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
//==============================================================================
public OnPlayerRequestClass(playerid, classid)
{
Class[playerid] = classid;
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,944.99,-41.64,1001.77);
SetPlayerFacingAngle(playerid,180.0);
SetPlayerCameraPos(playerid,944.69,-47.54,1001.12);
SetPlayerCameraLookAt(playerid,944.99,-41.64,1001.77);
if(classid == 0)
{
SetPlayerTeamFromClass(playerid, classid);
GameTextForPlayer(playerid,"~w~CIVILIAN",1000,4);
}
if(classid == 1)
{
SetPlayerTeamFromClass(playerid, classid);
GameTextForPlayer(playerid,"~b~COP",1000,4);
}
if(classid == 2)
{
SetPlayerTeamFromClass(playerid, classid);
GameTextForPlayer(playerid,"~g~ARMY",1000,4);
}
return 1;
}
//==============================================================================
public OnPlayerSpawn(playerid)
{
if(Class[playerid] == 0)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2004.93,1544.25,13.59);
SetPlayerFacingAngle(playerid,270.0);
SetPlayerToTeamColour(playerid);
SetPlayerTeamFromClass(playerid, classid);
}
//Will add spawn points for cops and Army later.
return 1;
}
//==============================================================================
public OnPlayerDeath(playerid)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2004.93,1544.25,13.59);
SetPlayerFacingAngle(playerid,270.0);
SetPlayerToTeamColour(playerid);
GivePlayerMoney(playerid, -100);
return 1;
}
//AFTER I ADDED THE /*>>>>if(class[playerid] == 0)<<<<*/, check compiling error
public OnPlayerDeath(playerid)
{
if(Class[playerid] == 0)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2004.93,1544.25,13.59);
SetPlayerFacingAngle(playerid,270.0);
SetPlayerToTeamColour(playerid);
SetPlayerTeamFromClass(playerid, classid);
GivePlayerMoney(playerid,-100);
}
//will add things of cops and army later.
return 1;
}
D:\SAMP\Server\SACNC\gamemodes\SACNC.pwn(88) : error 017: undefined symbol "classid"
D:\SAMP\Server\SACNC\gamemodes\SACNC.pwn(101) : error 017: undefined symbol "classid"
D:\SAMP\Server\SACNC\gamemodes\SACNC.pwn(105) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
#include <a_samp>
//==============================================================================
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
//Colours
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_DEADCONNECT 0x808080AA
#define COLOR_BLUE 0x0000FFAA
#define COLOR_PURPLE 0x800080AA
#define COLOR_ERROR 0xD2691EAA
#define COLOR_PINK 0xFF0080FF
//==============================================================================
//==============================================================================
#define TEAM_CIVIL 0
#define TEAM_COP 1
#define TEAM_ARMY 2
#define TEAM_CIVIL_COLOUR 0xFFFFFFAA
#define TEAM_COP_COLOUR 0x0000FFAA
#define TEAM_ARMY_COLOUR 0x33AA33AA
try
#include <a_samp> public OnPlayerSpawn(playerid,classid) { if(classid == 0) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2004.93,1544.25,13.59); SetPlayerFacingAngle(playerid,270.0); SetPlayerToTeamColour(playerid); SetPlayerTeamFromClass(playerid, classid); } return 1; } |
D:\SAMP\Server\SACNC\gamemodes\SACNC.pwn(94) : error 025: function heading differs from prototype
D:\SAMP\Server\SACNC\gamemodes\SACNC.pwn(115) : error 017: undefined symbol "classid"
D:\SAMP\Server\SACNC\gamemodes\SACNC.pwn(119) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.