How to make a /q and who join notification textdraw for player read! - Printable Version
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+--- Thread: How to make a /q and who join notification textdraw for player read! (
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How to make a /q and who join notification textdraw for player read! -
UserName31 - 11.07.2012
hello i want to know how to make when people /q to show a text draw who join and who left the server let say something like this here the text draw
Quit: playername(id)
Join: playername(id)
see just pretent thats a text draw just like that but show the player name simple
Re: How to make a /q and who join notification textdraw for player read! -
WinterAce - 11.07.2012
Just out of major curiosity before I go ahead and help you with this, why would you want a text draw for this? Wouldn't it be rather annoying having a text draw popping up everytime people leave and join, especially when/if your server gets quite busy.
If you want, I could help you with a SendClientMessageToAll ? Which would mean everytime someone joins or leaves your server, it will send everyone a message.
Re: How to make a /q and who join notification textdraw for player read! -
UserName31 - 11.07.2012
but i want the textdraw to stay down on right side of screen like at map but other side and i already know how to do
SendClientMessageToAll(playerid, COLOR_YELLOW ,"hI ALL!!");
Re: How to make a /q and who join notification textdraw for player read! -
WinterAce - 11.07.2012
hmm, first add this
then, under OnPlayerConnect in your game mode put this:
Код:
new newtext[41], names[MAX_PLAYER_NAME];
GetPlayerName(playerid,names,MAX_PLAYER_NAME);
format(newtext, sizeof(newtext), "%s has joined the server.", names);
TextDrawSetString(ConnectTD, newtext);
TextDrawShowForAll(ConnectTD);
then under OnGameModeInIt add this
Код:
ConnectTD = TextDrawCreate(633.000000,412.000000,"Player has joined the server");
TextDrawFont(ConnectTD,1);
TextDrawSetShadow(ConnectTD,0);
TextDrawSetOutline(ConnectTD,1);
TextDrawAlignment(ConnectTD,3);
TextDrawLetterSize(ConnectTD,0.399999,1.500000);
TextDrawColor(ConnectTD,COLOR_LIGHTRED);