Skin de Presidiario -
Oakley_TwOPaCk - 11.07.2012
TУPICO AJUDADO ! CLOSED
Re: Skin de Presidiario -
zSuYaNw - 11.07.2012
Comando para prender / Funзгo para prender:
pawn Код:
SetPlayerSkin(playerid, 268);
Respuesta: Skin de Presidiario -
ipsBruno - 11.07.2012
https://sampwiki.blast.hk/wiki/Skins:All
Todas skins ai a skin 62 lembra um presidiario ..
Coloque no comando
PHP код:
SetPlayerSkin(playerid, 62);
Re: Skin de Presidiario -
Jason` - 11.07.2012
Quando for preso coloca pra salvar com seu sistema de salvamento, suponhamos que seja dini.
pawn Код:
dini_IntSet(arquivo, "SkinSairCadeia", GetPlayerSkin(playerid));
SetPlayerSkin(playerid, 62);
Ai quando for solto coloca
pawn Код:
SetPlayerSkin(playerid, dini_Int(arquivo, "SkinSairCadeia"));
Sу um exemplo.
Re: Skin de Presidiario -
Oakley_TwOPaCk - 11.07.2012
@Pedro_Miranda
Eu uso Dini, tipo, dai eu vou prescisar criar uma pasta йe ? Mais eu queria que quando o player sair da cadeia a skin dele voltasse ao normal ! vocк poderia me dar os detalhes de como fazer ?
Re: Skin de Presidiario -
Miqueias Barros - 11.07.2012
usa GetPlayerSkin e SetPlayerSkin ;d
Re: Skin de Presidiario -
Oakley_TwOPaCk - 11.07.2012
@Miqueias Barros
Coloquei SetPlayerSkin e todos cantos do sistema de preso, mais nгo acho que quando o player for solto a skin saia... queria que ela voltasse ao normal !
Re: Skin de Presidiario -
CorTheZ_OwneeD - 11.07.2012
poste o codigo /prender
Re: Skin de Presidiario -
Oakley_TwOPaCk - 11.07.2012
pawn Код:
if(strcmp(cmd, "/prender", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid))
{
if(OnDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo Bateu o cartгo!");
return true;
}
if(!PlayerToPoint(12.0, playerid, 268.3327,77.8972,1001.0391) && !PlayerToPoint(12.0, playerid, 1545.4073,-1607.9791,13.3828) && !PlayerToPoint(12.0, playerid, 324.3141,-1496.9177,24.9219) && !PlayerToPoint(12.0, playerid, 920.5212,-1184.8267,16.9766) && !PlayerToPoint(12.0, playerid, 221.1459,115.3492,999.0156) && !PlayerToPoint(12.0, playerid, 193.9101,179.2799,1003.0234) && !PlayerToPoint(12.0, playerid, 1545.7220,-1609.4769,13.3828)
&& !PlayerToPoint(12.0, playerid, 1019.6051,-317.6436,73.9922) && !PlayerToPoint(12.0, playerid, 195.5733,158.4008,1003.0234)
&& !PlayerToPoint(12.0, playerid, -1298.8188,490.5014,11.1953) && !PlayerToPoint(12.0, playerid, 264.1557,77.5797,1001.0391) && !PlayerToPoint(12.0, playerid, 1361,175.1075,1003.0234) && !PlayerToPoint(12.0, playerid, 321.8284,315.6733,999.1484) && !PlayerToPoint(12.0, playerid, 709.5662,-568.6655,-6.1966) && !PlayerToPoint(3,playerid,852.7875,-1275.1605,14.3879))
{// Jail spot
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo estб perto da cela, nгo pode prender o suspeito !");
return true;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
return true;
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
return true;
}
new time = strval(tmp);
if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, " O Tempo nгo pode ser menor que 1 nem maior que 20 !"); return true; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
return true;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Fianзa Tem Que ser 0=Nгo ou 1=Sim !"); return true; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
return true;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 300000) { SendClientMessage(playerid, COLOR_GREY, " O Preзo nгo pode ser menor que 0 nem maior que R$300000 !"); return true; }
new suspect = giveplayerid;
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 15)
{
if(PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedPoints[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no mнnimo 1 nнvel de procurado!");
return true;
}
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", PlayerName(playerid));
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if(PlayerInfo[playerid][pMembro]==1||PlayerInfo[playerid][pLider]==1)
{
format(string, sizeof(string), "<< Policial Militar %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 6);
SetPlayerPos(suspect,264.6288,77.5742,1001.0391);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SetPlayerSkin(playerid, 268);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
PlayerInfo[suspect][pJailed] = 1;
SetPlayerFree(suspect,playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
WantAdvogado[suspect] = 1;
PlayerInfo[suspect][pMuted] = 0;
Controle(suspect, 1);
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
SetPlayerSkin(playerid, 268);
return true;
}
if(PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pLider] == 2)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedPoints[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no minimo 1 nнvel de procura!");
return true;
}
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", PlayerName(playerid));
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if(PlayerInfo[playerid][pMembro]==2||PlayerInfo[playerid][pLider]==2)
{
format(string, sizeof(string), "<< B.O.P.E %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 10);
SetPlayerPos(suspect,223.5335,110.3779,999.0156);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SetPlayerSkin(playerid, 268);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
PlayerInfo[suspect][pJailed] = 3;
SetPlayerFree(suspect,playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
WantAdvogado[suspect] = 1;
Controle(suspect, 1);
PlayerInfo[suspect][pMuted] = 0;
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
SetPlayerSkin(playerid, 268);
return true;
}
if(PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedPoints[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no minimo 1 nнvel de procura!");
return true;
}
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", PlayerName(playerid));
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if(PlayerInfo[playerid][pMembro]==11||PlayerInfo[playerid][pLider]==11)
{
format(string, sizeof(string), "<< Policial Federal %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 5);
SetPlayerPos(suspect,319.0175,317.0517,999.1484);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SetPlayerSkin(playerid, 268);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
PlayerInfo[suspect][pJailed] = 5;
SetPlayerFree(suspect,playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
WantAdvogado[suspect] = 1;
Controle(suspect, 1);
PlayerInfo[suspect][pMuted] = 0;
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
SetPlayerSkin(playerid, 268);
return true;
}
if(PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedPoints[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no minimo 1 nнvel de procura!");
return true;
}
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", PlayerName(playerid));
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if(PlayerInfo[playerid][pMembro]==3||PlayerInfo[playerid][pLider]==3)
{
format(string, sizeof(string), "<< Exйrcito %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 0);
SetPlayerPos(suspect,-1293.2203,490.5885,11.1953);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SetPlayerSkin(playerid, 268);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SetPlayerSkin(playerid, 268);
}
PlayerInfo[suspect][pJailed] = 7;
SetPlayerFree(suspect,playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
WantAdvogado[suspect] = 1;
Controle(suspect, 1);
PlayerInfo[suspect][pMuted] = 0;
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
SetPlayerSkin(playerid, 268);
return true;
}
if(PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pLider] == 16)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedPoints[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no minimo 1 nнvel de procura!");
return true;
}
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", PlayerName(playerid));
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if(PlayerInfo[playerid][pMembro]==16||PlayerInfo[playerid][pLider]==16)
{
format(string, sizeof(string), "<< Policial Civil %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 3);
SetPlayerPos(suspect,198.1076,175.0731,1003.0234);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SetPlayerSkin(playerid, 268);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SetPlayerSkin(playerid, 268);
}
PlayerInfo[suspect][pJailed] = 4;
SetPlayerFree(suspect,playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
Controle(suspect, 1);
PlayerInfo[suspect][pMuted] = 0;
PlayerCuffed[suspect] = 0;
WantAdvogado[suspect] = 1;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
SetPlayerSkin(playerid, 268);
return true;
}
}//distance
}//not connected
else
{
SendClientMessage(playerid, COLOR_GREY, " Esse nгo й um jogador ativo.");
return true;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й um Oficial !");
return true;
}
}//not connected
return true;
}
Re: Skin de Presidiario -
Brazuca[]s - 11.07.2012
Era sу trocar a variavel playerid do SetPlayerSkin para suspect.
pawn Код:
if(strcmp(cmd, "/prender", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid))
{
if(OnDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo Bateu o cartгo!");
return true;
}
if(!PlayerToPoint(12.0, playerid, 268.3327,77.8972,1001.0391) && !PlayerToPoint(12.0, playerid, 1545.4073,-1607.9791,13.3828) && !PlayerToPoint(12.0, playerid, 324.3141,-1496.9177,24.9219) && !PlayerToPoint(12.0, playerid, 920.5212,-1184.8267,16.9766) && !PlayerToPoint(12.0, playerid, 221.1459,115.3492,999.0156) && !PlayerToPoint(12.0, playerid, 193.9101,179.2799,1003.0234) && !PlayerToPoint(12.0, playerid, 1545.7220,-1609.4769,13.3828)
&& !PlayerToPoint(12.0, playerid, 1019.6051,-317.6436,73.9922) && !PlayerToPoint(12.0, playerid, 195.5733,158.4008,1003.0234)
&& !PlayerToPoint(12.0, playerid, -1298.8188,490.5014,11.1953) && !PlayerToPoint(12.0, playerid, 264.1557,77.5797,1001.0391) && !PlayerToPoint(12.0, playerid, 1361,175.1075,1003.0234) && !PlayerToPoint(12.0, playerid, 321.8284,315.6733,999.1484) && !PlayerToPoint(12.0, playerid, 709.5662,-568.6655,-6.1966) && !PlayerToPoint(3,playerid,852.7875,-1275.1605,14.3879))
{// Jail spot
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo estб perto da cela, nгo pode prender o suspeito !");
return true;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
return true;
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
return true;
}
new time = strval(tmp);
if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, " O Tempo nгo pode ser menor que 1 nem maior que 20 !"); return true; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
return true;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Fianзa Tem Que ser 0=Nгo ou 1=Sim !"); return true; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
return true;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 300000) { SendClientMessage(playerid, COLOR_GREY, " O Preзo nгo pode ser menor que 0 nem maior que R$300000 !"); return true; }
new suspect = giveplayerid;
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 15)
{
if(PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedPoints[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no mнnimo 1 nнvel de procurado!");
return true;
}
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", PlayerName(playerid));
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if(PlayerInfo[playerid][pMembro]==1||PlayerInfo[playerid][pLider]==1)
{
format(string, sizeof(string), "<< Policial Militar %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 6);
SetPlayerPos(suspect,264.6288,77.5742,1001.0391);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SetPlayerSkin(suspect, 268);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
PlayerInfo[suspect][pJailed] = 1;
SetPlayerFree(suspect,playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
WantAdvogado[suspect] = 1;
PlayerInfo[suspect][pMuted] = 0;
Controle(suspect, 1);
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
SetPlayerSkin(suspect, 268);
return true;
}
if(PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pLider] == 2)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedPoints[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no minimo 1 nнvel de procura!");
return true;
}
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", PlayerName(playerid));
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if(PlayerInfo[playerid][pMembro]==2||PlayerInfo[playerid][pLider]==2)
{
format(string, sizeof(string), "<< B.O.P.E %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 10);
SetPlayerPos(suspect,223.5335,110.3779,999.0156);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SetPlayerSkin(suspect, 268);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
PlayerInfo[suspect][pJailed] = 3;
SetPlayerFree(suspect,playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
WantAdvogado[suspect] = 1;
Controle(suspect, 1);
PlayerInfo[suspect][pMuted] = 0;
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
SetPlayerSkin(suspect, 268);
return true;
}
if(PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedPoints[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no minimo 1 nнvel de procura!");
return true;
}
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", PlayerName(playerid));
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if(PlayerInfo[playerid][pMembro]==11||PlayerInfo[playerid][pLider]==11)
{
format(string, sizeof(string), "<< Policial Federal %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 5);
SetPlayerPos(suspect,319.0175,317.0517,999.1484);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SetPlayerSkin(suspect, 268);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
PlayerInfo[suspect][pJailed] = 5;
SetPlayerFree(suspect,playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
WantAdvogado[suspect] = 1;
Controle(suspect, 1);
PlayerInfo[suspect][pMuted] = 0;
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
SetPlayerSkin(suspect, 268);
return true;
}
if(PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedPoints[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no minimo 1 nнvel de procura!");
return true;
}
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", PlayerName(playerid));
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if(PlayerInfo[playerid][pMembro]==3||PlayerInfo[playerid][pLider]==3)
{
format(string, sizeof(string), "<< Exйrcito %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 0);
SetPlayerPos(suspect,-1293.2203,490.5885,11.1953);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SetPlayerSkin(suspect, 268);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SetPlayerSkin(suspect, 268);
}
PlayerInfo[suspect][pJailed] = 7;
SetPlayerFree(suspect,playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
WantAdvogado[suspect] = 1;
Controle(suspect, 1);
PlayerInfo[suspect][pMuted] = 0;
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
SetPlayerSkin(suspect, 268);
return true;
}
if(PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pLider] == 16)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedPoints[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no minimo 1 nнvel de procura!");
return true;
}
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", PlayerName(playerid));
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if(PlayerInfo[playerid][pMembro]==16||PlayerInfo[playerid][pLider]==16)
{
format(string, sizeof(string), "<< Policial Civil %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 3);
SetPlayerPos(suspect,198.1076,175.0731,1003.0234);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SetPlayerSkin(suspect, 268);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
SetPlayerSkin(suspect, 268);
}
PlayerInfo[suspect][pJailed] = 4;
SetPlayerFree(suspect,playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
Controle(suspect, 1);
PlayerInfo[suspect][pMuted] = 0;
PlayerCuffed[suspect] = 0;
WantAdvogado[suspect] = 1;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
SetPlayerSkin(suspect, 268);
return true;
}
}//distance
}//not connected
else
{
SendClientMessage(playerid, COLOR_GREY, " Esse nгo й um jogador ativo.");
return true;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й um Oficial !");
return true;
}
}//not connected
return true;
}