Ok, i had 201 inactive cars in the server, and when i typed /deleteinactivecars, i looked in the scriptfiles folder and it has added 700 vehicles into there?
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Код:
SaveVehicle(vehicleid)
{
new filename[64], line[256];
format(filename, sizeof(filename), VEHICLE_FILE_PATH "v%d.ini", vehicleid);
new File:handle = fopen(filename, io_write);
format(line, sizeof(line), "Created=%d\r\n", VehicleCreated[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Model=%d\r\n", VehicleModel[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Pos=%.3f,%.3f,%.3f,%.3f\r\n", VehiclePos[vehicleid][0], VehiclePos[vehicleid][1],
VehiclePos[vehicleid][2], VehiclePos[vehicleid][3]);
fwrite(handle, line);
format(line, sizeof(line), "Colors=%d,%d\r\n", VehicleColor[vehicleid][0], VehicleColor[vehicleid][1]); fwrite(handle, line);
format(line, sizeof(line), "Interior=%d\r\n", VehicleInterior[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "VirtualWorld=%d\r\n", VehicleWorld[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Owner=%s\r\n", VehicleOwner[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "NumberPlate=%s\r\n", VehicleNumberPlate[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Value=%d\r\n", VehicleValue[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Lock=%d\r\n", VehicleLock[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Alarm=%d\r\n", VehicleAlarm[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Paintjob=%d\r\n", VehiclePaintjob[vehicleid]); fwrite(handle, line);
format(line, sizeof(line), "Active=%d\r\n", VehicleActive[vehicleid]); fwrite(handle, line);
for(new t=0; t < sizeof(VehicleTrunk[]); t++)
{
format(line, sizeof(line), "Trunk%d=%d,%d\r\n", t+1, VehicleTrunk[vehicleid][t][0], VehicleTrunk[vehicleid][t][1]);
fwrite(handle, line);
}
for(new m=0; m < sizeof(VehicleMods[]); m++)
{
format(line, sizeof(line), "Mod%d=%d\r\n", m, VehicleMods[vehicleid][m]);
fwrite(handle, line);
}
fclose(handle);
}
UpdateVehicle(vehicleid, removeold)
{
if(VehicleCreated[vehicleid])
{
if(removeold)
{
new Float:health;
GetVehicleHealth(VehicleID[vehicleid], health);
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(VehicleID[vehicleid], engine, lights, alarm, doors, bonnet, boot, objective);
//new panels, doorsd, lightsd, tires;
//GetVehicleDamageStatus(VehicleID[vehicleid], panels, doorsd, lightsd, tires);
DestroyVehicle(VehicleID[vehicleid]);
VehicleID[vehicleid] = CreateVehicle(VehicleModel[vehicleid], VehiclePos[vehicleid][0], VehiclePos[vehicleid][1],
VehiclePos[vehicleid][2], VehiclePos[vehicleid][3], VehicleColor[vehicleid][0], VehicleColor[vehicleid][1], 3600);
SetVehicleHealth(VehicleID[vehicleid], health);
SetVehicleParamsEx(VehicleID[vehicleid], engine, lights, alarm, doors, bonnet, boot, objective);
//UpdateVehicleDamageStatus(VehicleID[vehicleid], panels, doorsd, lightsd, tires);
}
else
{
VehicleID[vehicleid] = CreateVehicle(VehicleModel[vehicleid], VehiclePos[vehicleid][0], VehiclePos[vehicleid][1],
VehiclePos[vehicleid][2], VehiclePos[vehicleid][3], VehicleColor[vehicleid][0], VehicleColor[vehicleid][1], 3600);
}
LinkVehicleToInterior(VehicleID[vehicleid], VehicleInterior[vehicleid]);
SetVehicleVirtualWorld(VehicleID[vehicleid], VehicleWorld[vehicleid]);
SetVehicleNumberPlate(VehicleID[vehicleid], VehicleNumberPlate[vehicleid]);
for(new i=0; i < sizeof(VehicleMods[]); i++)
{
AddVehicleComponent(VehicleID[vehicleid], VehicleMods[vehicleid][i]);
}
ChangeVehiclePaintjob(VehicleID[vehicleid], VehiclePaintjob[vehicleid]);
if(VehicleLock[vehicleid]) ToggleDoors(VehicleID[vehicleid], VEHICLE_PARAMS_ON);
if(VehicleAlarm[vehicleid]) VehicleSecurity[VehicleID[vehicleid]] = 1;
UpdateVehicleLabel(vehicleid, removeold);
}
}
I would just write a separate function to delete it in game and delete its file.
Its for a car system, i have a car system and if a car is inactive, it should be able to be deleted with /deleteinactivecars
Everything works, the command works and everything, apart from it has added a lot of random files to the scriptfiles folder. i need to find out why it does this