if(strcmp(cmd, "/robbank", true) == 0)
{
new success = random(2);
/ if(BankRobbedRecently == 1)
{
SendClientMessage(playerid, COLOR_GREY, "* This bank has been robbed, try later");
return 1;
}
if(PlayerInfo[playerid][pRobTime] >= 1)
{
SendClientMessage(playerid, COLOR_GREY, "*Already tried to rob bank, please wait");
return 1;
}
if(IsPlayerInRangeOfPoint(playerid, 2, 2309.6060,-4.0211,26.7422))
{
if(GetPlayerWeapon(playerid) >= 24 && GetPlayerWeapon(playerid) <= 40)
{
if(PlayerInfo[playerid][pDuty] == 0)
{
if(success == 1)
{
SendClientMessage(playerid, COLOR_ORANGE, "* Rob bank, stay on CP 95 seconds!");
RobbingTime[playerid] = 95;
RobBankTimer = SetTimerEx("RobBank",1000,true,"i",playerid);
WantedPoints[playerid] = 5;
SetPlayerCriminal(playerid,255, "Robbank");
PlayerInfo[playerid][pRobTime] = 900;
CityHallRobbedRecently = 1;
SetTimer("UnsetBankRob",1500000,false);
OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
}
else
{
SendClientMessage(playerid, COLOR_ORANGE, "* Failed to rob bank");
WantedPoints[playerid] = 2;
SetPlayerCriminal(playerid,255, "Robbing banks");
PlayerInfo[playerid][pRobTime] = 500;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* You must have a duty !!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* You need a weapon that can kill the criminals! ! ");
return 1;
}
}
else
{
|
"You can not be hacked this bank! There 10 members of the PD, the FBI. Non FP is not hacked"
|