if(strcmp(cmd, "/trancar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new carid;
if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
{
if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro de casa/alugado.");
return 1;
}
else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPHousekey]+totalveiculos)
{
if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] > 0)
{
gLastDriver[HireCar[playerid]] = 300;
VTrancado[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
}
HireCar[playerid] = gLastCar[playerid];
}
}
if (PlayerInfo[playerid][pPHousekey] == 255)
{
if(HireCar[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro.");
return 1;
}
}
carid = PlayerInfo[playerid][pPHousekey]+totalveiculosh;
if(HireCar[playerid] > 0 && !SwitchKey[playerid])
{
carid = HireCar[playerid];
}
//new driver = gLastDriver[carid];
new lockstatus = VTrancado[carid];
new Float:cx,Float:cy,Float:cz;
GetVehiclePos(carid, cx, cy, cz);
switch (lockstatus)
{
case 0:
{
if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
return 1;
}
if(HireCar[playerid] == carid && !SwitchKey[playerid])
{
GameTextForPlayer(playerid, "~w~Veiculo Alugado~r~Fechado", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 1;
LockCar(carid);
}
else if(PlayerInfo[playerid][pPHouseCarkey] == carid)
{
GameTextForPlayer(playerid, "~w~Veiculo da Casa ~r~Fechado", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 1;
LockCar(carid);
return 1;
}
}
case 1:
{
if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
return 1;
}
if(HireCar[playerid] == carid && !SwitchKey[playerid])
{
GameTextForPlayer(playerid, "~w~Veiculo Alugado~g~Aberto", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 0;
UnLockCar(carid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
}
if (PlayerInfo[playerid][pPHouseCarkey] == carid)
{
GameTextForPlayer(playerid, "~w~Veiculo da Casa ~g~Aberto", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 0;
UnLockCar(carid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
return 1;
}
}
default:
{
SendClientMessage(playerid, COLOR_GRAD2, "Erro");
}
}
if(carid == 256)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro!");
}
}
return 1;
}
|
bom como estou iniciando no ramo ainda mais acho que й [pAdmin]
seria isso ?! |
if(strcmp(cmd, "/trazer", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /trazer [id]");
return 1;
}
new Float:plocx,Float:plocy,Float:plocz;
new plo, world;
plo = ReturnUser(tmp);
world = GetPlayerVirtualWorld(playerid);
if(PlayerInfo[plo][pJailed] != 0)
{
SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo pode trazer um Preso");
return 1;
}
if (IsPlayerConnected(plo))
{
if(plo != INVALID_PLAYER_ID)
{
if (PlayerInfo[playerid][pAdmin] >= 1)
{
if(admtrampando[playerid] < 1 && PlayerInfo[playerid][pAdmin] != 1342)
{
SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo estб trabalhando! (/trabalhar)");
return 1;
}
if(PlayerInfo[plo][pAdmin] >= 1342 && PlayerInfo[playerid][pAdmin] < 1342)
{
SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo pode trazer um Admin Dono !");
return 1;
}
GetPlayerPos(playerid, plocx, plocy, plocz);
if(PlayerInfo[playerid][pInt] > 0)
{
SetPlayerInterior(plo,PlayerInfo[playerid][pInt]);
PlayerInfo[plo][pInt] = PlayerInfo[playerid][pInt];
PlayerInfo[plo][pLocal] = PlayerInfo[playerid][pLocal];
}
if(PlayerInfo[playerid][pInt] == 0)
{
SetPlayerInterior(plo,0);
}
if(plocz > 930.0 && PlayerInfo[playerid][pInt] == 0) //the highest land point in sa = 526.8
{
SetPlayerInterior(plo,1);
PlayerInfo[plo][pInt] = 1;
}
if (GetPlayerState(plo) == 2)
{
TelePos[plo][0] = 0.0;
TelePos[plo][1] = 0.0;
new tmpcar = GetPlayerVehicleID(plo);
SetVehiclePos(tmpcar, plocx, plocy+4, plocz); LinkVehicleToInterior(tmpcar, 0);
SetVehicleVirtualWorld(tmpcar,world);
}
else
{
SetPlayerPos(plo,plocx,plocy+2, plocz);
}
SetPlayerVirtualWorld(plo,world);
SendClientMessage(plo, 0x33FF00FF, "[INFO] Vocк Foi Teleportado pelo admin !");
}
else
{
SendClientMessage(playerid, COLOR_WHITE, " Vocк nгo estб autorizado a usar este comando!");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Esse nгo й um jogador ativo.");
}
}
return 1;
}