// Unity Classes
AddPlayerClass(115, 1766.5635,-1847.7111,13.5781,183.4783, 24, 100, 27, 100, 34, 100); // Unity Class 1
AddPlayerClass(33, 1766.5635,-1847.7111,13.5781,183.4783, 24, 100, 27, 100, 34, 100); // Unity Class 2
AddPlayerClass(53, 1766.5635,-1847.7111,13.5781,183.4783, 24, 100, 27, 100, 34, 100); // Unity Class 3
// Grove Classes
AddPlayerClass(105,2504.0347,-1652.5273,13.5938,140.7401, 24, 100, 27, 100, 34, 100); // Grove Class 1
AddPlayerClass(106,2512.7522,-1675.1533,13.5483,80.8929, 24, 100, 27, 100, 34, 100); // Grove Class 2
AddPlayerClass(107,2504.1245,-1685.8965,13.5469,44.8592, 24, 100, 27, 100, 34, 100); // Grove Class 3
// Ballas Classes
AddPlayerClass(102,2055.9773,-1192.9594,23.7984,267.8276, 24, 100, 27, 100, 34, 100); // Ballas Class 1
AddPlayerClass(103,2055.5042,-1167.6951,23.7719,270.9610, 24, 100, 27, 100, 34, 100); // Ballas Class 2
AddPlayerClass(104,2055.7559,-1151.1599,23.7852,270.9610, 24, 100, 27, 100, 34, 100); // Ballas Class 3
// PD Classes
AddPlayerClass(280,1578.6930,-1694.5786,6.2188,186.0260, 24, 100, 27, 100, 34, 100); // PD Class 1
AddPlayerClass(283,1572.8768,-1694.2316,6.2188,172.5525, 24, 100, 27, 100, 34, 100); // PD Class 2
AddPlayerClass(288,1566.6099,-1693.9060,5.8906,171.6125, 24, 100, 27, 100, 34, 100); // PD Class 3
AddPlayerClass(285,1561.4171,-1693.9485,5.8906,177.2525, 24, 100, 27, 100, 34, 100); // PD Class 4
public OnPlayerRequestClass(playerid, classid)
{
if(classid == 0)
{
GameTextForPlayer(playerid,"~r~ Unity",1000,4);
}
if(classid == 4)
{
GameTextForPlayer(playerid,"~G~ Grove",1000,4);
}
if(classid == 7)
{
GameTextForPlayer(playerid,"~P~ Ballas",10000,4);
}
if(classid == 10) {
GameTextForPlayer(playerid,"~b~ Police",10000,4);
}
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetupPlayerForClassSelection(playerid);
SetPlayerTeamFromClass(playerid,classid);
if(classid == 0 || classid == 1) {
GameTextForPlayer(playerid,"~g~GREEN ~w~TEAM",1000,5);
} else if(classid == 2 || classid == 3) {
GameTextForPlayer(playerid,"~b~BLUE ~w~TEAM",1000,5);
}
return 1;
}
{"NAME", skin, x, y, z, angle, weapon1, ammo1, weapon2, ammo2, weapon3, ammo3},
pawn Код:
|
@Jonny5: https://sampforum.blast.hk/showthread.php?tid=57018 see 'assumptions'.
Here's an example, using an array. Note that I haven't tested this: http://pastebin.com/r9jfYJUf Remove all other AddPlayerClass lines from your mode as it will fuck this up, put your data in to the array in this format: pawn Код:
|
@Jonny5: https://sampforum.blast.hk/showthread.php?tid=57018 see 'assumptions'.
Here's an example, using an array. Note that I haven't tested this: http://pastebin.com/r9jfYJUf Remove all other AddPlayerClass lines from your mode as it will fuck this up, put your data in to the array in this format: pawn Код:
|