CMD:eveh(playerid, params[])
{
new vehid;
if(sscanf(params, "i", vehid)) SendClientMessage(playerid, Red, Use: /eveh <car id>");
else
{
new Float:x, Float:y, Float:z;new Float:angle;
GetPlayerFacingAngle(playerid,angle);
GetPlayerPos(playerid, x, y, z);
CreateVehicle(vehid, x + 5, y +2, z, angle-180, 1,1, 60000);
CreateVehicle(vehid, x + 5, y -2, z, angle-180, 2,2, 60000);
CreateVehicle(vehid, x + 11, y +2, z, angle-180, 3,3, 60000);
CreateVehicle(vehid, x + 11, y -2, z, angle-180, 4,4, 60000);
CreateVehicle(vehid, x + 17, y +2, z, angle-180, 5,5, 60000);
CreateVehicle(vehid, x + 17, y -2, z, angle-180, 6,6, 60000);
}
return 1;
}
Assign the spawned vehicles to static variables.
After that destroy the static variable cars. |
new lol;
CMD:eveh(playerid, params[])
{
new vehid;
if(sscanf(params, "i", vehid)) return SendClientMessage(playerid, Red, Use: /eveh <car id>");
new Float:x, Float:y, Float:z;new Float:angle;
GetPlayerFacingAngle(playerid,angle);
GetPlayerPos(playerid, x, y, z);
lol = CreateVehicle(vehid, x + 5, y +2, z, angle-180, 1,1, 60000);
return 1;
}
CMD:destroyveh(playerid, params[])
{
DestroyVehicle(lol);
return 1;
}
new Auto[MAX_PLAYERS];
CMD:eveh(playerid, params[])
{
new vehid;
if(sscanf(params, "i", vehid)) SendClientMessage(playerid, CRVENA, "Koristi: /eveh <id vozila>");
else
{
new Float:x, Float:y, Float:z;new Float:kut;
GetPlayerFacingAngle(playerid,kut);
GetPlayerPos(playerid, x, y, z);
Auto[playerid] = CreateVehicle(vehid, x + 5, y +2, z, kut-180, 1,1, 60000);
Auto[playerid] = CreateVehicle(vehid, x + 5, y -2, z, kut-180, 2,2, 60000);
Auto[playerid] = CreateVehicle(vehid, x + 11, y +2, z, kut-180, 3,3, 60000);
Auto[playerid] = CreateVehicle(vehid, x + 11, y -2, z, kut-180, 4,4, 60000);
Auto[playerid] = CreateVehicle(vehid, x + 17, y +2, z, kut-180, 5,5, 60000);
Auto[playerid] = CreateVehicle(vehid, x + 17, y -2, z, kut-180, 6,6, 60000);
Auto[playerid] = CreateVehicle(vehid, x + 23, y +2, z, kut-180, 7,5, 60000);
Auto[playerid] = CreateVehicle(vehid, x + 23, y -2, z, kut-180, 8,6, 60000);
Auto[playerid] = CreateVehicle(vehid, x + 29, y +2, z, kut-180, 9,5, 60000);
Auto[playerid] = CreateVehicle(vehid, x + 29, y -2, z, kut-180, 10,6, 60000);
Auto[playerid] = CreateVehicle(vehid, x + 35, y +2, z, kut-180, 11,5, 60000);
Auto[playerid] = CreateVehicle(vehid, x + 35, y -2, z, kut-180, 12,6, 60000);
}
return 1;
}
CMD:vehu(playerid, params[])
{
DestroyVehicle(Auto[playerid]);
return 1;
}
new lol[10];
CMD:eveh(playerid, params[])
{
new vehid;
if(sscanf(params, "i", vehid)) return SendClientMessage(playerid, Red, Use: /eveh <car id>");
new Float:x, Float:y, Float:z;new Float:angle;
GetPlayerFacingAngle(playerid,angle);
GetPlayerPos(playerid, x, y, z);
lol[0] = CreateVehicle(vehid, x + 5, y +2, z, angle-180, 1,1, 60000);
lol[1] = CreateVehicle(vehid, x + 5, y +2, z, angle-180, 1,1, 60000);
lol[2] = CreateVehicle(vehid, x + 5, y +2, z, angle-180, 1,1, 60000);
lol[3] = CreateVehicle(vehid, x + 5, y +2, z, angle-180, 1,1, 60000);
lol[4] = CreateVehicle(vehid, x + 5, y +2, z, angle-180, 1,1, 60000);
lol[5] = CreateVehicle(vehid, x + 5, y +2, z, angle-180, 1,1, 60000);
lol[6] = CreateVehicle(vehid, x + 5, y +2, z, angle-180, 1,1, 60000);
lol[7] = CreateVehicle(vehid, x + 5, y +2, z, angle-180, 1,1, 60000);
lol[8] = CreateVehicle(vehid, x + 5, y +2, z, angle-180, 1,1, 60000);
lol[9] = CreateVehicle(vehid, x + 5, y +2, z, angle-180, 1,1, 60000);
return 1;
}
CMD:destroyveh(playerid, params[])
{
DestroyVehicle(lol); // it will destroy all lol.
return 1;
}
The var just can be used only one time, You're redefining each time. For new cars just make new vars.
Ex: pawn Code:
|
CMD:destroyveh( playerid, params[ ] )
{
for( new f = 0; f < sizeof( lol ); f++ )
{
DestroyVehicle( lol[ f ] ); // it will destroy all lol.
}
return 1;
}
CMD:destroyveh( playerid, params[ ] )
{
foreach(player,i)
{
DestroyVehicle(i, lol);
}
return 1;
}
Instead of native function of samp, use foreach. it's better and simple than samp method.
[pawn] CMD:destroyveh( playerid, params[ ] ) { foreach(player,i) { DestroyVehicle(i, lol); } return 1; } [pawn] |