Saveing Variables? - Printable Version
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+--- Thread: Saveing Variables? (
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Saveing Variables? -
Mike97300 - 14.06.2012
Okay, well, I'm even sure if that's what they're called, but something like these
Код:
LSPDLeader[playerid] = 0;
LSPDMember[playerid] = 0;
I understand that it saves when you logg off, but whenever the server restarts they reset? How do I save them?
Re: Saveing Variables? -
mincer1667 - 14.06.2012
save it when gamemode exits
Re: Saveing Variables? -
Mike97300 - 14.06.2012
Yes, but how do you do that?
Re: Saveing Variables? -
mincer1667 - 14.06.2012
pawn Код:
public OnGameModeExit()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i)
{
// save it here like on disconnect
}
}
return 1;
}
Re: Saveing Variables? -
Mike97300 - 14.06.2012
Should I put something in the comment area?
Re: Saveing Variables? -
mincer1667 - 14.06.2012
yes the saving variable like you have when player leave server
Re: Saveing Variables? -
Mike97300 - 14.06.2012
I get the following errors
Код:
C:\Users\GTW\BaseNorton V2\gamemodes\Gamemode.pwn(187) : error 001: expected token: ")", but found "{"
C:\Users\GTW\BaseNorton V2\gamemodes\Gamemode.pwn(188) : error 017: undefined symbol "playerid"
C:\Users\GTW\BaseNorton V2\gamemodes\Gamemode.pwn(189) : error 017: undefined symbol "playerid"
My code
Код:
public OnGameModeExit()
{
IRC_Quit(gBotID[0], "SA-MP bot exiting");
IRC_DestroyGroup(gGroupID);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i)
{
LSPDLeader[playerid]
LSPDMember[playerid]
}
}
return 1;
}
Re: Saveing Variables? -
WillyP - 14.06.2012
Come on man.. Read the errors? I understand you're learning but they're easy to fix if you read what the errors are saying!
Re: Saveing Variables? -
Mike97300 - 14.06.2012
Okay, I did, I replace the curly braces with normal brackets and I get 100 errors, I tried to fix it.
Re: Saveing Variables? -
zombieking - 14.06.2012
pawn Код:
public OnGameModeExit()
{
IRC_Quit(gBotID[0], "SA-MP bot exiting");
IRC_DestroyGroup(gGroupID);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{ // You shouldn't save them like this , you should save them with SII ,Y_INI,dini)
LSPDLeader[i] // Because OnGameModeExit() - and not OnGameModeExit(playerid)
LSPDMember[i] // LSPDMember should have a value set, like LSPDMember[i] = 1; and same for lspdleader
}
}
return 1;
}