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[Map] A House and A Truck Load/Unload Point - Printable Version

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+---- Thread: [Map] A House and A Truck Load/Unload Point (/showthread.php?tid=352600)



A House and A Truck Load/Unload Point - Tuntun - 20.06.2012

Hello
i am mead a small house and a Truck load/unload point/place!!!
I Hope You like it!! Please also Comment... and suggest!!!
Screen Shots:







Codes:
Код:
RemoveBuildingForPlayer(playerid, 1454, -574.3906, -1476.8203, 10.3828, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -577.3438, -1478.5703, 10.6563, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -580.2891, -1480.3125, 10.7422, 0.25);
RemoveBuildingForPlayer(playerid, 727, -565.5156, -1468.0078, 8.5547, 0.25);
RemoveBuildingForPlayer(playerid, 727, -555.0859, -1476.4688, 8.2813, 0.25);
RemoveBuildingForPlayer(playerid, 670, -604.3906, -1517.5391, 11.8906, 0.25);
RemoveBuildingForPlayer(playerid, 727, -578.4922, -1511.0781, 8.5078, 0.25);
RemoveBuildingForPlayer(playerid, 3425, -583.0547, -1496.7031, 19.9844, 0.25);
RemoveBuildingForPlayer(playerid, 693, -601.3125, -1494.3516, 17.7734, 0.25);
RemoveBuildingForPlayer(playerid, 727, -588.7031, -1493.3438, 9.4453, 0.25);
RemoveBuildingForPlayer(playerid, 17457, -570.7344, -1490.3203, 15.0703, 0.25);
RemoveBuildingForPlayer(playerid, 3286, -559.3047, -1486.3281, 12.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -586.1953, -1483.7969, 11.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -584.1328, -1485.9844, 10.5781, 0.25);
RemoveBuildingForPlayer(playerid, 800, -560.0625, -1481.4297, 10.5859, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -583.2422, -1482.0547, 10.7969, 0.25);
CreateObject(17005, -572.90, -1506.27, 15.64,   0.00, 0.00, 201.98);
CreateObject(3402, -551.17, -1495.65, 8.24,   0.00, 0.00, 118.90);
CreateObject(12911, -588.50, -1512.08, 5.07,   0.00, 0.00, 29.95);
CreateObject(3374, -589.10, -1494.05, 10.29,   0.00, 0.00, 5.29);
CreateObject(3374, -589.09, -1494.20, 12.86,   0.00, 0.00, 2.32);
CreateObject(3374, -595.54, -1495.94, 11.52,   0.00, 0.00, 0.00);
CreateObject(693, -604.32, -1495.75, 10.81,   0.00, 0.00, 0.00);
CreateObject(693, -607.46, -1503.45, 13.65,   0.00, 0.00, 0.33);
CreateObject(693, -611.43, -1513.63, 12.24,   0.00, 0.00, 0.24);
CreateObject(693, -598.27, -1526.16, 9.83,   0.00, 0.00, 0.00);
CreateObject(712, -647.71, -1510.37, 28.93,   0.00, 0.00, 0.00);
CreateObject(712, -637.48, -1507.16, 28.02,   0.00, 0.00, 0.15);
CreateObject(712, -629.06, -1505.57, 25.79,   0.00, 0.00, 0.00);
CreateObject(712, -619.32, -1503.46, 24.77,   0.00, 0.00, 0.00);
CreateObject(712, -619.68, -1475.18, 22.96,   0.00, 0.00, 0.00);
CreateObject(712, -629.43, -1475.73, 24.94,   0.00, 0.00, 0.00);
CreateObject(712, -637.17, -1476.64, 28.33,   0.00, 0.00, 0.00);
CreateObject(712, -646.65, -1476.59, 29.21,   0.00, 0.00, 0.00);
CreateObject(5176, 1203.12, -2716.84, 17.53,   0.00, 0.00, 9.19);
CreateObject(10830, 1100.34, -2791.21, 18.51,   0.00, 0.00, 325.07);
CreateObject(1378, 1087.59, -2725.89, 33.26,   0.00, 0.00, 0.00);
CreateObject(5126, 1111.56, -2652.64, 24.64,   0.00, 0.00, 217.32);
CreateObject(8075, 1097.72, -2673.68, 16.23,   0.00, 0.00, 0.00);
CreateObject(8075, 1096.72, -2698.80, 15.33,   0.00, 0.00, 0.00);
CreateObject(8075, 1125.93, -2692.91, 16.45,   0.00, 0.00, 0.00);
CreateObject(3214, 1118.28, -2716.89, 19.98,   0.00, 0.00, 0.00);
CreateObject(16302, 1118.89, -2734.96, 19.05,   0.00, 0.00, 0.00);
CreateObject(3502, 1097.86, -2808.46, 14.16,   0.00, 0.00, 0.00);
CreateObject(3502, 1102.85, -2807.39, 14.21,   0.00, 0.00, 0.00);
CreateObject(1365, 1093.91, -2800.34, 13.57,   0.00, 0.00, 94.49);
CreateObject(3255, 1091.46, -2774.59, 9.12,   0.00, 0.00, 6.37);
CreateObject(8870, 1107.93, -2651.22, 16.50,   0.00, 0.00, 8.90);
CreateObject(1685, 1137.60, -2690.49, 12.93,   0.00, 0.00, 0.00);
CreateObject(1685, 1139.48, -2688.90, 13.06,   0.00, 0.00, 0.00);
CreateObject(1685, 1138.91, -2686.82, 12.91,   0.00, 0.00, 0.00);
CreateObject(1685, 1139.53, -2684.86, 13.13,   0.00, 0.00, 0.00);
CreateObject(3286, 1193.47, -2744.37, 16.30,   0.00, 0.00, 5.19);
CreateObject(3569, 1216.31, -2624.77, 14.64,   0.00, 0.00, 99.54);
CreateObject(3569, 1217.56, -2632.34, 14.32,   0.00, 0.00, 99.49);
CreateObject(3569, 1218.64, -2640.65, 14.18,   0.00, 0.00, 99.35);
CreateObject(3569, 1219.84, -2648.43, 14.57,   0.00, 0.00, 99.62);
CreateObject(16641, 1115.50, -2806.45, 13.77,   0.00, 0.00, 0.00);
CreateObject(3256, 1147.29, -2730.73, 9.30,   0.00, 0.00, 0.00);
CreateObject(8313, 1146.93, -2625.24, 12.42,   0.00, 0.00, 17.42);
CreateObject(8313, 1149.55, -2649.91, 12.46,   0.00, 0.00, 26.54);
CreateObject(8313, 1153.09, -2675.14, 12.51,   0.00, 0.00, 20.76);
CreateObject(8313, 1156.91, -2699.92, 12.51,   0.00, 0.00, 29.73);
CreateObject(8313, 1158.64, -2722.45, 12.51,   0.00, 0.00, 13.72);
CreateObject(8313, 1154.12, -2747.56, 12.51,   0.00, 0.00, 358.39);
CreateObject(8313, 1137.08, -2761.10, 13.23,   0.00, 0.00, 291.04);
CreateObject(8313, 1118.09, -2763.46, 13.13,   0.00, 0.00, 116.79);



Re: A House and A Truck Load/Unload Point - doreto - 20.06.2012

Amezing its look like its part from gta map but there is wrong spell mead i


Re: A House and A Truck Load/Unload Point - Lordzy - 20.06.2012

Nice work.


Re: A House and A Truck Load/Unload Point - sherlock - 20.06.2012

Quite good


Re : A House and A Truck Load/Unload Point - @TOM - 20.06.2012

Not bad !


Re: A House and A Truck Load/Unload Point - Tuntun - 21.06.2012

Thanks guys.


Re: A House and A Truck Load/Unload Point - Unirom Shaw - 21.06.2012

Cool man, i ilke the load point, AMAZING


Re: A House and A Truck Load/Unload Point - Edu33 - 21.06.2012

Not badІ


Re: A House and A Truck Load/Unload Point - Tuntun - 21.06.2012

Thanks...