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[Include] Random Functions V1 - Printable Version

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+---- Thread: [Include] Random Functions V1 (/showthread.php?tid=356160)



Random Functions V1 - KingHual - 02.07.2012

Random Functions V1


Introduction

Hello, this is a set of 11 random functions. And by random, I mean REALLY random - even more random than the things Logitech90 posts. I was bored today, and I thought "I haven't released something on the SA:MP forums in like... 5 months", so I thought I'd strike again. These functions are really not advanced, but still, I thought I'd release them.

The Functions
Installation

The installation is simple - Just download the file and put it in your "ServerFolder/pawno/include". Then, in your scripts, use #include <hfunc>

Downloads

Pastebin.com
Uploading.com

Mirrors are welcome


Re: Random Functions V1 - Niko_boy - 02.07.2012

very usefull
IsPlayerFalling kinda new


Re: Random Functions V1 - Eirikm - 04.07.2012

....


Re: Random Functions V1 - TheArcher - 04.07.2012

I got one question about IsPlayerFalling. You detect it by animation, but if the animation is setted? For better precistion of player falling try to get the falling speed (should be costant) plus set the animation.


Re: Random Functions V1 - Lordzy - 04.07.2012

Nice work.
Isplayerfalling....new,xD!


Re: Random Functions V1 - KingHual - 28.09.2012

Thanks

Quote:
Originally Posted by TheArcher
Посмотреть сообщение
I got one question about IsPlayerFalling. You detect it by animation, but if the animation is setted? For better precistion of player falling try to get the falling speed (should be costant) plus set the animation.
Well why would anyone set a falling animation?