What should a RP server contain? -
Deathh - 23.06.2012
So yeah, This is one of the most favorite questions on these forums, and it hits you all nicely.
What would you like to see in a Roleplay server?
It's summer, and I've got time on my hands. (Yeah, I've got a life aswell)
So, a summer project for me will be a nice RP script.
Reply below and tell me what you would like to see.. If it's possible obviously.
Something that hasn't been done before(rare to see..)
Re: What should a RP server contain? -
Littlehelper - 23.06.2012
RP should contain fluffy bunnies.
Re: What should a RP server contain? -
Deathh - 23.06.2012
Quote:
Originally Posted by Littlehelper[MDZ]
RP should contain fluffy bunnies.
|
Awesome, I'll add in a nyan cat while we're there.
(lmfao)
Re: What should a RP server contain? -
Saurik - 23.06.2012
A godfather edit.
Re: What should a RP server contain? -
Deathh - 23.06.2012
Quote:
Originally Posted by Saurik
A godfather edit.
|
.... yeye ofc man
Re: What should a RP server contain? -
BlackStrike - 23.06.2012
Was thinking about working my summer on a roleplay script project aswell, if you need a hand hit me up.
Re: What should a RP server contain? -
Deathh - 23.06.2012
Quote:
Originally Posted by BlackStrike
Was thinking about working my summer on a roleplay script project aswell, if you need a hand hit me up.
|
If I'm in need, I sure will mate.
Re: What should a RP server contain? -
milanosie - 23.06.2012
Turtles.. Lots of turtles.
Here, a start for the most important commands for a roleplay server:
pawn Code:
CMD:turtle(playerid, params[])
{
if(PlayerInfo[playerid][AdminLevel] >= 2)
{
SendClientMessageToAll(COLOR_LEMON, "[Turtle] I am a turtle! 'WOOF WOOF'");
return 1;
}
else return nal(playerid);
}
CMD:turtlehead(playerid, params[])
{
if(PlayerInfo[playerid][AdminLevel] > 6)
{
new id;
if(sscanf(params, "u",id)) return SCM(playerid, COLOR_GREY, "USAGE: /turtlehead [id]");
SetPlayerAttachedObject(id, 5, 1609, 2); //Attach a turtle to the playerid's head,
return 1;
}
else return nal(playerid);
}
CMD:turtleheadoff(playerid, params[])
{
if(PlayerInfo[playerid][AdminLevel] > 6)
{
new id;
if(sscanf(params, "u",id)) return SCM(playerid, COLOR_GREY, "USAGE: /turtlehead [id]");
RemovePlayerAttachedObject(id, 5);
return 1;
}
else return nal(playerid);
}
CMD:erika(playerid, params[])
{
if(PlayerInfo[playerid][AdminLevel] >= 2)
{
SendClientMessageToAll(COLOR_LEMON, "[Erika Euro] That will be 5 euuuuuurooooooooo");
return 1;
}
else return nal(playerid);
}
CMD:tessa(playerid, params[])
{
if(PlayerInfo[playerid][AdminLevel] >= 2)
{
SendClientMessageToAll(COLOR_LEMON, "[Tessa] 60 euro - 20 euro = 80 euro");
return 1;
}
else return SendClientMessage(playerid, COLOR_GREY, "Tessa is too good for you!");
}
CMD:warsteiner(playerid, params[])
{
if(PlayerInfo[playerid][AdminLevel] >= 2)
{
SendClientMessageToAll(COLOR_LEMON, "[Warsteiner] NEIN NEIN NEIN! Ich will Warsteiner!");
return 1;
}
else return nal(playerid);
}
CMD:molov(playerid, params[])
{
if(PlayerInfo[playerid][AdminLevel] >= 2)
{
new wmsg = RandomEx(01, 11);
if(wmsg == 1)
{
SendClientMessageToAll(COLOR_LEMON, "[Molov] hi mr. huizen i see u good happy hi");
return 1;
}
if(wmsg == 2)
{
SendClientMessageToAll(COLOR_LEMON, "[Molov] i u ban shemale");
return 1;
}
if(wmsg == 3)
{
SendClientMessageToAll(COLOR_LEMON, "[Molov] i shike, i brother molov ");
return 1;
}
if(wmsg == 4)
{
SendClientMessageToAll(COLOR_LEMON, "[Molov] dani come lick here lower yeah go on");
return 1;
}
if(wmsg == 5)
{
SendClientMessageToAll(COLOR_LEMON, "[Molov] /me attempts to hit molov on his head /do f, I am russian");
return 1;
}
if(wmsg == 6)
{
SendClientMessageToAll(COLOR_LEMON, "[Molov] /ban jasmine hi u boy ");
return 1;
}
if(wmsg == 7)
{
SendClientMessageToAll(COLOR_LEMON, "[Molov] 'lets disable /n, /o, /pm, /pma to make it more friendly for newbies!'");
return 1;
}
if(wmsg == 8)
{
SendClientMessageToAll(COLOR_LEMON, "[Molov] hi mr. huizen i see u good happy BLURG");
return 1;
}
if(wmsg == 9)
{
SendClientMessageToAll(COLOR_LEMON, "[Molov] mother russia helped me");
return 1;
}
if(wmsg == 10)
{
SendClientMessageToAll(COLOR_LEMON, "[Molov] i very good english");
return 1;
}
if(wmsg == 11)
{
SendClientMessageToAll(COLOR_LEMON, "[Molov] i very good english");
return 1;
}
return 1;
}
else return nal(playerid);
}
CMD:roleplay(playerid, params[])
{
SCM(playerid, COLOR_LEMON, "Congratulations! You are now a pro roleplayer!");
SCM(playerid, COLOR_PINK, "/me roleplays");
SCM(playerid, COLOR_PINK, "/me roleplays");
SCM(playerid, COLOR_PINK, "/me roleplays");
SCM(playerid, COLOR_PINK, "/me roleplays");
SCM(playerid, COLOR_PINK, "/me roleplays");
return 1;
}
Re: What should a RP server contain? -
Deathh - 23.06.2012
Quote:
Originally Posted by milanosie
Turtles.. Lots of turtles.
Here, a start for the most important commands for a roleplay server:
pawn Code:
CMD:turtle(playerid, params[]) { if(PlayerInfo[playerid][AdminLevel] >= 2) { SendClientMessageToAll(COLOR_LEMON, "[Turtle] I am a turtle! 'WOOF WOOF'"); return 1; } else return nal(playerid); }
CMD:turtlehead(playerid, params[]) { if(PlayerInfo[playerid][AdminLevel] > 6) { new id; if(sscanf(params, "u",id)) return SCM(playerid, COLOR_GREY, "USAGE: /turtlehead [id]"); SetPlayerAttachedObject(id, 5, 1609, 2); //Attach a turtle to the playerid's head, return 1; } else return nal(playerid); } CMD:turtleheadoff(playerid, params[]) { if(PlayerInfo[playerid][AdminLevel] > 6) { new id; if(sscanf(params, "u",id)) return SCM(playerid, COLOR_GREY, "USAGE: /turtlehead [id]"); RemovePlayerAttachedObject(id, 5); return 1; } else return nal(playerid); } CMD:erika(playerid, params[]) { if(PlayerInfo[playerid][AdminLevel] >= 2) { SendClientMessageToAll(COLOR_LEMON, "[Erika Euro] That will be 5 euuuuuurooooooooo"); return 1; } else return nal(playerid); }
CMD:tessa(playerid, params[]) { if(PlayerInfo[playerid][AdminLevel] >= 2) { SendClientMessageToAll(COLOR_LEMON, "[Tessa] 60 euro - 20 euro = 80 euro"); return 1; } else return SendClientMessage(playerid, COLOR_GREY, "Tessa is too good for you!"); } CMD:warsteiner(playerid, params[]) { if(PlayerInfo[playerid][AdminLevel] >= 2) { SendClientMessageToAll(COLOR_LEMON, "[Warsteiner] NEIN NEIN NEIN! Ich will Warsteiner!"); return 1; } else return nal(playerid); } CMD:molov(playerid, params[]) { if(PlayerInfo[playerid][AdminLevel] >= 2) { new wmsg = RandomEx(01, 11); if(wmsg == 1) { SendClientMessageToAll(COLOR_LEMON, "[Molov] hi mr. huizen i see u good happy hi"); return 1; } if(wmsg == 2) { SendClientMessageToAll(COLOR_LEMON, "[Molov] i u ban shemale"); return 1; } if(wmsg == 3) { SendClientMessageToAll(COLOR_LEMON, "[Molov] i shike, i brother molov "); return 1; } if(wmsg == 4) { SendClientMessageToAll(COLOR_LEMON, "[Molov] dani come lick here lower yeah go on"); return 1; } if(wmsg == 5) { SendClientMessageToAll(COLOR_LEMON, "[Molov] /me attempts to hit molov on his head /do f, I am russian"); return 1; } if(wmsg == 6) { SendClientMessageToAll(COLOR_LEMON, "[Molov] /ban jasmine hi u boy "); return 1; } if(wmsg == 7) { SendClientMessageToAll(COLOR_LEMON, "[Molov] 'lets disable /n, /o, /pm, /pma to make it more friendly for newbies!'"); return 1; } if(wmsg == 8) { SendClientMessageToAll(COLOR_LEMON, "[Molov] hi mr. huizen i see u good happy BLURG"); return 1; } if(wmsg == 9) { SendClientMessageToAll(COLOR_LEMON, "[Molov] mother russia helped me"); return 1; } if(wmsg == 10) { SendClientMessageToAll(COLOR_LEMON, "[Molov] i very good english"); return 1; } if(wmsg == 11) { SendClientMessageToAll(COLOR_LEMON, "[Molov] i very good english"); return 1; } return 1; } else return nal(playerid); } CMD:roleplay(playerid, params[]) { SCM(playerid, COLOR_LEMON, "Congratulations! You are now a pro roleplayer!"); SCM(playerid, COLOR_PINK, "/me roleplays"); SCM(playerid, COLOR_PINK, "/me roleplays"); SCM(playerid, COLOR_PINK, "/me roleplays"); SCM(playerid, COLOR_PINK, "/me roleplays"); SCM(playerid, COLOR_PINK, "/me roleplays"); return 1; }
|
Considering your so-called unique server, I'd have expected more from you.
Re: What should a RP server contain? -
Dominicc - 23.06.2012
Quote:
Originally Posted by Deathh
Considering your so-called unique server, I'd have expected more from you.
|
If it's his own unique server, why would he share his ideas with you? Im just wondering since you wanted something rare on your project?