Don't know how to add a weapon to an expecific class -
Nunes - 10.07.2012
I'm trying to add a parachute (WeaponID 46) for Pilot Class at PPC Trucking, i used the funcion "GivePlayerWeapon(playerid, [wID] [AMMO]);" but it didn't work. I can't add it for public (non sence), i would like to know how to add a parachute when the Pilots spawn. Can anyone help me?
Thnx (:
Re: Don't know how to add a weapon to an expecific class -
Vince - 10.07.2012
Use the AddPlayerClass statement if possible. If not, use SetSpawnInfo.
Re: Don't know how to add a weapon to an expecific class -
Captain_Mani - 10.07.2012
Add it under OnGameModeInit in AddPlayerClass like this:
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 46, 12, 0, 0, 0, 0);
^ This is the default spawn coordinates and default skin in SAMP. 46 is the weapon ID (parachute. 12 is the amount of ammo.
+Rep me if I helped you. :P
EDIT : If you still can't understand, give me the Pilot skin AddPlayerClass statement. I will fill it and give.
Re: Don't know how to add a weapon to an expecific class -
Nunes - 10.07.2012
this is the original line:
AddPlayerClass(61, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Class 10 = Pilot
it is down the function, GameModeInit_Classes i changed to:
AddPlayerClass(61, 0.0, 0.0, 0.0, 46, 12, 0, 0, 0, 0);
and didn't work, it spaws without any weapon (parachute)...
after editing i saved the file (ofc) and compilated the gamemode again, and when i saved the coords of the spawn point i got 1 warning on GM.