Код:
if(GetPlayerVehicleID(playerid) != PlayerInfo[playerid][pVeh] && GetPlayerVehicleID(playerid) != PlayerInfo[playerid][pVVeh]) return SendClientMessage(playerid, COLOR_GREY, "You are not in a vehicle you can park.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, " You have parked your vehicle, it will always spawn here until you park it somewhere else.");
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVeh])
{
for(new i=0; i<14; i++)
{
PlayerInfo[playerid][pVehMod][i] = GetVehicleComponentInSlot(PlayerInfo[playerid][pVeh], i);
}
GetVehiclePos(PlayerInfo[playerid][pVeh],PlayerInfo[playerid][vX], PlayerInfo[playerid][vY], PlayerInfo[playerid][vZ]);
GetVehicleZAngle(PlayerInfo[playerid][pVeh],PlayerInfo[playerid][vA]);
DestroyVehicle(PlayerInfo[playerid][pVeh]);
PlayerInfo[playerid][pVeh] = CreateVehicle(PlayerInfo[playerid][vModel], PlayerInfo[playerid][vX], PlayerInfo[playerid][vY], PlayerInfo[playerid][vZ],PlayerInfo[playerid][vA],PlayerInfo[playerid][vC1],PlayerInfo[playerid][vC2],1200);
ChangeVehiclePaintjob(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][vPJ]);
for(new i=0; i<14; i++)
{
AddVehicleComponent(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][pVehMod][i]);
}
}
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVVeh])
{
for(new i=0; i<14; i++)
{
PlayerInfo[playerid][pVVehMod][i] = GetVehicleComponentInSlot(PlayerInfo[playerid][pVVeh], i);
}
GetVehiclePos(PlayerInfo[playerid][pVVeh],PlayerInfo[playerid][vVX], PlayerInfo[playerid][vVY], PlayerInfo[playerid][vVZ]);
GetVehicleZAngle(PlayerInfo[playerid][pVVeh],PlayerInfo[playerid][vVA]);
DestroyVehicle(PlayerInfo[playerid][pVVeh]);
PlayerInfo[playerid][pVVeh] = CreateVehicle(PlayerInfo[playerid][vVModel], PlayerInfo[playerid][vVX], PlayerInfo[playerid][vVY], PlayerInfo[playerid][vVZ],PlayerInfo[playerid][vVA],PlayerInfo[playerid][vVC1],PlayerInfo[playerid][vVC2],1200);
ChangeVehiclePaintjob(PlayerInfo[playerid][pVVeh], PlayerInfo[playerid][vVPJ]);
for(new i=0; i<14; i++)
{
AddVehicleComponent(PlayerInfo[playerid][pVVeh], PlayerInfo[playerid][pVVehMod][i]);
}
}
Код:
if(PlayerInfo[playerid][pVeh] || PlayerInfo[playerid][pVVeh])
{
new Float:vx, Float:vy, Float:vz;
GetVehiclePos(PlayerInfo[playerid][pVeh], vx, vy, vz);
if(IsPlayerInRangeOfPoint(playerid, 3, vx, vy, vz))
{
idx = PlayerInfo[playerid][pVeh];
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(idx, engine, lights, alarm, doors, bonnet, boot, objective);
if(doors)
{
SetVehicleParamsEx(idx, engine, lights, alarm, 0, bonnet, boot, objective);
PlayerInfo[playerid][vLocked] = 0;
format(string, sizeof(string), "* %s takes out their vehicle keys and unlocks it.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
GameTextForPlayer(playerid, "~g~Vehicle Unlocked", 3500, 3);
}
else
{
SetVehicleParamsEx(idx, engine, lights, alarm, 1, bonnet, boot, objective);
PlayerInfo[playerid][vLocked] = 1;
format(string, sizeof(string), "* %s takes out their vehicle keys and locks it.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
GameTextForPlayer(playerid, "~r~Vehicle Locked", 3500, 3);
}
lockdone = 1;
return 1;
}
GetVehiclePos(PlayerInfo[playerid][pVVeh], vx, vy, vz);
if(IsPlayerInRangeOfPoint(playerid, 3, vx, vy, vz))
{
idx = PlayerInfo[playerid][pVVeh];
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(idx, engine, lights, alarm, doors, bonnet, boot, objective);
if(doors)
{
SetVehicleParamsEx(idx, engine, lights, alarm, 0, bonnet, boot, objective);
PlayerInfo[playerid][vVLocked] = 0;
format(string, sizeof(string), "* %s takes out their vehicle keys and unlocks it.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
GameTextForPlayer(playerid, "~g~Vehicle Unlocked", 3500, 3);
}
else
{
SetVehicleParamsEx(idx, engine, lights, alarm, 1, bonnet, boot, objective);
PlayerInfo[playerid][vVLocked] = 1;
format(string, sizeof(string), "* %s takes out their vehicle keys and locks it.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
GameTextForPlayer(playerid, "~r~Vehicle Locked", 3500, 3);
}
lockdone = 1;
}
return 1;
}
if(!lockdone)
{
SendClientMessage(playerid, COLOR_GREY, "You are not near something you can lock/unlock.");
}
return 1;
}