[Question] stop vehicle - Printable Version
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+--- Thread: [Question] stop vehicle (
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mickos - 09.06.2012
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Re: [Question] stop vehicle -
[KHK]Khalid - 09.06.2012
https://sampwiki.blast.hk/wiki/Function:...erControllable .
Re: [Question] stop vehicle -
mickos - 09.06.2012
Hmm not where i looking for, I mean a player press capslock, and than the vehicle stop,
Re: [Question] stop vehicle -
[KHK]Khalid - 09.06.2012
TogglePlayerControllable will freeze the player and stop his vehicle (if he's in one). Seems like you want the whole code, don't you?
Edit:
You also may declare a timer (like 500 ms) after you freeze the player (to stop his vehicle) to unfreeze him, if you want only the vehicle to be stopped.
Second-Edit: or just use
https://sampwiki.blast.hk/wiki/SetVehicleVelocity
topic can delete -
mickos - 09.06.2012
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Re: [Question] stop vehicle -
[KHK]Khalid - 09.06.2012
read the example in
this page.
topic can delete -
mickos - 09.06.2012
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Re: [Question] stop vehicle -
BlackBank - 09.06.2012
Quote:
Originally Posted by HellSphinX
TogglePlayerControllable will freeze the player and stop his vehicle (if he's in one). Seems like you want the whole code, don't you?
Edit:
You also may declare a timer (like 500 ms) after you freeze the player (to stop his vehicle) to unfreeze him, if you want only the vehicle to be stopped.
Second-Edit: or just use https://sampwiki.blast.hk/wiki/SetVehicleVelocity
|
Why you want to use TogglePlayerControllable for it? You know that if you freeze a player, the vehicle is still going forward... So the best way to stop a vehicle, is using SetVehicleVelocity...
EDIT:
Try this code:
pawn Код:
#define FILTERSCRIPT
#include <a_samp>
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Stop vehicle by Example 0.3");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_CROUCH))
{
if(!IsPlayerInAnyVehicle(playerid)) return 1;
new
Float:X,
Float:Y,
Float:Z,
VehicleID = GetPlayerVehicleID(playerid);
GetVehicleVelocity(VehicleID, X, Y, Z);
SetVehicleVelocity(VehicleID, -X, -Y, -Z);
}
return 1;
}
#endif
Re: [Question] stop vehicle -
[KHK]Khalid - 09.06.2012
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_CROUCH))
{
if(IsPlayerInAnyVehicle(playerid)) // checks if playrid in a vehicle
{
new
Float:x,
Float:y,
Float:z,
playerveh = GetPlayerVehicleID(playerid); // gets the id of the player's vehicle and store it into playerveh so we can use it in Get/SetVehiclePos
GetVehiclePos(playerveh, x, y, z);
SetVehiclePos(playerveh, x, y, z + 2.0);
}
}
return 1;
}
Edit:
Quote:
Originally Posted by BlackBank3
Why you want to use TogglePlayerControllable for it? You know that if you freeze a player, the vehicle is still going forward... So the best way to stop a vehicle, is using SetVehicleVelocity...
|
No, the vehicle won't go forward actually it will stop (That's tested).
Re: [Question] stop vehicle -
FalconX - 09.06.2012
Quote:
Originally Posted by HellSphinX
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(PRESSED(KEY_CROUCH)) { if(IsPlayerInAnyVehicle(playerid)) // checks if playrid in a vehicle { new Float:x, Float:y, Float:z, playerveh = GetPlayerVehicleID(playerid); // gets the id of the player's vehicle and store it into playerveh so we can use it in Get/SetVehiclePos GetVehiclePos(playerveh, x, y, z); SetVehiclePos(playerveh, x, y, z + 2.0); } } return 1; }
Edit:
No, the vehicle won't go forward actually it will stop (That's tested).
|
It's strange, why are you setting vehicle pos? if you want to stop the vehicle you could just stop the engine... SetVehicleParamsForPlayer.
-FalconX