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What should a RP server contain? - Printable Version

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What should a RP server contain? - Deathh - 23.06.2012

So yeah, This is one of the most favorite questions on these forums, and it hits you all nicely.

What would you like to see in a Roleplay server?

It's summer, and I've got time on my hands. (Yeah, I've got a life aswell)

So, a summer project for me will be a nice RP script.

Reply below and tell me what you would like to see.. If it's possible obviously.
Something that hasn't been done before(rare to see..)


Re: What should a RP server contain? - Littlehelper - 23.06.2012

RP should contain fluffy bunnies.


Re: What should a RP server contain? - Deathh - 23.06.2012

Quote:
Originally Posted by Littlehelper[MDZ]
View Post
RP should contain fluffy bunnies.
Awesome, I'll add in a nyan cat while we're there.

(lmfao)


Re: What should a RP server contain? - Saurik - 23.06.2012

A godfather edit.


Re: What should a RP server contain? - Deathh - 23.06.2012

Quote:
Originally Posted by Saurik
View Post
A godfather edit.
.... yeye ofc man


Re: What should a RP server contain? - BlackStrike - 23.06.2012

Was thinking about working my summer on a roleplay script project aswell, if you need a hand hit me up.


Re: What should a RP server contain? - Deathh - 23.06.2012

Quote:
Originally Posted by BlackStrike
View Post
Was thinking about working my summer on a roleplay script project aswell, if you need a hand hit me up.
If I'm in need, I sure will mate.


Re: What should a RP server contain? - milanosie - 23.06.2012

Turtles.. Lots of turtles.
Here, a start for the most important commands for a roleplay server:

pawn Code:
CMD:turtle(playerid, params[])
{
    if(PlayerInfo[playerid][AdminLevel] >= 2)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Turtle] I am a turtle! 'WOOF WOOF'");
        return 1;
    }
    else return nal(playerid);
}

CMD:turtlehead(playerid, params[])
{
    if(PlayerInfo[playerid][AdminLevel] > 6)
    {
    new id;
    if(sscanf(params, "u",id)) return SCM(playerid, COLOR_GREY, "USAGE: /turtlehead [id]");
    SetPlayerAttachedObject(id, 5, 1609, 2); //Attach a turtle to the playerid's head,
    return 1;
    }
    else return nal(playerid);
}
CMD:turtleheadoff(playerid, params[])
{
    if(PlayerInfo[playerid][AdminLevel] > 6)
    {
    new id;
    if(sscanf(params, "u",id)) return SCM(playerid, COLOR_GREY, "USAGE: /turtlehead [id]");
    RemovePlayerAttachedObject(id, 5);
    return 1;
    }
    else return nal(playerid);
}
CMD:erika(playerid, params[])
{
    if(PlayerInfo[playerid][AdminLevel] >= 2)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Erika Euro] That will be 5 euuuuuurooooooooo");  
        return 1;
    }
    else return nal(playerid);
}

CMD:tessa(playerid, params[])
{
    if(PlayerInfo[playerid][AdminLevel] >= 2)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Tessa] 60 euro - 20 euro = 80 euro");
        return 1;
    }
    else return SendClientMessage(playerid, COLOR_GREY, "Tessa is too good for you!");
}
CMD:warsteiner(playerid, params[])
{
    if(PlayerInfo[playerid][AdminLevel] >= 2)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Warsteiner] NEIN NEIN NEIN! Ich will Warsteiner!");
        return 1;
    }
    else return nal(playerid);
}
CMD:molov(playerid, params[])
{
    if(PlayerInfo[playerid][AdminLevel] >= 2)
    {
    new wmsg = RandomEx(01, 11);
    if(wmsg == 1)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] hi mr. huizen i see u good happy hi");
        return 1;
    }
    if(wmsg == 2)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] i u ban shemale");
        return 1;
    }
    if(wmsg == 3)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] i shike, i brother molov ");
        return 1;
    }
    if(wmsg == 4)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] dani come lick here lower yeah go on");
        return 1;
    }
    if(wmsg == 5)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] /me attempts to hit molov on his head   /do f, I am russian");
        return 1;
    }
    if(wmsg == 6)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] /ban jasmine hi u boy ");
        return 1;
    }
    if(wmsg == 7)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] 'lets disable /n, /o, /pm, /pma to make it more friendly for newbies!'");
        return 1;
    }
    if(wmsg == 8)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] hi mr. huizen i see u good happy BLURG");
        return 1;
    }
    if(wmsg == 9)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] mother russia helped me");
        return 1;
    }
    if(wmsg == 10)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] i very good english");
        return 1;
    }
    if(wmsg == 11)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] i very good english");
        return 1;
    }
    return 1;
    }
    else return nal(playerid);
}
CMD:roleplay(playerid, params[])
{
    SCM(playerid, COLOR_LEMON, "Congratulations! You are now a pro roleplayer!");
    SCM(playerid, COLOR_PINK, "/me roleplays");
    SCM(playerid, COLOR_PINK, "/me roleplays");
    SCM(playerid, COLOR_PINK, "/me roleplays");
    SCM(playerid, COLOR_PINK, "/me roleplays");
    SCM(playerid, COLOR_PINK, "/me roleplays");
    return 1;
}



Re: What should a RP server contain? - Deathh - 23.06.2012

Quote:
Originally Posted by milanosie
View Post
Turtles.. Lots of turtles.
Here, a start for the most important commands for a roleplay server:

pawn Code:
CMD:turtle(playerid, params[])
{
    if(PlayerInfo[playerid][AdminLevel] >= 2)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Turtle] I am a turtle! 'WOOF WOOF'");
        return 1;
    }
    else return nal(playerid);
}

CMD:turtlehead(playerid, params[])
{
    if(PlayerInfo[playerid][AdminLevel] > 6)
    {
    new id;
    if(sscanf(params, "u",id)) return SCM(playerid, COLOR_GREY, "USAGE: /turtlehead [id]");
    SetPlayerAttachedObject(id, 5, 1609, 2); //Attach a turtle to the playerid's head,
    return 1;
    }
    else return nal(playerid);
}
CMD:turtleheadoff(playerid, params[])
{
    if(PlayerInfo[playerid][AdminLevel] > 6)
    {
    new id;
    if(sscanf(params, "u",id)) return SCM(playerid, COLOR_GREY, "USAGE: /turtlehead [id]");
    RemovePlayerAttachedObject(id, 5);
    return 1;
    }
    else return nal(playerid);
}
CMD:erika(playerid, params[])
{
    if(PlayerInfo[playerid][AdminLevel] >= 2)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Erika Euro] That will be 5 euuuuuurooooooooo");  
        return 1;
    }
    else return nal(playerid);
}

CMD:tessa(playerid, params[])
{
    if(PlayerInfo[playerid][AdminLevel] >= 2)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Tessa] 60 euro - 20 euro = 80 euro");
        return 1;
    }
    else return SendClientMessage(playerid, COLOR_GREY, "Tessa is too good for you!");
}
CMD:warsteiner(playerid, params[])
{
    if(PlayerInfo[playerid][AdminLevel] >= 2)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Warsteiner] NEIN NEIN NEIN! Ich will Warsteiner!");
        return 1;
    }
    else return nal(playerid);
}
CMD:molov(playerid, params[])
{
    if(PlayerInfo[playerid][AdminLevel] >= 2)
    {
    new wmsg = RandomEx(01, 11);
    if(wmsg == 1)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] hi mr. huizen i see u good happy hi");
        return 1;
    }
    if(wmsg == 2)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] i u ban shemale");
        return 1;
    }
    if(wmsg == 3)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] i shike, i brother molov ");
        return 1;
    }
    if(wmsg == 4)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] dani come lick here lower yeah go on");
        return 1;
    }
    if(wmsg == 5)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] /me attempts to hit molov on his head   /do f, I am russian");
        return 1;
    }
    if(wmsg == 6)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] /ban jasmine hi u boy ");
        return 1;
    }
    if(wmsg == 7)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] 'lets disable /n, /o, /pm, /pma to make it more friendly for newbies!'");
        return 1;
    }
    if(wmsg == 8)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] hi mr. huizen i see u good happy BLURG");
        return 1;
    }
    if(wmsg == 9)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] mother russia helped me");
        return 1;
    }
    if(wmsg == 10)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] i very good english");
        return 1;
    }
    if(wmsg == 11)
    {
        SendClientMessageToAll(COLOR_LEMON, "[Molov] i very good english");
        return 1;
    }
    return 1;
    }
    else return nal(playerid);
}
CMD:roleplay(playerid, params[])
{
    SCM(playerid, COLOR_LEMON, "Congratulations! You are now a pro roleplayer!");
    SCM(playerid, COLOR_PINK, "/me roleplays");
    SCM(playerid, COLOR_PINK, "/me roleplays");
    SCM(playerid, COLOR_PINK, "/me roleplays");
    SCM(playerid, COLOR_PINK, "/me roleplays");
    SCM(playerid, COLOR_PINK, "/me roleplays");
    return 1;
}
Considering your so-called unique server, I'd have expected more from you.


Re: What should a RP server contain? - Dominicc - 23.06.2012

Quote:
Originally Posted by Deathh
View Post
Considering your so-called unique server, I'd have expected more from you.
If it's his own unique server, why would he share his ideas with you? Im just wondering since you wanted something rare on your project?