new PlantedSmokes[10];
CMD:placesmoke(playerid, params[])
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pMember] == 4)
{
new Float:playerPos[3], tmpstring[256];
GetPlayerPos(playerid, playerPos[0], playerPos[1], playerPos[2]);
if(FindEmptySlot() == -1) return SendClientMessage(playerid, COLOR_WHITE, "The smoke machine limit (10) has been reached, please delete some machines using /destroysmoke <1-10>");
format(tmpstring, sizeof(tmpstring), "You have successfully placed a smoke machine! (ID: %i)", FindEmptySlot() + 1);
SendClientMessage(playerid, COLOR_WHITE, tmpstring);
PlantedSmokes[FindEmptySlot()] = CreateDynamicObject(2780, playerPos[0], playerPos[1], playerPos[2] - 1, 0, 0, 0);
return 1;
}
else
{
return SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use this command!");
}
}
CMD:destroysmoke(playerid, params[])
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pMember] == 4)
{
new smokeid;
if(sscanf(params, "i", smokeid))
{
return SendClientMessage(playerid, COLOR_WHITE, "Usage: /destroysmoke <id>");
}
else if (smokeid < 1 || smokeid > 10) return SendClientMessage(playerid, COLOR_WHITE, "Usage: /destroysmoke <1-10>");
DestroyDynamicObject(PlantedSmokes[smokeid - 1]);
PlantedSmokes[smokeid - 1] = 0;
return SendClientMessage(playerid, COLOR_WHITE, "You have successfully destroyed the smoke machine!");
}
else
{
return SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use this command!");
}
}
stock FindEmptySlot()
{
new
i = 0;
while (i < sizeof (PlantedSmokes) && PlantedSmokes[i])
{
i++;
}
if (i == sizeof (PlantedSmokes)) return -1;
return i;
}
new PlantedFlares[10];
CMD:placeflare(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] >= 2 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pMember] == 4)
{
new Float:playerPos[3], tmpstring[256];
GetPlayerPos(playerid, playerPos[0], playerPos[1], playerPos[2]);
ApplyAnimation(playerid, "BOMBER","BOM_Plant_Loop",4.0,0,0,0,0,0,1); // Plant bomb
if(FindEmptySlot1() == -1) return SendClientMessage(playerid, COLOR_WHITE, "The flare limit (10) has been reached, please delete some flares using /destroyflare <1-10>");
format(tmpstring, sizeof(tmpstring), "You have successfully placed a flare! (ID: %i)", FindEmptySlot1() + 1);
SendClientMessage(playerid, COLOR_WHITE, tmpstring);
PlantedFlares[FindEmptySlot1()] = CreateDynamicObject(18728, playerPos[0], playerPos[1], playerPos[2] - 1, 0, 0, 0);
return 1;
}
else
{
return SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use this command!");
}
}
CMD:destroyflare(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] >= 2 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pMember] == 4)
{
new flareid;
if(sscanf(params, "i", flareid))
{
return SendClientMessage(playerid, COLOR_WHITE, "Usage: /destroyflare <id>");
}
else if (flareid < 1 || flareid > 10) return SendClientMessage(playerid, COLOR_WHITE, "Usage: /destroyflare <1-10>");
DestroyDynamicObject(PlantedFlares[flareid - 1]);
PlantedFlares[flareid - 1] = 0;
return SendClientMessage(playerid, COLOR_WHITE, "You have successfully destroyed the flare!");
}
else
{
return SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use this command!");
}
}
stock FindEmptySlot1()
{
new
i = 0;
while (i < sizeof (PlantedFlares) && PlantedFlares[i])
{
i++;
}
if (i == sizeof (PlantedFlares)) return -1;
return i;
}
That's really nice - Good Job , I Might use it , People who keep saying "not useful" and such shit don't know Anything About RP or how such things can be used - Again , Good Job
|
C:\Documents and Settings\USER\Desktop\BR\gamemodes\BR.pwn(22688) : error 017: undefined symbol "params" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
if(strcmp(cmd, "/unistivatromet", true) == 0) { if(PlayerInfo[playerid][pAdmin] >= 2 ) { new flareid; if(sscanf(params, "i", flareid)) { return SendClientMessage(playerid, COLOR_WHITE, "Usage: /unistivatromet <id>"); } else if (flareid < 1 || flareid > 10) return SendClientMessage(playerid, COLOR_WHITE, "Usage: /unistivatromet <1-10>"); DestroyDynamicObject(PlantedFlares[flareid - 1]); PlantedFlares[flareid - 1] = 0; return SendClientMessage(playerid, COLOR_WHITE, "Uspjeљno ste uniљtili flare!"); } else { return SendClientMessage(playerid, COLOR_GRAD1, "Nemate dopuљtenje koristiti ovu naredbu!"); } }
i dont like the smoke system, i like the flare system.
Good Job. Very nice |
Not bad, but you should remove the admin system part from it so noobs don't have to type it out or something XD the script itself is a simple one, but doesn't mean there is anything wrong with a simple script.
|