1 request + 2 questions - Printable Version
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+--- Thread: 1 request + 2 questions (
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1 request + 2 questions -
Opah - 30.06.2012
1.i need a working OnPlayerDestroy callback coz OnVehicleDeath doesn't work when DestroyVehicle function is done
2.i have bomber [fs] by Mauzen there is a little problem when the player was put in a vehicle not entered normally the textdraw of the types of bombs doesn't appear
3.i made a remote missile system but i don't know how to make OnPlayerDeath work properly with that the PVar is "inphenix"
thanx for reading
opah
Re: 1 request + 2 questions -
CoaPsyFactor - 30.06.2012
pawn Код:
forward OnPlayerDestroy(playerid, vehicleid);
forward DestroyVehicleEx(playerid, vehicleid);
public DestroyVehicleEx(playerid, vehicleid){
DestroyVehicle(vehicleid);
CallLocalFunction("OnPlayerDestroy", "dd", playerid, vehicleid);
}
public OnPlayerDestroy(playerid, vehicleid){
printf("Player %d destroyed vehicle %d", playerid, vehicleid);
return true;
}
Re: 1 request + 2 questions -
MP2 - 30.06.2012
If you want DestroyVehicle to call OnVehicleDeath hook it.
Re: 1 request + 2 questions -
Opah - 30.06.2012
the problem is that i have mini-guns attached to some vehicles (mini-gun on tanks by mean but i modified it) and my vehicle spawner destroy the previous vehicle and spawn a new one the big problem is that the mini-guns are attached to the new vehicle
Re: 1 request + 2 questions -
milanosie - 30.06.2012
Quote:
Originally Posted by Opah
the problem is that i have mini-guns attached to some vehicles (mini-gun on tanks by mean but i modified it) and my vehicle spawner destroy the previous vehicle and spawn a new one the big problem is that the mini-guns are attached to the new vehicle
|
Just destroy the minigun with DestroyObject, easy
Re: 1 request + 2 questions -
Opah - 30.06.2012
i did but the problem is the [fs] uses timers to check if the object is there or not
Re: 1 request + 2 questions -
milanosie - 30.06.2012
Quote:
Originally Posted by Opah
i did but the problem is the [fs] uses timers to check if the object is there or not
|
Thats not a problem?
How is that a problem?
Re: 1 request + 2 questions -
MadeMan - 30.06.2012
Remove the timer then and attach the objects only when needed.
Re: 1 request + 2 questions -
Opah - 30.06.2012
i need it all the time
so the players see the miniguns before entering