if (strcmp(cmdtext, "/lock", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { State=GetPlayerState(playerid); if(State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid,COLOR_GREY,"You can only lock the doors as the driver."); return 1; } new i; for(i=0;i<MAX_PLAYERS;i++) { if(i != playerid) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1); } } SendClientMessage(playerid, COLOR_GREY, "Vehicle locked!"); GetPlayerPos(playerid,X,Y,Z); PlayerPlaySound(playerid,1056,X,Y,Z); } else { SendClientMessage(playerid, COLOR_GREY, "You're not in a vehicle!"); } return 1; }
C:\Users\matthew\Desktop\New Generation LS;RP 2012 Server\gamemodes\larp.pwn(42251) : error 017: undefined symbol "State" C:\Users\matthew\Desktop\New Generation LS;RP 2012 Server\gamemodes\larp.pwn(42252) : error 017: undefined symbol "State" C:\Users\matthew\Desktop\New Generation LS;RP 2012 Server\gamemodes\larp.pwn(42266) : error 017: undefined symbol "X" C:\Users\matthew\Desktop\New Generation LS;RP 2012 Server\gamemodes\larp.pwn(42267) : error 017: undefined symbol "X" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors.
if(strcmp(cmdtext, "/lock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State = GetPlayerState(playerid);
new Float:X, Float:Y, Float:Z;
// ^
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,COLOR_GREY,"You can only lock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
}
SendClientMessage(playerid, COLOR_GREY, "Vehicle locked!");
GetPlayerPos(playerid,X,Y,Z);
PlayerPlaySound(playerid,1056,X,Y,Z);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You're not in a vehicle!");
}
return 1;
}
//...
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
}
//...
pawn Код:
|
if(i != playerid)
{
}
if(strcmp(cmdtext, "/lock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State = GetPlayerState(playerid);
new Float:X, Float:Y, Float:Z;
// ^
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,COLOR_GREY,"You can only lock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
SendClientMessage(playerid, COLOR_GREY, "Vehicle locked!");
GetPlayerPos(playerid,X,Y,Z);
PlayerPlaySound(playerid,1056,X,Y,Z);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You're not in a vehicle!");
}
return 1;
}