public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if( newkeys == KEY_SECONDARY_ATTACK ) // ULAZ { new x,y,z,int,ww,xa,ya,za; for(new k = 0; k <= max_kuca; k++) { x = InfoKuce[k][IntXKuce]; y = InfoKuce[k][IntYKuce]; z = InfoKuce[k][IntZKuce]; xa = InfoKuce[k][IzlazXKuce]; ya = InfoKuce[k][IzlazYKuce]; za = InfoKuce[k][IzlazZKuce]; int = InfoKuce[k][IntIDKuce]; ww = InfoKuce[k][VWKuce]; if(IsPlayerInRangeOfPoint(playerid, 2.0, xa, ya, za)) { if(strcmp(InfoKuce[k][VlasnikKuce],Ime(playerid), false ) == 0) { SetPlayerPos(playerid,x,y,z); SetPlayerInterior(playerid,int); SetPlayerVirtualWorld(playerid,ww); GameTextForPlayer( playerid, "Kuca", 3000, 1 ); // Salje igracu nekakvu poruku } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, x, y, z)) { if(strcmp(InfoKuce[k][VlasnikKuce],Ime(playerid), false ) == 0) { SetPlayerPos(playerid,xa,ya,za); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); GameTextForPlayer( playerid, "Bay Side", 3000, 1 ); // Salje igracu nekakvu poruku } } } return true; } }
I don't get it, what do you mean?
EDIT: I get it now, i'll try EDIT #2: Thank you, solved !! |