Walking styles - Printable Version
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+--- Thread: Walking styles (
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Walking styles -
Euan Hughes - 23.06.2012
Alright so i have got it working i just need to know how can i make it so when the player has stopped pressing the walk button it will stop the walk style
pawn Code:
if (HOLDING(KEY_WALK))
{
if(Player[playerid][UsingGangWalkOne] == 1)
{
ApplyAnimation(playerid, "PED", "WALK_gang1", 4.0, 1, 1, 1, 1, 1);
}
}
If you need any more code just ask me
Thanks
Re: Walking styles -
[KHK]Khalid - 23.06.2012
Just set the 5th parameter to 1 for looping.
pawn Code:
ApplyAnimation(playerid, "PED", "Player_Sneak", 4.0, 1, 1, 1, 0, 0);
Re: Walking styles -
Grand_Micha - 23.06.2012
There is an older include for this:
http://pastebin.com/W11RsR1L
Re: Walking styles -
Euan Hughes - 23.06.2012
Quote:
Originally Posted by HellSphinX
Just set the 5th parameter to 1 for looping.
pawn Code:
ApplyAnimation(playerid, "PED", "Player_Sneak", 4.0, 1, 1, 1, 0, 0);
|
But when i have to jump or something else to stop the animation how can i make it so when i stop walking it stops the walk style ?
Re: Walking styles -
Euan Hughes - 24.06.2012
Please help
Re: Walking styles -
[KHK]Khalid - 24.06.2012
Use
OnPlayerKeyStateChange to detect the pressed keys and if it's KEY_JUMP (Find all the availabe keys
here) then use
ClearAnimations to clear the player's animations.