Random fires. - Printable Version
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Random fires. -
iGetty - 13.06.2012
How is it possible to make random fires and synchronize it with all players that are connected and the ones that connect when the fire's active?
Thanks!
Re: Random fires. -
Yuryfury - 13.06.2012
Fire is one of the few things that isn't synced in SAMP and I don't believe that there is a fix. Explosions are sort of synced, but not fire specifically.
EDIT: A link I found. It is from 2009 but basically supports what I said above (
https://sampforum.blast.hk/showthread.php?tid=102615). Either way, I'm pretty sure that it hasn't been synced since then.
Re: Random fires. -
ReneG - 13.06.2012
You would store all the fires' positions in an array, then use a repeating timer to select those floats at random and using the fire object id, you can make server-sided fires!
Re: Random fires. -
Yuryfury - 13.06.2012
Quote:
Originally Posted by VincentDunn
You would store all the fires' positions in an array, then use a repeating timer to select those floats at random and using the fire object id, you can make server-sided fires!
|
There is a fire object id? :O
Re: Random fires. -
SuperViper - 13.06.2012
https://sampwiki.blast.hk/wiki/Samp_objects
18688 fire