stock LoadPVehicles()
{
new
Query[1024],
vModel2,
vC[2],
vPrice2,
vOwner2[MAX_PLAYER_NAME],
Float:Pos[4],
vID,
PlateNum[32],
vPaint_Job,
vModsToLoad[12],
vLock,
vTrunk[5],
vAmmo[5],
faction,
job,
damage,
vengine,
fuel;
mysql_query("SELECT * FROM `privateveh` WHERE `vID` < "#MAX_BUYABLE_VEH" ORDER BY vID");
mysql_store_result();
if(mysql_num_rows() > 0)
{
while(mysql_fetch_row(Query))
{
sscanf(Query, "p<|>iiiiis[24]ffffs[32]iiiiiiiiiiiiiiiiiiiiiiiiiiiii",
vID, vModel2, vC[0], vC[1], vPrice2, vOwner2, Pos[0], Pos[1], Pos[2], Pos[3], PlateNum, vPaint_Job,
vModsToLoad[0], vModsToLoad[1], vModsToLoad[2], vModsToLoad[3], vModsToLoad[4], vModsToLoad[5],
vModsToLoad[6], vModsToLoad[7], vModsToLoad[8], vModsToLoad[9], vModsToLoad[10], vModsToLoad[11], vLock, faction, job, damage, vengine, fuel,vTrunk[0], vTrunk[1], vTrunk[2], vTrunk[3], vTrunk[4], vAmmo[0], vAmmo[1], vAmmo[2], vAmmo[3], vAmmo[4]);
new vCarID = CreateVehicle(vModel2, vInfo[vID][vPosX],vInfo[vID][vPosY], vInfo[vID][vPosZ], vInfo[vID][vPosA], vInfo[vID][vColor1],vInfo[vID][vColor2], -1);
vInfo[vCarID][vSQLID] = vID;
vInfo[vCarID][vModel] = vModel2;
vInfo[vCarID][vColor1] = vC[0];
vInfo[vCarID][vColor2] = vC[1];
vInfo[vCarID][vPrice] = vPrice2;
strmid(vInfo[vCarID][vOwner], vOwner2, 0, 24, 24);
vInfo[vCarID][vPosX] = Pos[0];
vInfo[vCarID][vPosY] = Pos[1];
vInfo[vCarID][vPosZ] = Pos[2];
vInfo[vCarID][vPosA] = Pos[3];
strmid(vInfo[vCarID][vPlate], PlateNum, 0, 32, 32);
vInfo[vCarID][vPaintJ] = vPaint_Job;
vInfo[vCarID][vLocked] = vLock;
vInfo[vCarID][vFaction] = faction;
vInfo[vCarID][vJob] = job;
vInfo[vCarID][vDamage] = damage;
vInfo[vCarID][vEngine] = vengine;
vInfo[vCarID][vFuel] = fuel;
vInfo[vCarID][vTrunkSlots][0] = vTrunk[0];
vInfo[vCarID][vTrunkSlots][1] = vTrunk[1];
vInfo[vCarID][vTrunkSlots][2] = vTrunk[2];
vInfo[vCarID][vTrunkSlots][3] = vTrunk[3];
vInfo[vCarID][vTrunkSlots][4] = vTrunk[4];
vInfo[vCarID][vTrunkAmmo][0] = vAmmo[0];
vInfo[vCarID][vTrunkAmmo][1] = vAmmo[1];
vInfo[vCarID][vTrunkAmmo][2] = vAmmo[2];
vInfo[vCarID][vTrunkAmmo][3] = vAmmo[3];
vInfo[vCarID][vTrunkAmmo][4] = vAmmo[4];
vMods[vCarID][0] = vModsToLoad[0];
vMods[vCarID][1] = vModsToLoad[1];
vMods[vCarID][2] = vModsToLoad[2];
vMods[vCarID][3] = vModsToLoad[3];
vMods[vCarID][4] = vModsToLoad[4];
vMods[vCarID][5] = vModsToLoad[5];
vMods[vCarID][6] = vModsToLoad[6];
vMods[vCarID][7] = vModsToLoad[7];
vMods[vCarID][8] = vModsToLoad[8];
vMods[vCarID][9] = vModsToLoad[9];
vMods[vCarID][10] = vModsToLoad[10];
vMods[vCarID][11] = vModsToLoad[11];
SetVehicleNumberPlate(vCarID, vInfo[vCarID][vPlate]);
ChangeVehiclePaintjob(vCarID, vInfo[vCarID][vPaintJ]);
SetVehicleHealth(vCarID, vInfo[vCarID][vEngine]);
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vCarID, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vCarID, 0, lights, alarm, doors, bonnet, boot, 0);
for(new iMod = 0; iMod < MAX_VEH_MODS; ++iMod)
{
if(vMods[vCarID][iMod] > 0)
{
AddVehicleComponent(vCarID, vMods[vCarID][iMod]);
}
}
++ Total_Veh_Created;
}
}
mysql_free_result();
printf("** A total of: \"%i\" vehicle(s) were loaded!", Total_Veh_Created);
return Total_Veh_Created;
}
stock LoadPVehicles()
{
new
Query[1024],
vModel2,
vC[2],
vPrice2,
vOwner2[MAX_PLAYER_NAME],
Float:Pos[4],
vID,
PlateNum[32],
vPaint_Job,
vModsToLoad[12],
vLock,
vTrunk[5],
vAmmo[5],
faction,
job,
damage,
vengine,
fuel;
mysql_query("SELECT * FROM `privateveh` WHERE `vID` < "#MAX_BUYABLE_VEH" ORDER BY vID");
mysql_store_result();
print("Selecting from database");
if(mysql_num_rows() > 0)
{
print("Rows are > 0");
while(mysql_fetch_row(Query))
{
print("While loop starts");
sscanf(Query, "p<|>iiiiis[24]ffffs[32]iiiiiiiiiiiiiiiiiiiiiiiiiiiii",
vID, vModel2, vC[0], vC[1], vPrice2, vOwner2, Pos[0], Pos[1], Pos[2], Pos[3], PlateNum, vPaint_Job,
vModsToLoad[0], vModsToLoad[1], vModsToLoad[2], vModsToLoad[3], vModsToLoad[4], vModsToLoad[5],
vModsToLoad[6], vModsToLoad[7], vModsToLoad[8], vModsToLoad[9], vModsToLoad[10], vModsToLoad[11], vLock, faction, job, damage, vengine, fuel,vTrunk[0], vTrunk[1], vTrunk[2], vTrunk[3], vTrunk[4], vAmmo[0], vAmmo[1], vAmmo[2], vAmmo[3], vAmmo[4]);
print("SSCANF string");
new vCarID = CreateVehicle(vModel2, vInfo[vID][vPosX],vInfo[vID][vPosY], vInfo[vID][vPosZ], vInfo[vID][vPosA], vInfo[vID][vColor1],vInfo[vID][vColor2], -1);
print("Vehicle Created ");
new str[20];
format(str, sizeof(str), "VID: %d", vID);
printf(str);
vInfo[vCarID][vSQLID] = vID;
vInfo[vCarID][vModel] = vModel2;
vInfo[vCarID][vColor1] = vC[0];
vInfo[vCarID][vColor2] = vC[1];
vInfo[vCarID][vPrice] = vPrice2;
strmid(vInfo[vCarID][vOwner], vOwner2, 0, 24, 24);
vInfo[vCarID][vPosX] = Pos[0];
vInfo[vCarID][vPosY] = Pos[1];
vInfo[vCarID][vPosZ] = Pos[2];
vInfo[vCarID][vPosA] = Pos[3];
strmid(vInfo[vCarID][vPlate], PlateNum, 0, 32, 32);
vInfo[vCarID][vPaintJ] = vPaint_Job;
vInfo[vCarID][vLocked] = vLock;
vInfo[vCarID][vFaction] = faction;
vInfo[vCarID][vJob] = job;
vInfo[vCarID][vDamage] = damage;
vInfo[vCarID][vEngine] = vengine;
vInfo[vCarID][vFuel] = fuel;
vInfo[vCarID][vTrunkSlots][0] = vTrunk[0];
vInfo[vCarID][vTrunkSlots][1] = vTrunk[1];
vInfo[vCarID][vTrunkSlots][2] = vTrunk[2];
vInfo[vCarID][vTrunkSlots][3] = vTrunk[3];
vInfo[vCarID][vTrunkSlots][4] = vTrunk[4];
vInfo[vCarID][vTrunkAmmo][0] = vAmmo[0];
vInfo[vCarID][vTrunkAmmo][1] = vAmmo[1];
vInfo[vCarID][vTrunkAmmo][2] = vAmmo[2];
vInfo[vCarID][vTrunkAmmo][3] = vAmmo[3];
vInfo[vCarID][vTrunkAmmo][4] = vAmmo[4];
vMods[vCarID][0] = vModsToLoad[0];
vMods[vCarID][1] = vModsToLoad[1];
vMods[vCarID][2] = vModsToLoad[2];
vMods[vCarID][3] = vModsToLoad[3];
vMods[vCarID][4] = vModsToLoad[4];
vMods[vCarID][5] = vModsToLoad[5];
vMods[vCarID][6] = vModsToLoad[6];
vMods[vCarID][7] = vModsToLoad[7];
vMods[vCarID][8] = vModsToLoad[8];
vMods[vCarID][9] = vModsToLoad[9];
vMods[vCarID][10] = vModsToLoad[10];
vMods[vCarID][11] = vModsToLoad[11];
print("Setting array vars");
SetVehicleNumberPlate(vCarID, vInfo[vCarID][vPlate]);
ChangeVehiclePaintjob(vCarID, vInfo[vCarID][vPaintJ]);
SetVehicleHealth(vCarID, vInfo[vCarID][vEngine]);
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vCarID, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vCarID, 0, lights, alarm, doors, bonnet, boot, 0);
print("Misc functions");
for(new iMod = 0; iMod < MAX_VEH_MODS; ++iMod)
{
if(vMods[vCarID][iMod] > 0)
{
AddVehicleComponent(vCarID, vMods[vCarID][iMod]);
}
}
print("Mods");
++ Total_Veh_Created;
}
}
mysql_free_result();
print("Free Result");
printf("** A total of: \"%i\" vehicle(s) were loaded!", Total_Veh_Created);
return Total_Veh_Created;
}
[01:15:57] While loop starts [01:15:57] SSCANF string [01:15:57] Vehicle Created [01:15:57] VID: 116 [01:15:57] Setting array vars [01:15:57] Misc functions [01:15:57] Mods [01:15:57] While loop starts [01:15:57] SSCANF string [01:15:57] Vehicle Created [01:15:57] VID: 117
Print the vcarid variable. I want to know how much it is when you create number 117
|
I think something is wrong with the variables from Id 117 in your database.. Print them all, lot of work but we need it to fix this
Edit: try printing mysql_num_rows first, how much does it return? |
If the code provided by xentiarox only skips 117 then something is wrong in the db, but I can't find what.. It will probably skip 117 to 200.. Do you have any other vehicles in the gamemode? By any chance 1884 other vehicles?
|