damage bar - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: damage bar (
/showthread.php?tid=358170)
damage bar -
SomebodyAndMe - 09.07.2012
Hey I am trying to create a damage bar, but what is the script for it, to change it like damage = 100% means it has full health?
Anyone, I just need the script I can put it in my textdraw later.
For people interesting:, here's my code:
pawn Код:
format(damage_string, 50, "Damage: %d", GetVehicleHealth(vehicleid, Float:Health));
TextDrawSetString(Damage, damage_string);
Re: damage bar -
Jarok - 09.07.2012
IF it's for a vehicle, you can't get vehicle health "100", It's only 1000.
I don't understand you much ;/
Re: damage bar -
coole210 - 09.07.2012
You're using
GetVehicleHealth wrong.
Here, I also added the 100% part:
pawn Код:
new Float:VehicleHealth;
GetVehicleHealth(vehicleid, VehicleHealth);
format(damage_string, 50, "Damage: %.0f%%", floatdiv(VehicleHealth, 10));
//%.0f will show float values with 0 decimal places. %% makes the per cent sign
TextDrawSetString(Damage, damage_string);