// OnPlayerConnect
SetTimerEx("Intro1", 2000, false, "d", playerid);
// No Fim do GameMode
forward Intro1(playerid);
forward Intro2(playerid);
forward Intro3(playerid);
forward Intro4(playerid);
forward Intro5(playerid);
forward Intro6(playerid);
forward Intro7(playerid);
public Intro1(playerid){SetTimerEx("Intro2", 2000, false, "d", playerid);TextDrawShowForPlayer(playerid, Textdraw0);}
public Intro2(playerid){SetTimerEx("Intro3", 2000, false, "d", playerid);TextDrawShowForPlayer(playerid, Textdraw0);TextDrawShowForPlayer(playerid, Textdraw1);}
public Intro3(playerid){SetTimerEx("Intro4", 2000, false, "d", playerid);TextDrawShowForPlayer(playerid, Textdraw0);TextDrawShowForPlayer(playerid, Textdraw1);TextDrawShowForPlayer(playerid, Textdraw2);}
public Intro4(playerid){SetTimerEx("Intro5", 2000, false, "d", playerid);TextDrawShowForPlayer(playerid, Textdraw0);TextDrawShowForPlayer(playerid, Textdraw1);TextDrawShowForPlayer(playerid, Textdraw2);TextDrawShowForPlayer(playerid, Textdraw3);}
public Intro5(playerid){
SetTimerEx("Intro6", 2000, false, "d", playerid);
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);}
public Intro6(playerid)
{
SetTimerEx("Intro7", 2000, false, "d", playerid);
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
}
public Intro7(playerid){SetTimerEx("Login", 3000, false, "d", playerid);}
SpawnPlayer(playerid);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, NomeText);
}
}
TogglePlayerSpectating(playerid, true); //Burla
TogglePlayerSpectating(playerid, false); //Volta o Player ao normal, Nгo se esqueзa de quando ele logar colocar isso para o Player nгo bugar!
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, [COLOR="Red"]Intro1[/COLOR]);
}
}
Compilando BCV.pwn...
C:\Documents and Settings\Murilo de sousa\Desktop\Brasil City Virtual RPG 0.3e\gamemodes\BCV.pwn(364) : error 017: undefined symbol "playerid"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Sim coloquei a loop No GameModeint Mais da um Erro Estranho ...
pawn Код:
|
// OnPlayerConnect
SetTimerEx("Intro1", 2000, false, "d", playerid);
// No Fim do GameMode
forward Intro1(playerid);
forward Intro2(playerid);
forward Intro3(playerid);
forward Intro4(playerid);
forward Intro5(playerid);
forward Intro6(playerid);
forward Intro7(playerid);
public Intro1(playerid) SetTimerEx("Intro2", 2000, false, "d", playerid), TextDrawShowForPlayer(playerid, Textdraw0);
public Intro2(playerid) SetTimerEx("Intro3", 2000, false, "d", playerid), TextDrawShowForPlayer(playerid, Textdraw1);
public Intro3(playerid) SetTimerEx("Intro4", 2000, false, "d", playerid), TextDrawShowForPlayer(playerid, Textdraw2);
public Intro4(playerid) SetTimerEx("Intro5", 2000, false, "d", playerid), TextDrawShowForPlayer(playerid, Textdraw3);
public Intro5(playerid) SetTimerEx("Intro6", 2000, false, "d", playerid), TextDrawShowForPlayer(playerid, Textdraw4);
public Intro6(playerid) SetTimerEx("Intro7", 2000, false, "d", playerid), TextDrawShowForPlayer(playerid, Textdraw5);
public Intro7(playerid) SetTimerEx("Login", 3000, false, "d", playerid);