new IsInvincible[MAX_PLAYERS];
new ClassSelectedInvin[MAX_PLAYERS];
new ClassTimerInvinVar;
IsInvincible[playerid] = 0;
ClassSelectedInvin[playerid] = 0;
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_JUMP)
{
IsInvincible[playerid] = 0;
SetPlayerHealth(playerid,99999);
SetTimerEx("Invincible",7000,0, "i", playerid);
forward ClassTimerInvin(playerid);
public ClassTimerInvin(playerid)
{
ClassSelectedInvin[playerid] = 0;
KillTimer(ClassTimerInvinVar);
return 1;
}
forward Invincible(playerid);
public Invincible(playerid)
{
if(IsInvincible[playerid] == 0) return IsInvincible[playerid] = 1;
SetPlayerHealth(playerid,50);
SendClientMessage(playerid,-1,"You are now Un-Invincible");
return 1;
if(dialogid == 4)
{
if(!response) return ShowPlayerDialog(playerid,-1,0,"","","","");
if(response)
{
switch(listitem)
{
case 0:
{
if(IsInvincible[playerid] == 1)
{
SendClientMessage(playerid,-1,"You need to wait 50 Secods before using this class again");
}
else if(IsInvincible[playerid] == 0)
{
IsInvincible[playerid] = 1;
ClassSelectedInvin[playerid] = 1;
SendClientMessage(playerid, -1, "Invincible Class Activated");
SendClientMessage(playerid,-1, "Press Jump_Key To Activated Invincible Mode");
ClassTimerInvinVar = SetTimer("ClassTimerInvin",50000,false);
}
}
}
if(IsInvincible[playerid] == 1)
{
SendClientMessage(playerid,-1,"You need to wait 50 Secods before using this class again");
ClassTimerInvinVar = SetTimer("ClassTimerInvin",50000,true);// I think you forgot to put the timer here
}
if(dialogid == 4)
{
if(!response) return ShowPlayerDialog(playerid,-1,0,"","","","");
if(response)
{
switch(listitem)
{
case 0:
{
if(IsInvincible[playerid] == 1)
{
SendClientMessage(playerid,-1,"You need to wait 50 Secods before using this class again");
}
else if(IsInvincible[playerid] == 0)
{
IsInvincible[playerid] = 1;
ClassSelectedInvin[playerid] = 1;
SendClientMessage(playerid, -1, "Invincible Class Activated");
SendClientMessage(playerid,-1, "Press Jump_Key To Activated Invincible Mode");
SetTimerEx("ClassTimerInvin",50000,false,"i",0);
}
}
}
if(dialogid == 4)
{
if(!response) return ShowPlayerDialog(playerid,-1,0,"","","","");
if(response)
{
switch(listitem)
{
case 0:
{
if(IsInvincible[playerid] == 1)
{
SendClientMessage(playerid,-1,"You need to wait 50 Secods before using this class again");
}
else if(IsInvincible[playerid] == 0)
{
IsInvincible[playerid] = 1;
ClassSelectedInvin[playerid] = 1;
SendClientMessage(playerid, -1, "Invincible Class Activated");
SendClientMessage(playerid,-1, "Press Jump_Key To Activated Invincible Mode");
SetTimerEx("ClassTimerInvin",50000,false,"i",0);
}
}
}
}
}
if(dialogid == 4)
{
if(!response) return ShowPlayerDialog(playerid,-1,0,"","","","");
if(response)
{
switch(listitem)
{
case 0:
{
if(IsInvincible[playerid] == 1)
{
SendClientMessage(playerid,-1,"You need to wait 50 Secods before using this class again");
//Here you saying that if the player is invicible than u should wait 50 sec but you didn't put any code for making the timer true
}
else if(IsInvincible[playerid] == 0)
{
IsInvincible[playerid] = 1;
ClassSelectedInvin[playerid] = 1;
SendClientMessage(playerid, -1, "Invincible Class Activated");
SendClientMessage(playerid,-1, "Press Jump_Key To Activated Invincible Mode");
SetTimerEx("ClassTimerInvin",50000,false,"i",0);
}
}
}
}
}
pawn Код:
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forward ClassTimerInvin(playerid);
public ClassTimerInvin(playerid)
{
ClassSelectedInvin[playerid] = 0;
IsInvincible[playerid] = 1 // <-----
KillTimer(ClassTimerInvinVar);
return 1;
}
forward Invincible(playerid);
public Invincible(playerid)
{
if(IsInvincible[playerid] == 0) return IsInvincible[playerid] = 1;
SetPlayerHealth(playerid,50);
SendClientMessage(playerid,-1,"You are now Un-Invincible");
return 1;