In Order to get this working you must put All of the files in include directory of the download into your "pawno/include" folder. into your "pawno/include/" directory. --------------=================================---------------- tAxI's TSS Toolkit - INC Package for SA-MP Multiplayer Modification of Grand Theft Auto - San Andreas. Copyright © 2007 Chris Johnstone (tAxI/Necrioss) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ------------------================================------------------------------------- In Order to get this working you must put All of the files in include directory of the download into your "pawno/include" folder. into your "pawno/include/" directory. --------------=================================---------------- To use you must insert at the top of your script ---> #include <TSS> insert under OnGameModeInit() OR if using in a filterscript OnFilterScriptInit() ---> TSS_core_OnGameModeInit(); insert under OnPlayerEnterVehicle(playerid,vehicleid) ---> TSS_core_OnPlayerEnterVehicle(vehicleid); insert under OnVehicleDeath(vehicleid,reason) ---> TSS_core_OnVehicleDeath(vehicleid); insert under OnVehicleMod(vehicleid,componentid) ---> TSS_core_OnVehicleMod(vehicleid,componentid); insert under OnVehicleRespray(vehicleid,color1,color2) ---> TSS_core_OnVehicleRespray(vehicleid,color1,color2); insert under OnVehiclePaintjob(vehicleid,paintjobid) ---> TSS_core_OnVehiclePaintjob(vehicleid,paintjobid); insert under OnVehicleSpawn(vehicle) ---> TSS_core_OnVehicleSpawn(vehicleid); insert under OnPlayerExitVehicle(playerid,vehicle) ---> TSS_core_OnPlayerExitVehicle(playerid,vehicleid); insert under OnPlayerStateChange(playerid,newstate,oldstate) ---> TSS_core_OnPlayerStateChange(playerid,newstate,oldstate); insert under OnPlayerKeyStateChange(playerid,newkeys,oldkeys) ---> TSS_core_OnPlayerKeyStateChange(playerid,newkeys); insert under OnPlayerConnect(playerid) ---> TSS_core_OnPlayerConnect(playerid); insert under OnPlayerDisconnect(playerid) ---> TSS_core_OnPlayerDisconnect(playerid); insert under OnPlayerSpawn(playerid) ---> TSS_core_OnPlayerSpawn(playerid); insert under OnPlayerPickupPickup(playerid,pickupid) ---> TSS_core_OnPlayerPickupPickup(playerid,pickupid); A list of availlable commands will appear on your commands list on the right hand side of your pawno window If you have any problems Please contact me, <tAxI>, via the SA-MP forums @ http://forum.<censored> Enjoy!!! tAxI/Necrioss <aka> Chris Johnstone. ++++++++++++++++__________________________+++++++++++++++++++ CURRENT COMMANDS LIST: native TSS_core_OnGameModeInit() native TSS_core_OnVehicleDeath(vehicleid) native TSS_core_OnPlayerEnterVehicle(playerid,vehicleid) native TSS_core_OnPlayerExitVehicle(vehicleid) native TSS_core_OnVehicleMod(vehicleid,componentid) native TSS_core_OnVehicleRespray(vehicleid,color1,color2) native TSS_core_OnVehiclePaintjob(vehicleid,paintjobid) native TSS_core_OnVehicleSpawn(vehicleid) native TSS_core_OnPlayerKeyStateChange(playerid,newkeys) native TSS_core_OnPlayerStateChange(playerid,newstate,oldstate) native TSS_core_OnPlayerDisconnect(playerid) native TSS_core_OnPlayerConnect(playerid) native TSS_core_OnGameModeExit() native TSS_core_OnPlayerPickupPickup(playerid,pickupid) native TSS_core_OnPlayerSpawn(playerid) native SetActiveSystems(bool:vehicle,bool:minimap,bool:pickup,bool:object,bool:house) native ------------------------------------------------------ native SetBikeAntiFallForPlayer(playerid,bool:toggle) native ToggleAutoModSave(bool:toggle) native CreateStreamVehicle(modelid,Float:x,Float:y,Float:z,Float:a,col1,col2) native CreateStaticStreamVehicle(modelid,Float:x,Float:y,Float:z,Float:a,col1,col2,respawn_delay) native DestroyStreamVehicle(vstreamid) native SetStreamVehicleToRespawn(vstreamid) native CreateTempStreamVehicle(modelid,Float:x,Float:y,Float:z,Float:a,col1,col2) native GetPlayerVehicleStreamID(playerid) native GetVehicleStreamID(vehicleid) native GetVehicleStreamModel(vstreamid) native GetStreamVehicleID(vstreamid) native SetStreamVehiclePos(vstreamid,Float:x,Float:y,Float:z,Float:a) native SetVehicleStreamSpawnInfo(vstreamid,vmodel,Float:x,Float:y,Float:z,Float:a,color1,color2) native ForceStreamVehicleSpawn(vstreamid,Float:x,Float:y,Float:z,Float:a,worldid,interiorid,objective,UseSavedMods) native ChangeStreamVehiclePaintjob(vstreamid,paintjobid) native ChangeStreamVehicleColor(vstreamid,col1,col2) native AddStreamVehicleMod(vstreamid,componentid) native SetStreamVehicleParamsForPlayer(vstreamid,playerid,objective,doorslocked); native LinkStreamVehicleToInterior(vstreamid,interiorid) native SetStreamVehicleVirtualWorld(vstreamid,world) native GetStreamVehicleVirtualWorld(vstreamid) native ImportModsFromFile(const savefile[]) native ExportModsToFile(const savefile[]) native GetStreamVehiclePos(vstreamid,&Float:Xpos,&Float:Ypos,&Float:Zpos) native GetStreamVehicleZAngle(vstreamid,&Float:Angle) native PutPlayerInStreamVehicle(playerid,vstreamid) native SetStreamVehicleHealth(vstreamid,Float:health) native IsStreamVehicleStatic(vstreamid) native ------------------------------------------------------- native CreateStreamObject(modelid,Float:x,Float:y,Float:z,Float:xrot,Float:yrot,Float:zrot,Float:spawn_dist) native DestroyStreamObject(objectid) native AttachStreamObjectToPlayer(objectid,playerid,Float:xoffset,Float:yoffset,Float:zoffset,Float:rotX,Float:rotY,Float :rotZ) native DetachStreamObjectFromPlayer(playerid) native IsAnyObjectAttachedToPlayer(playerid) native GetPlayerAttachedObject(playerid) native IsObjectAttachedToPlayer(objectid,playerid) native IsObjectAttachedToAnyPlayer(objectid) native MoveStreamObject(objectid,Float:X,Float:Y,Float:Z,Float:Speed) native StopStreamObject(objectid) native IsValidPlayerStreamObject(objectid,playerid) native SetObjectInfo(objectid,modelid,Float:X,Float:Y,Float:Z,Float:rotX,Float:rotY,Float:rotZ) native -------------------------------------------------------- native CreateMapIcon(Float:x,Float:y,Float:z,modelid,Float:spawn_dist) native DestroyMapIcon(iconid) native GetPlayerClosestIcon(playerid) native IsPlayerInRangeOfIcon(playerid,iconid) native ChangeMapIconInfo(iconid,Float:x,Float:y,Float:z,modelid,Float:spawn_dist) native -------------------------------------------------------- native CreateStreamPickup(modelid,type,Float:x,Float:y,Float:z,custom_type) native DestroyStreamPickup(pstreamid) native SetStreamPickupInfo(pstreamid,modelid,type,Float:x,Float:y,Float:z,custom_type) native GetPickupStreamID(pickupid) native GetStreamPickupID(pstreamid) native GetStreamPickupCustomType(pstreamid) native -------------------------------------------------------- native IsPlayerLoggedInHouseSystem(playerid) native IsHouseVehicle(vehicleid) native IsVehicleLinkedToHouse(vehicleid,houseid) native IsPlayerHouseOwner(playerid,houseid) native IsPlayerHouseVehicleOwner(playerid,vehicleid) native IsHouseLocked(houseid) native IsHouseVehicleLocked(houseid) native GetPlayerClosestHouse(playerid) native IsPlayerInRangeOfHouse(playerid,houseid,Float:max_range) native IsPlayerInAnyHouse(playerid) native GetPlayerCurrentHouse(playerid) native LogPlayerIntoHouseSystem(playerid) native LogPlayerOutOfHouseSystem(playerid) native SetSpawnAtHome(bool:toggle) native PutPlayerInHouse(playerid,houseid) native RemovePlayerFromHouse(playerid) native SetHouseLocked(houseid,bool:toggle) native SetHouseVehicleLocked(houseid,bool:toggle) native SetHouseVehicleAutoModForPlayer(playerid,bool:toggle) native LoadHouses() native SaveHouses() native CreateHouse(Float:enterx,Float:entery,Float:enterz,Float:intx,Float:inty,Float:intz,price,interior,intworld) native CreateHouseVehicle(houseid,model,Float:x,Float:y,Float:z,Float:rot,color1,color2) native SetHouseVehicleSpawnInfo(houseid,model,Float:x,Float:y,Float:z,Float:rot,color1,color2) native GetHouseSafeValue(houseid) native SetHouseSafeValue(houseid,value) native GetHouseCost(houseid) native SetHouseCost(houseid,cost) native GetHouseOwnerID(houseid) native GetHouseVehicleOwnerID(vehicleid) native GetHouseVehicleHouseID(vehicleid) native GetHouseVehicleStreamID(houseid) native GetHouseVehicleID(houseid) native SetHouseNotOwned(houseid) native MakePlayerHouseOwner(playerid,houseid) native SetHouseName(houseid,const name[]) ENJOY!!!
Originally Posted by bigreal
very nice
but is there a mta .map to CreateStreamObject converter? |