SetObjectMaterialText -
SnG.Scot_MisCuDI - 10.07.2012
For some reason its not setting the material text.. I used a in-game material text editor and it looked fine than i exported it and now its just showing the normal object.
pawn Code:
CMD:sabp(playerid, params[])
{
new sabp = CreateDynamicObject(4230, 1597.9063, -1699.7500, 30.2109, 0.0000, 0.0000, 0.0000);
SetObjectMaterialText(sabp, "SA-BP", 2, 50, "Arial", 24, 1, -32256, -16777216, 1);
SendClientMessage(playerid, COLOR_ADMIN, "MADE A WALL LOL");
return 1;
}
Its in a cmd for testing
Re: SetObjectMaterialText -
coole210 - 10.07.2012
Have you tried testing it out using this FS?
https://sampforum.blast.hk/showthread.php?tid=336820
Re: SetObjectMaterialText -
newbienoob - 10.07.2012
Set
DynamicObjectMaterialText
Re: SetObjectMaterialText -
SnG.Scot_MisCuDI - 10.07.2012
Quote:
Originally Posted by coole210
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Yes i used that.
Quote:
Originally Posted by newbienoob
SetDynamicObjectMaterialText
|
pawn Code:
SetDynamicObjectMaterialText(sabp, 2, "SA-BP" , 50, "Arial", 24, 1, 0xFFFFFFFF, 0, 0);
testing now
Re: SetObjectMaterialText -
newbienoob - 10.07.2012
pawn Code:
native SetDynamicObjectMaterialText(objectid, materialindex, const text[], materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
Re: SetObjectMaterialText -
SnG.Scot_MisCuDI - 10.07.2012
Quote:
Originally Posted by newbienoob
pawn Code:
native SetDynamicObjectMaterialText(objectid, materialindex, const text[], materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
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okay i fixed the code, but its still showing the normal object
I used removebuilding to remove that "guy" and nothing is there, than i use /sabp and it appears the normal object.
Re: SetObjectMaterialText -
MP2 - 10.07.2012
Are you sure it's material index 2?
Re: SetObjectMaterialText -
SnG.Scot_MisCuDI - 11.07.2012
Quote:
Originally Posted by MP2
Are you sure it's material index 2?
|
In the FS i used to create the object, when i set it to 2 it showed perfect. I will try other numbers.. But what is material index?
Re: SetObjectMaterialText -
SnG.Scot_MisCuDI - 11.07.2012
Quote:
Originally Posted by [HLF]Southclaw
Some objects have multiple material indexes to show different textures on different parts.
In my editor I made a highlighter that shows up different indexes and you can flick through them to find the right one.
I'm pretty sure that sign object only has one material index (I used a sign very similar to put up a custom billboard in SF)
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its showing red background and purple letters but this is the code
pawn Code:
SetDynamicObjectMaterialText(sabp, 1, "SA-BP" , 50, "Arial", 24, 1, 0xFFA500FF, 0x000000FF, 1);
//orange black
Re: SetObjectMaterialText -
MP2 - 11.07.2012
it's AARRGGBB.