if(strcmp(cmd, "/gotolspd", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] >= 1)
{
if (GetPlayerState(playerid) == 2)
{
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
SafeRemovePlayerFromVehicle(playerid);
SafeSetPlayerPos(playerid, 255.1596,77.6557,1003.6406);
SafeSetPlayerInterior(playerid,0);
}
else
{
SafeSetPlayerPos(playerid, 255.1596,77.6557,1003.6406);
SetPlayerVirtualWorld(playerid, 0);
SafeSetPlayerInterior(playerid,0);
}
SafeSetPlayerInterior(playerid,0);
DisablePlayerCheckpoint(playerid);
OnPlayerExitFood(playerid);
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s Teleported Himself to Los Santos Police Department",d,m,y,h,mi,s,sendername);
TelesLog(string);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "** You are not authorized to use that command !");
return 1;
}
}
return 1;
}
|
If your using the default Interior by GTA SA, then change
SafeSetPlayerInterior(playerid,0); To SafeSetPlayerInterior(playerid,LSPD_INT); To find out about the interior, go inside the interior and /interior to see the interior id, Profit? |

if(strcmp(cmd, "/gotolspd", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] >= 1337)
{
if (GetPlayerState(playerid) == 2)
{
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
SafeRemovePlayerFromVehicle(playerid);
SafeSetPlayerPos(playerid, 255.1596,77.6557,1003.6406);
SafeSetPlayerInterior(playerid, 6);
}
else
{
SafeSetPlayerPos(playerid, 255.1596,77.6557,1003.6406);
SetPlayerVirtualWorld(playerid, 0);
SafeSetPlayerInterior(playerid,6);
}
SafeSetPlayerInterior(playerid,0);
DisablePlayerCheckpoint(playerid);
OnPlayerExitFood(playerid);
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s Teleported Himself to Los Santos Police Department",d,m,y,h,mi,s,sendername);
TelesLog(string);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "** You are not authorized to use that command !");
return 1;
}
}
return 1;
}