C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2304) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2307) : error 017: undefined symbol "ShowLoginScreen" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2310) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2313) : error 017: undefined symbol "ShowRegisterScreen" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2348) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2349) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2350) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2351) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2352) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2353) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2354) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2355) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2356) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2357) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2358) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2359) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2360) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2361) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2362) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2363) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2367) : error 004: function "ResetVariables" is not implemented C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2399) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2573) : error 017: undefined symbol "StopLoopingAnim" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2579) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2582) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2731) : error 017: undefined symbol "PlayerName" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors.
//Check to see if they are registered or logged in if(udb_Exists(PlayerName(playerid))) { SendClientMessage(playerid,COLOR_ERROR,"This player name has already been registered. Please login before you spawn."); ShowLoginScreen(playerid); } else if(!udb_Exists(PlayerName(playerid))) { SendClientMessage(playerid,COLOR_ERROR,"This player name has not been registered. You must register before playing."); ShowRegisterScreen(playerid); } for(new i = 0; i < sizeof(Objects); i++) Player[playerid][view][i] = false; /////////xobj return 1; } //============================================================================== public OnPlayerDisconnect(playerid, reason) { if(IsPlayerNPC(playerid)) { IsSpawned[playerid] =0; return 1; } if(afktag[playerid] == 1) { new pname[16]; GetPlayerName(playerid,pname,16); strdel(pname, strlen(pname)-5, strlen(pname)); afktag[playerid] =0; SetPlayerName(playerid,pname); } new string[128]; new pname[24]; GetPlayerName(playerid,pname,sizeof(pname)); //Save Wanted Level && Jailtime SavedWantedLevel[playerid] =GetPlayerWantedLevel(playerid); SavedJailTime[playerid] =JailTime[playerid]; if(PLAYERLIST_authed[playerid] == 1) { dUserSetINT(PlayerName(playerid)).("Bankcash",BankCash[playerid]); dUserSetINT(PlayerName(playerid)).("Cash",GetPlayerMoney(playerid)); dUserSetINT(PlayerName(playerid)).("Score",GetPlayerScore(playerid)); dUserSetINT(PlayerName(playerid)).("Adminlevel",AdminLevel[playerid]); dUserSetINT(PlayerName(playerid)).("Army",CanUseArmy[playerid]); dUserSetINT(PlayerName(playerid)).("CIA",CanUseCIA[playerid]); dUserSetINT(PlayerName(playerid)).("RegularPlayer",IsRegularPlayer[playerid]); dUserSetINT(PlayerName(playerid)).("DrugHouseOwner",DrugHouseOwner[playerid]); dUserSetINT(PlayerName(playerid)).("OttoOwner",OttoOwner[playerid]); dUserSetINT(PlayerName(playerid)).("TSkill",TerroristSkill[playerid]); dUserSetINT(PlayerName(playerid)).("RobSkill",RobSkill[playerid]); dUserSetINT(PlayerName(playerid)).("HasPackC4",HasPackC4[playerid]); dUserSetINT(PlayerName(playerid)).("HasPackRope",HasPackRope[playerid]); dUserSetINT(PlayerName(playerid)).("HasPackMoney",HasPackMoney[playerid]); dUserSetINT(PlayerName(playerid)).("SavedWantedLevel",SavedWantedLevel[playerid]); dUserSetINT(PlayerName(playerid)).("SavedJailTime",SavedJailTime[playerid]); } //Do things to the playerid ResetVariables(playerid); TextDrawHideForPlayer(playerid,VersionTD); TextDrawHideForPlayer(playerid,WebsiteTD); TextDrawDestroy(MessageTD[playerid]); TextDrawDestroy(JailTimer[playerid]); TextDrawDestroy(LocationTD[playerid]); if (PlayerInfo[playerid][pRoadblock] != 0) { RemoveRoadblock(playerid); } for(new i = 0; i < sizeof(Objects); i++) ////Xobj { if(Player[playerid][view][i]) { Player[playerid][view][i] = false; DestroyPlayerObject(playerid,Player[playerid][objid][i]); } } format(string,sizeof(string),"%s Has just left the server! (%s)",pname,aDisconnectNames[reason]); SendClientMessageToAll(COLOR_VIOLETBLUE,string); format(string,sizeof(string),"1%s Has just left the server! (%s)",pname,aDisconnectNames[reason]); IRC_Say(gGroupID,IRC_CHANNEL,string); return 1; } //============================================================================== public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)) { if(strcmp(PlayerName(playerid), "Billy") == 0) { PutPlayerInVehicle(playerid,NPCTram,0); SetPlayerColor(playerid,COLOR_DARKOLIVEGREEN); SetPlayerSkin(playerid,255); IsSpawned[playerid] =1; print("[NPC SPAWN] Billy has been placed in his tram."); } return 1; }
C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2304) : error 012: invalid function call, not a valid address C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2304) : warning 215: expression has no effect C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2304) : error 001: expected token: ";", but found ")" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2304) : error 029: invalid expression, assumed zero C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2304) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors.
//Check to see if they are registered or logged in if(udb_Exists(playerid(playerid))) // 2304 LINE is THIS! { SendClientMessage(playerid,COLOR_ERROR,"This player name has already been registered. Please login before you spawn."); ShowLoginScreen(playerid); } else if(!udb_Exists(playerid(playerid))) { SendClientMessage(playerid,COLOR_ERROR,"This player name has not been registered. You must register before playing."); ShowRegisterScreen(playerid); } for(new i = 0; i < sizeof(Objects); i++) Player[playerid][view][i] = false; /////////xobj return 1; }
//Check to see if they are registered or logged in
if(udb_Exists(playerid)) { SendClientMessage(playerid,COLOR_ERROR,"This player name has already been registered. Please login before you spawn."); ShowLoginScreen(playerid); } else if(!udb_Exists(PlayerName(playerid))) { SendClientMessage(playerid,COLOR_ERROR,"This player name has not been registered. You must register before playing."); ShowRegisterScreen(playerid); } for(new i = 0; i < sizeof(Objects); i++) Player[playerid][view][i] = false; /////////xobj return 1; } //================================================== ============================ public OnPlayerDisconnect(playerid, reason) { if(IsPlayerNPC(playerid)) { IsSpawned[playerid] =0; return 1; } if(afktag[playerid] == 1) { new pname[16]; GetPlayerName(playerid,pname,16); strdel(pname, strlen(pname)-5, strlen(pname)); afktag[playerid] =0; SetPlayerName(playerid,pname); } new string[128]; new pname[24]; GetPlayerNameEx(playerid,pname,sizeof(pname)); //Save Wanted Level && Jailtime SavedWantedLevel[playerid] =GetPlayerWantedLevel(playerid); SavedJailTime[playerid] =JailTime[playerid]; if(PLAYERLIST_authed[playerid] == 1) { dUserSetINT(playerid).("Bankcash",BankCash[playerid]); dUserSetINT(playerid).("Cash",GetPlayerMoney(playe rid)); dUserSetINT(playerid).("Score",GetPlayerScore(play erid)); dUserSetINT(playerid).("Adminlevel",AdminLevel[playerid]); dUserSetINT(playerid).("Army",CanUseArmy[playerid]); dUserSetINT(playerid).("CIA",CanUseCIA[playerid]); dUserSetINT(playerid).("RegularPlayer",IsRegularPl ayer[playerid]); dUserSetINT(playerid).("DrugHouseOwner",DrugHouseO wner[playerid]); dUserSetINT(playerid).("OttoOwner",OttoOwner[playerid]); dUserSetINT(playerid).("TSkill",TerroristSkill[playerid]); dUserSetINT(playerid).("RobSkill",RobSkill[playerid]); dUserSetINT(playerid).("HasPackC4",HasPackC4[playerid]); dUserSetINT(playerid).("HasPackRope",HasPackRope[playerid]); dUserSetINT(playerid).("HasPackMoney",HasPackMoney[playerid]); dUserSetINT(playerid).("SavedWantedLevel",SavedWan tedLevel[playerid]); dUserSetINT(playerid).("SavedJailTime",SavedJailTi me[playerid]); } //Do things to the playerid ResetVariables(playerid); TextDrawHideForPlayer(playerid,VersionTD); TextDrawHideForPlayer(playerid,WebsiteTD); TextDrawDestroy(MessageTD[playerid]); TextDrawDestroy(JailTimer[playerid]); TextDrawDestroy(LocationTD[playerid]); if (PlayerInfo[playerid][pRoadblock] != 0) { RemoveRoadblock(playerid); } for(new i = 0; i < sizeof(Objects); i++) ////Xobj { if(Player[playerid][view][i]) { Player[playerid][view][i] = false; DestroyPlayerObject(playerid,Player[playerid][objid][i]); } } format(string,sizeof(string),"%s Has just left the server! (%s)",pname,aDisconnectNames[reason]); SendClientMessageToAll(COLOR_VIOLETBLUE,string); format(string,sizeof(string),"1%s Has just left the server! (%s)",pname,aDisconnectNames[reason]); IRC_Say(gGroupID,IRC_CHANNEL,string); return 1; } //================================================== ============================ public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)) { if(strcmp(playerid, "Billy") == 0) { PutPlayerInVehicle(playerid,NPCTram,0); SetPlayerColor(playerid,COLOR_DARKOLIVEGREEN); SetPlayerSkin(playerid,255); IsSpawned[playerid] =1; print("[NPC SPAWN] Billy has been placed in his tram."); } return 1; } Try this out.I am not sure but try it. |
C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2304) : error 035: argument type mismatch (argument 1) C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2307) : error 017: undefined symbol "ShowLoginScreen" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2310) : error 017: undefined symbol "PlayerName" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2313) : error 017: undefined symbol "ShowRegisterScreen" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2340) : error 017: undefined symbol "GetPlayerNameEx" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2340) : warning 202: number of arguments does not match definition C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2348) : error 035: argument type mismatch (argument 1) C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2349) : error 035: argument type mismatch (argument 1) C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2349) : error 017: undefined symbol "rid" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2349) : error 029: invalid expression, assumed zero C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2349) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 10 Errors.
//Check to see if they are registered or logged in
if(!udb_Exists(playerid)); { SendClientMessage(playerid,COLOR_ERROR,"This player name has already been registered. Please login before you spawn."); ShowLoginScreen(playerid); } else if(!udb_Exists(playerid)); { SendClientMessage(playerid,COLOR_ERROR,"This player name has not been registered. You must register before playing."); ShowRegisterScreen(playerid); } for(new i = 0; i < sizeof(Objects); i++) Player[playerid][view][i] = false; /////////xobj return 1; } Try this sir. |
C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2304) : error 035: argument type mismatch (argument 1) C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2304) : error 036: empty statement C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2307) : error 017: undefined symbol "ShowLoginScreen" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2309) : error 029: invalid expression, assumed zero C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2309 -- 2310) : warning 215: expression has no effect C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2310) : error 001: expected token: ";", but found "if" C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2310) : error 035: argument type mismatch (argument 1) C:\Users\ShayaN\Desktop\SFCNC\gamemodes\SF.pwn(2310) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 7 Errors.
#include <a_samp>
enum pInfo
{
pName[playerid],
// etc.
}
#include <a_samp>
//Check to see if they are registered or logged in
public OnPlayerConnect(playerid)
{
if(udb_Exists(PlayerName(playerid))
{
SendClientMessage(playerid,COLOR_ERROR,"This player name has already been registered. Please login before you spawn.");
ShowLoginScreen(playerid);
}
else
if(!udb_Exists(PlayerName(playerid)))
{
SendClientMessage(playerid,COLOR_ERROR,"This player name has not been registered. You must register before playing.");
ShowRegisterScreen(playerid);
}
for(new i = 0; i < sizeof(Objects); i++) Player[playerid][view][i] = false; /////////xobj
return 1;
}
//================================================== ============================
public OnPlayerDisconnect(playerid, reason)
{
if(IsPlayerNPC(playerid))
{
IsSpawned[playerid] =0;
return 1;
}
if(afktag[playerid] == 1)
{
new pname[16];
GetPlayerName(playerid,pname,16);
strdel(pname, strlen(pname)-5, strlen(pname));
afktag[playerid] =0;
SetPlayerName(playerid,pname);
}
new string[128];
new pname[24];
GetPlayerNameEx(playerid,pname,sizeof(pname));
//Save Wanted Level && Jailtime
SavedWantedLevel[playerid] =GetPlayerWantedLevel(playerid);
SavedJailTime[playerid] =JailTime[playerid];
if(PLAYERLIST_authed[playerid] == 1)
{
dUserSetINT(playerid).("Bankcash",BankCash[playerid]);
dUserSetINT(playerid).("Cash",GetPlayerMoney(playe rid));
dUserSetINT(playerid).("Score",GetPlayerScore(play erid));
dUserSetINT(playerid).("Adminlevel",AdminLevel[playerid]);
dUserSetINT(playerid).("Army",CanUseArmy[playerid]);
dUserSetINT(playerid).("CIA",CanUseCIA[playerid]);
dUserSetINT(playerid).("RegularPlayer",IsRegularPl ayer[playerid]);
dUserSetINT(playerid).("DrugHouseOwner",DrugHouseO wner[playerid]);
dUserSetINT(playerid).("OttoOwner",OttoOwner[playerid]);
dUserSetINT(playerid).("TSkill",TerroristSkill[playerid]);
dUserSetINT(playerid).("RobSkill",RobSkill[playerid]);
dUserSetINT(playerid).("HasPackC4",HasPackC4[playerid]);
dUserSetINT(playerid).("HasPackRope",HasPackRope[playerid]);
dUserSetINT(playerid).("HasPackMoney",HasPackMoney[playerid]);
dUserSetINT(playerid).("SavedWantedLevel",SavedWan tedLevel[playerid]);
dUserSetINT(playerid).("SavedJailTime",SavedJailTi me[playerid]);
}
//Do things to the playerid
ResetVariables(playerid);
TextDrawHideForPlayer(playerid,VersionTD);
TextDrawHideForPlayer(playerid,WebsiteTD);
TextDrawDestroy(MessageTD[playerid]);
TextDrawDestroy(JailTimer[playerid]);
TextDrawDestroy(LocationTD[playerid]);
if (PlayerInfo[playerid][pRoadblock] != 0)
{
RemoveRoadblock(playerid);
}
for(new i = 0; i < sizeof(Objects); i++) ////Xobj
{
if(Player[playerid][view][i])
{
Player[playerid][view][i] = false;
DestroyPlayerObject(playerid,Player[playerid][objid][i]);
}
}
format(string,sizeof(string),"%s Has just left the server! (%s)",pname,aDisconnectNames[reason]);
SendClientMessageToAll(COLOR_VIOLETBLUE,string);
format(string,sizeof(string),"1%s Has just left the server! (%s)",pname,aDisconnectNames[reason]);
IRC_Say(gGroupID,IRC_CHANNEL,string);
return 1;
}
//================================================== ============================
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
{
if(strcmp(playerid, "Billy") == 0)
{
PutPlayerInVehicle(playerid,NPCTram,0);
SetPlayerColor(playerid,COLOR_DARKOLIVEGREEN);
SetPlayerSkin(playerid,255);
IsSpawned[playerid] =1;
print("[NPC SPAWN] Billy has been placed in his tram.");
}
}
return 1;
}