new Text:Textdraw1; Textdraw1 = TextDrawCreate(488, 120, "just a text here"); TextDrawFont(Textdraw1 , 1); TextDrawLetterSize(Textdraw1 , 1, 7); TextDrawColor(Textdraw1 , 0xFFFFFFFF); TextDrawSetOutline(Textdraw1 , 1); TextDrawSetProportional(Textdraw1 , 1); TextDrawSetShadow(Textdraw1 , 1);
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Hey im trying to fix a textdraw into the game, but it wont work.
Код:
new Text:Textdraw1; Textdraw1 = TextDrawCreate(488, 120, "just a text here"); TextDrawFont(Textdraw1 , 1); TextDrawLetterSize(Textdraw1 , 1, 7); TextDrawColor(Textdraw1 , 0xFFFFFFFF); TextDrawSetOutline(Textdraw1 , 1); TextDrawSetProportional(Textdraw1 , 1); TextDrawSetShadow(Textdraw1 , 1); im trying to get it under the moneybar or above the clock. Please help! |
TextDrawShowForPlayer(playerid, Textdraw1);
public OnPlayerSpawn(playerid)
{
if (IsPlayerNPC(playerid))
return 1;
if (APlayerData[playerid][LoggedIn] == false)
{
SendClientMessage(playerid, 0xFFFFFFFF, TXT_FailedLoginProperly);
Kick(playerid);
}
new missiontext[200];
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
APlayerData[playerid][CurrentHouse] = 0;
TogglePlayerClock(playerid, 0);
ResetPlayerWeapons(playerid);
switch (APlayerData[playerid][PlayerClass])
{
case ClassTruckDriver:
{
format(missiontext, sizeof(missiontext), Trucker_NoJobText);
SetPlayerColor(playerid, ColorClassTruckDriver);
}
case ClassBusDriver:
{
format(missiontext, sizeof(missiontext), BusDriver_NoJobText);
SetPlayerColor(playerid, ColorClassBusDriver);
}
case ClassPilot:
{
format(missiontext, sizeof(missiontext), Pilot_NoJobText);
SetPlayerColor(playerid, ColorClassPilot);
}
case ClassPolice:
{
format(missiontext, sizeof(missiontext), Police_NoJobText);
SetPlayerColor(playerid, ColorClassPolice);
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx("Police_CheckWantedPlayers", 1000, true, "i", playerid);
if (PoliceGetsWeapons == true)
{
for (new i; i < 12; i++)
GivePlayerWeapon(playerid, APoliceWeapons[i], PoliceWeaponsAmmo);
}
}
case ClassMafia:
{
format(missiontext, sizeof(missiontext), Mafia_NoJobText);
SetPlayerColor(playerid, ColorClassMafia);
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx("Mafia_CheckMafiaLoads", 1000, true, "i", playerid);
}
case ClassCourier:
{
format(missiontext, sizeof(missiontext), Courier_NoJobText);
SetPlayerColor(playerid, ColorClassCourier);
}
case ClassAssistance:
{
format(missiontext, sizeof(missiontext), Assistance_NoJobText);
SetPlayerColor(playerid, ColorClassAssistance);
KillTimer(APlayerData[playerid][PlayerCheckTimer]);
APlayerData[playerid][PlayerCheckTimer] = SetTimerEx("Assistance_CheckPlayers", 1000, true, "i", playerid);
}
case ClassRoadWorker:
{
format(missiontext, sizeof(missiontext), RoadWorker_NoJobText);
SetPlayerColor(playerid, ColorClassRoadWorker);
}
}
TextDrawSetString(APlayerData[playerid][MissionText], missiontext);
TextDrawShowForPlayer(playerid, APlayerData[playerid][MissionText]);
if (APlayerData[playerid][PlayerJailed] != 0)
Police_JailPlayer(playerid, APlayerData[playerid][PlayerJailed]);
return 1;
}
anyways, thank you for the help
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
APlayerData[playerid][CurrentHouse] = 0;
TextDrawShowForPlayer(playerid, Textdraw1);
public OnGameModeInit()
{
new Text:Textdraw1;
Textdraw1 = TextDrawCreate(488, 120, "just a text here");
TextDrawFont(Textdraw1 , 1);
TextDrawLetterSize(Textdraw1 , 1, 7);
TextDrawColor(Textdraw1 , 0xFFFFFFFF);
TextDrawSetOutline(Textdraw1 , 1);
TextDrawSetProportional(Textdraw1 , 1);
TextDrawSetShadow(Textdraw1 , 1);
}
new Text:Textdraw1;
public OnGameModeInit()
{
Textdraw1 = TextDrawCreate(488, 120, "just a text here");
TextDrawFont(Textdraw1 , 1);
TextDrawLetterSize(Textdraw1 , 1, 7);
TextDrawColor(Textdraw1 , 0xFFFFFFFF);
TextDrawSetOutline(Textdraw1 , 1);
TextDrawSetProportional(Textdraw1 , 1);
TextDrawSetShadow(Textdraw1 , 1);
}