I've seen it on some servers you can /fly or /noclip and fly around the city like spiderman, anyone know?
Like spiderman? I saw a grappling-hook plug-in once, it uses MapAndreas. Otherwise, I don't know what exactly you are looking for.
pawn Код:
CMD:fly(playerid, params[])
{
if (PlayerInfo[playerid][pAdmin] >= 2) {
new Float:px, Float:py, Float:pz, Float:pa;
GetPlayerFacingAngle(playerid,pa);
if(pa >= 0.0 && pa <= 22.5) { //n1
GetPlayerPos(playerid, px, py, pz);
SetPlayerPos(playerid, px, py+30, pz+5);
}
if(pa >= 332.5 && pa < 0.0) { //n2
GetPlayerPos(playerid, px, py, pz);
SetPlayerPos(playerid, px, py+30, pz+5);
}
if(pa >= 22.5 && pa <= 67.5) { //nw
GetPlayerPos(playerid, px, py, pz);
SetPlayerPos(playerid, px-15, py+15, pz+5);
}
if(pa >= 67.5 && pa <= 112.5) { //w
GetPlayerPos(playerid, px, py, pz);
SetPlayerPos(playerid, px-30, py, pz+5);
}
if(pa >= 112.5 && pa <= 157.5) { //sw
GetPlayerPos(playerid, px, py, pz);
SetPlayerPos(playerid, px-15, py-15, pz+5);
}
if(pa >= 157.5 && pa <= 202.5) { //s
GetPlayerPos(playerid, px, py, pz);
SetPlayerPos(playerid, px, py-30, pz+5);
}
if(pa >= 202.5 && pa <= 247.5) { //se
GetPlayerPos(playerid, px, py, pz);
SetPlayerPos(playerid, px+15, py-15, pz+5);
}
if(pa >= 247.5 && pa <= 292.5) { //e
GetPlayerPos(playerid, px, py, pz);
SetPlayerPos(playerid, px+30, py, pz+5);
}
if(pa >= 292.5 && pa <= 332.5) { //e
GetPlayerPos(playerid, px, py, pz);
SetPlayerPos(playerid, px+15, py+15, pz+5);
}
}
else {
SendClientMessageEx(playerid, COLOR_GRAD1, " You are not an Admin!");
}
return 1;
}
I have a simpler solution. You can yourself lucky because I already scripted this function.
Код:
stock SetPlayerForwardVelocity(playerid,Float:Velocity, Float:Z1)
{
new Float:Getx1, Float:Gety1, Float:Getz1;
new Float:AngleZ1;
new Float:SpeedX1, Float:SpeedY1;
new Float:Mulx1, Float:Muly1;
GetPlayerVelocity(playerid, Getx1 ,Gety1 ,Getz1);
GetPlayerFacingAngle(playerid,AngleZ1);
SpeedX1 = floatsin(-AngleZ1, degrees);
SpeedY1 = floatcos(-AngleZ1, degrees);
Mulx1 = floatmul(Velocity, SpeedX1);
Muly1 = floatmul(Velocity, SpeedY1);
SetPlayerVelocity(playerid, floatadd(Mulx1,Getx1), floatadd(Muly1, Gety1), floatadd(Getz1, Z1));
return 1;
}