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[FilterScript] Browser Skins - Printable Version

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+--- Thread: [FilterScript] Browser Skins (/showthread.php?tid=356380)



Browser Skins - Breakbouster - 03.07.2012

It is a browser skins, you do not have to explain its action, right?
So it looks like this on my server.

Feel free to download, comment and evaluation.
http://www.solidfiles.com/d/7f3c463b31/


Re: Browser Skins - Breakbouster - 03.07.2012

Any comment?


Re: Browser Skins - Littlehelper - 03.07.2012

Very nice


Re: Browser Skins - Breakbouster - 03.07.2012

Thank you.


Re: Browser Skins - Niko_boy - 03.07.2012

its lovely background behind boxes seems cool


Re: Browser Skins - Mark Shade - 03.07.2012

How does it work? do you type a cmd to start browsing them in a bincos or something?


Re: Browser Skins - Littlehelper - 03.07.2012

Quote:
Originally Posted by Mark Shade
View Post
How does it work? do you type a cmd to start browsing them in a bincos or something?
If you take some time to download the script and take a look at the code, the textdraws will be shown OnPlayerRequestClass callback.
However, you can change them to your needs.


Re: Browser Skins - Breakbouster - 04.07.2012

Thanks for comments.


Re: Browser Skins - Delete_ - 04.07.2012

very nice


Re: Browser Skins - Jonny5 - 04.07.2012

Quote:
Originally Posted by Breakbouster
View Post
Any comment?
this is terrible!

pawn Code:
for(new X = 10; X < 20; X++)
    {
        TextDraw[X] = TextDrawCreate(TextDrawPosition[0],TextDrawPosition[1],"~N~~N~~N~~N~~N~~N~~N~~N~~N~~N~");
20 TEXTDRAWS just with blank nothing in them, what a waste
but wait.. theres more

pawn Code:
for(new X = 20; X < 30; X++)
    {
        TextDraw[X] = TextDrawCreate(TextDrawPosition[0],TextDrawPosition[1],"~N~~N~~N~~N~~N~");
there another wasted 10 TDS.
for what? just find the position and do it with 2 tds, not 31 of them.

and also you create another 100 for MAXIMAL_PLAYERS which i have no clue
why you wouldnt use MAX_PLAYERS but even if
if only 1 player is on you still have 100 TDS for the players to see.

I would use
1 Text: and 1 PlayerText: (per player)

and create and destroy the PlayerText: in OnPlayerRequestClass & OnPlayerSpawn
as they wont be needed while your spawned.

your way is very inefficient