Walking styles please help please - Printable Version
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Walking styles please help please -
Euan Hughes - 24.06.2012
So i have done the walking styles so when a player walks a animation will be played so its a walking style.
My problem is how can i get it so when your doing a walking animation you can still aim with a desert eagle and move while aiming because right now it stops you to aim
Please help
pawn Code:
if (HOLDING(KEY_WALK))
{
if(Player[playerid][UsingGangWalkOne] == 1)
{
ApplyAnimation(playerid, "PED", "WALK_gang1", 4.0, 1, 1, 1, 1, 1);
}
if(Player[playerid][UsingGangWalkTwo] == 1)
{
ApplyAnimation(playerid, "PED", "WALK_gang2", 4.0, 1, 1, 1, 1, 1);
}
if(Player[playerid][UsingMuscleWalk] == 1)
{
ApplyAnimation(playerid, "MUSCULAR", "MuscleWalk", 4.0, 1, 1, 1, 1, 1);
}
if(Player[playerid][UsingSneakyWalk] == 1)
{
ApplyAnimation(playerid, "PED", "Player_Sneak", 4.0, 1, 1, 1, 1, 1);
}
}
else if (RELEASED(KEY_WALK))
{
ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
}
If you need any more code just ask
Thanks
Re: Walking styles please help please -
Grand_Micha - 24.06.2012
Obviously, you cannot aim without interrupting this animation. Sorry, pal. (Only if you change the walking style natively.)
Re: Walking styles please help please -
Euan Hughes - 24.06.2012
Quote:
Originally Posted by Grand_Micha
Obviously, you cannot aim without interrupting this animation. Sorry, pal. (Only if you change the walking style natively.)
|
Would changing that be hard ? I know some other server that can aim while being in that animation
Thanks
Re: Walking styles please help please -
Grand_Micha - 24.06.2012
UsePlayerPedAnims(); <- delete this line
I think there were some other new native functions, but I forgot.
Re: Walking styles please help please -
Euan Hughes - 24.06.2012
Quote:
Originally Posted by Grand_Micha
UsePlayerPedAnims(); <- delete this line
I think there were some other new native functions, but I forgot.
|
Never had that line what others can you think of buddy ?
Thanks