SetPlayerMarkerForPlayer invisible bug? -
ombre - 14.06.2012
Hi,
Код:
if(strcmp(cmd, "/invisible", true) == 0)
{
for(new i=0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetPlayerMarkerForPlayer( playerid, i, ( GetPlayerColor( i ) & 0xFFFFFF00 ) );
SetPlayerMarkerForPlayer( i, playerid, ( GetPlayerColor( playerid ) & 0xFFFFFF00 ) );
}
}
return 1;
}
After this command we are invisble on the icon map but If I kill the player if he comes back near to me, we see the icon on the map, it's a bug? How to resolve that? Thanks.
Re: SetPlayerMarkerForPlayer invisible bug? -
MP2 - 14.06.2012
You're probably setting their color in OnPlayerSpawn.
Re: SetPlayerMarkerForPlayer invisible bug? -
iggy1 - 14.06.2012
Sounds like you need to set them back to invisible when they spawn.
pawn Код:
new gPlayerInvisible[ MAX_PLAYERS char ];//global var
if(strcmp(cmd, "/invisible", true) == 0)
{
for(new i=0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetPlayerMarkerForPlayer( playerid, i, ( GetPlayerColor( i ) & 0xFFFFFF00 ) );
SetPlayerMarkerForPlayer( i, playerid, ( GetPlayerColor( playerid ) & 0xFFFFFF00 ) );
}
}
gPlayerInvisible{ playerid } = true;//to detect if player is invisible when they spawn
return 1;
}
//OnPlayerSpawn
if( gPlayerInvisible{ playerid } )
{
for(new i=0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetPlayerMarkerForPlayer( playerid, i, ( GetPlayerColor( i ) & 0xFFFFFF00 ) );
SetPlayerMarkerForPlayer( i, playerid, ( GetPlayerColor( playerid ) & 0xFFFFFF00 ) );
}
}
}
I'm not sure if that's a bug or not. It's more than likely what MP2 posted is causing the problem^^.
EDIT: Don't forget to set "gPlayerInvisible" to false when the player is visible again if you use the above code.
Re: SetPlayerMarkerForPlayer invisible bug? -
$$inSane - 14.06.2012
check out your public OnPlayerDeath..
its a fluke
or set Invisible On spawn
Re : SetPlayerMarkerForPlayer invisible bug? -
ombre - 14.06.2012
MP2 I use only SetPlayerColor(playerid, 0x33AA33AA); in OnPlayerConnect.
SetPlayerMarkerForPlayer in OnPlayerSpawn don't work. and why callback SetPlayerMarkerForPlayer after a spawn?
You need to test for to see.
Re: Re : SetPlayerMarkerForPlayer invisible bug? -
iggy1 - 14.06.2012
Quote:
Originally Posted by ombre
and why callback SetPlayerMarkerForPlayer after a spawn?
|
Because
Quote:
Originally Posted by ombre
If I kill the player if he comes back near to me, we see the icon on the map
|
Try looking through your other (loaded) filterscripts to see if they use SetPlayerMarkerForPlayer.
Re : SetPlayerMarkerForPlayer invisible bug? -
ombre - 14.06.2012
no I use only the GM lvdm in test.
Are you sure I need after a spawn callback SetPlayerMarkerForPlayer because when I kill the player I can see him only ( him also can see me) if he is near to me, Otherwise Icant.
Re : SetPlayerMarkerForPlayer invisible bug? -
ombre - 14.06.2012
it's confirmed? Someone has tested?